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(CODE) : "c:\builds\14\s\source\age3\techtree.cpp", 315 BTechTreeNode::setStatus status= (LONG) : 2 - "c:\builds\14\s\source\age3\techtree.cpp", 321 BTechTreeNode::setStatus ID= (LONG) : 679 - "c:\builds\14\s\source\age3\techtree.cpp", 322 BTechTreeNode::setStatus Name= (STRING) : HCCavalryCombatRussian - "c:\builds\14\s\source\age3\techtree.cpp", 323 BTechTreeNodeData::applyEffects PlayerID= (LONG) : 2 - "c:\builds\14\s\source\age3\techtreedata.cpp", 236 BTechTreeNodeData::applyEffects NumberEffects= (LONG) : 3 - "c:\builds\14\s\source\age3\techtreedata.cpp", 273 BTechTreeNodeData::applyEffects EffectType= (LONG) : 6 - "c:\builds\14\s\source\age3\techtreedata.cpp", 283 BTechTreeNodeData::applyEffects TargetType= (LONG) : 1 - "c:\builds\14\s\source\age3\techtreedata.cpp", 284 ApplyEffectType (LONG) : 6 - "c:\builds\14\s\source\age3\effect.cpp", 208 TargetID (LONG) : 1651 - "c:\builds\14\s\source\age3\effect.cpp", 209 Flags (LONG) : 33 - "c:\builds\14\s\source\age3\effect.cpp", 210 BTechTreeNodeData::applyEffects EffectType= (LONG) : 6 - "c:\builds\14\s\source\age3\techtreedata.cpp", 283 BTechTreeNodeData::applyEffects TargetType= (LONG) : 1 - "c:\builds\14\s\source\age3\techtreedata.cpp", 284 ApplyEffectType (LONG) : 6 - "c:\builds\14\s\source\age3\effect.cpp", 208 TargetID (LONG) : 1651 - "c:\builds\14\s\source\age3\effect.cpp", 209 Flags (LONG) : 97 - "c:\builds\14\s\source\age3\effect.cpp", 210 BTechTreeNodeData::applyEffects EffectType= (LONG) : 2 - "c:\builds\14\s\source\age3\techtreedata.cpp", 283 BTechTreeNodeData::applyEffects TargetType= (LONG) : 8 - "c:\builds\14\s\source\age3\techtreedata.cpp", 284 BTechTreeNode::setStatus PlayerID= (LONG) : 3 - "c:\builds\14\s\source\age3\techtree.cpp", 311 BTechTreeNode::setStatus NULL Unit. (CODE) : "c:\builds\14\s\source\age3\techtree.cpp", 315 BTechTreeNode::setStatus status= (LONG) : 2 - "c:\builds\14\s\source\age3\techtree.cpp", 321 BTechTreeNode::setStatus ID= (LONG) : 679 - "c:\builds\14\s\source\age3\techtree.cpp", 322 BTechTreeNode::setStatus Name= (STRING) : HCCavalryCombatRussian - "c:\builds\14\s\source\age3\techtree.cpp", 323 BTechTreeNodeData::applyEffects PlayerID= (LONG) : 3 - "c:\builds\14\s\source\age3\techtreedata.cpp", 236 BTechTreeNodeData::applyEffects NumberEffects= (LONG) : 3 - "c:\builds\14\s\source\age3\techtreedata.cpp", 273 BTechTreeNodeData::applyEffects EffectType= (LONG) : 6 - "c:\builds\14\s\source\age3\techtreedata.cpp", 283 BTechTreeNodeData::applyEffects TargetType= (LONG) : 1 - "c:\builds\14\s\source\age3\techtreedata.cpp", 284 ApplyEffectType (LONG) : 6 - "c:\builds\14\s\source\age3\effect.cpp", 208 TargetID (LONG) : 1651 - "c:\builds\14\s\source\age3\effect.cpp", 209 Flags (LONG) : 33 - "c:\builds\14\s\source\age3\effect.cpp", 210 BTechTreeNodeData::applyEffects EffectType= (LONG) : 6 - "c:\builds\14\s\source\age3\techtreedata.cpp", 283 BTechTreeNodeData::applyEffects TargetType= (LONG) : 1 - "c:\builds\14\s\source\age3\techtreedata.cpp", 284 ApplyEffectType (LONG) : 6 - "c:\builds\14\s\source\age3\effect.cpp", 208 TargetID (LONG) : 1651 - "c:\builds\14\s\source\age3\effect.cpp", 209 Flags (LONG) : 97 - "c:\builds\14\s\source\age3\effect.cpp", 210 BTechTreeNodeData::applyEffects EffectType= (LONG) : 2 - "c:\builds\14\s\source\age3\techtreedata.cpp", 283 BTechTreeNodeData::applyEffects TargetType= (LONG) : 8 - "c:\builds\14\s\source\age3\techtreedata.cpp", 284 BTechTreeNode::setStatus PlayerID= (LONG) : 4 - "c:\builds\14\s\source\age3\techtree.cpp", 311 BTechTreeNode::setStatus NULL Unit. (CODE) : "c:\builds\14\s\source\age3\techtree.cpp", 315 BTechTreeNode::setStatus status= (LONG) : 2 - "c:\builds\14\s\source\age3\techtree.cpp", 321 BTechTreeNode::setStatus ID= (LONG) : 679 - "c:\builds\14\s\source\age3\techtree.cpp", 322 BTechTreeNode::setStatus Name= (STRING) : HCCavalryCombatRussian - "c:\builds\14\s\source\age3\techtree.cpp", 323 BTechTreeNodeData::applyEffects PlayerID= (LONG) : 4 - "c:\builds\14\s\source\age3\techtreedata.cpp", 236 BTechTreeNodeData::applyEffects NumberEffects= (LONG) : 3 - "c:\builds\14\s\source\age3\techtreedata.cpp", 273 BTechTreeNodeData::applyEffects EffectType= (LONG) : 6 - "c:\builds\14\s\source\age3\techtreedata.cpp", 283 BTechTreeNodeData::applyEffects TargetType= (LONG) : 1 - "c:\builds\14\s\source\age3\techtreedata.cpp", 284 ApplyEffectType (LONG) : 6 - "c:\builds\14\s\source\age3\effect.cpp", 208 TargetID (LONG) : 1651 - "c:\builds\14\s\source\age3\effect.cpp", 209 Flags (LONG) : 33 - "c:\builds\14\s\source\age3\effect.cpp", 210 BTechTreeNodeData::applyEffects EffectType= (LONG) : 6 - 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(CODE) : "c:\builds\14\s\source\age3\techtree.cpp", 315 BTechTreeNode::setStatus status= (LONG) : 2 - "c:\builds\14\s\source\age3\techtree.cpp", 321 BTechTreeNode::setStatus ID= (LONG) : 1188 - "c:\builds\14\s\source\age3\techtree.cpp", 322 BTechTreeNode::setStatus Name= (STRING) : HCXPInfantryCombatIroquois - "c:\builds\14\s\source\age3\techtree.cpp", 323 BTechTreeNodeData::applyEffects PlayerID= (LONG) : 1 - "c:\builds\14\s\source\age3\techtreedata.cpp", 236 BTechTreeNodeData::applyEffects NumberEffects= (LONG) : 3 - "c:\builds\14\s\source\age3\techtreedata.cpp", 273 BTechTreeNodeData::applyEffects EffectType= (LONG) : 6 - "c:\builds\14\s\source\age3\techtreedata.cpp", 283 BTechTreeNodeData::applyEffects TargetType= (LONG) : 1 - "c:\builds\14\s\source\age3\techtreedata.cpp", 284 ApplyEffectType (LONG) : 6 - "c:\builds\14\s\source\age3\effect.cpp", 208 TargetID (LONG) : 1650 - "c:\builds\14\s\source\age3\effect.cpp", 209 Flags (LONG) : 97 - "c:\builds\14\s\source\age3\effect.cpp", 210 BTechTreeNodeData::applyEffects EffectType= (LONG) : 6 - 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(CODE) : "c:\builds\14\s\source\age3\techtree.cpp", 315 BTechTreeNode::setStatus status= (LONG) : 2 - "c:\builds\14\s\source\age3\techtree.cpp", 321 BTechTreeNode::setStatus ID= (LONG) : 1188 - "c:\builds\14\s\source\age3\techtree.cpp", 322 BTechTreeNode::setStatus Name= (STRING) : HCXPInfantryCombatIroquois - "c:\builds\14\s\source\age3\techtree.cpp", 323 BTechTreeNodeData::applyEffects PlayerID= (LONG) : 2 - "c:\builds\14\s\source\age3\techtreedata.cpp", 236 BTechTreeNodeData::applyEffects NumberEffects= (LONG) : 3 - "c:\builds\14\s\source\age3\techtreedata.cpp", 273 BTechTreeNodeData::applyEffects EffectType= (LONG) : 6 - "c:\builds\14\s\source\age3\techtreedata.cpp", 283 BTechTreeNodeData::applyEffects TargetType= (LONG) : 1 - "c:\builds\14\s\source\age3\techtreedata.cpp", 284 ApplyEffectType (LONG) : 6 - "c:\builds\14\s\source\age3\effect.cpp", 208 TargetID (LONG) : 1650 - "c:\builds\14\s\source\age3\effect.cpp", 209 Flags (LONG) : 97 - "c:\builds\14\s\source\age3\effect.cpp", 210 BTechTreeNodeData::applyEffects EffectType= (LONG) : 6 - "c:\builds\14\s\source\age3\techtreedata.cpp", 283 BTechTreeNodeData::applyEffects TargetType= (LONG) : 1 - "c:\builds\14\s\source\age3\techtreedata.cpp", 284 ApplyEffectType (LONG) : 6 - "c:\builds\14\s\source\age3\effect.cpp", 208 TargetID (LONG) : 1650 - "c:\builds\14\s\source\age3\effect.cpp", 209 Flags (LONG) : 33 - "c:\builds\14\s\source\age3\effect.cpp", 210 BTechTreeNodeData::applyEffects EffectType= (LONG) : 2 - "c:\builds\14\s\source\age3\techtreedata.cpp", 283 BTechTreeNodeData::applyEffects TargetType= (LONG) : 8 - "c:\builds\14\s\source\age3\techtreedata.cpp", 284 BTechTreeNode::setStatus PlayerID= (LONG) : 3 - "c:\builds\14\s\source\age3\techtree.cpp", 311 BTechTreeNode::setStatus NULL Unit. (CODE) : "c:\builds\14\s\source\age3\techtree.cpp", 315 BTechTreeNode::setStatus status= (LONG) : 2 - "c:\builds\14\s\source\age3\techtree.cpp", 321 BTechTreeNode::setStatus ID= (LONG) : 1188 - "c:\builds\14\s\source\age3\techtree.cpp", 322 BTechTreeNode::setStatus Name= (STRING) : HCXPInfantryCombatIroquois - "c:\builds\14\s\source\age3\techtree.cpp", 323 BTechTreeNodeData::applyEffects PlayerID= (LONG) : 3 - "c:\builds\14\s\source\age3\techtreedata.cpp", 236 BTechTreeNodeData::applyEffects NumberEffects= (LONG) : 3 - "c:\builds\14\s\source\age3\techtreedata.cpp", 273 BTechTreeNodeData::applyEffects EffectType= (LONG) : 6 - "c:\builds\14\s\source\age3\techtreedata.cpp", 283 BTechTreeNodeData::applyEffects TargetType= (LONG) : 1 - "c:\builds\14\s\source\age3\techtreedata.cpp", 284 ApplyEffectType (LONG) : 6 - "c:\builds\14\s\source\age3\effect.cpp", 208 TargetID (LONG) : 1650 - "c:\builds\14\s\source\age3\effect.cpp", 209 Flags (LONG) : 97 - "c:\builds\14\s\source\age3\effect.cpp", 210 BTechTreeNodeData::applyEffects EffectType= (LONG) : 6 - "c:\builds\14\s\source\age3\techtreedata.cpp", 283 BTechTreeNodeData::applyEffects TargetType= (LONG) : 1 - "c:\builds\14\s\source\age3\techtreedata.cpp", 284 ApplyEffectType (LONG) : 6 - "c:\builds\14\s\source\age3\effect.cpp", 208 TargetID (LONG) : 1650 - "c:\builds\14\s\source\age3\effect.cpp", 209 Flags (LONG) : 33 - "c:\builds\14\s\source\age3\effect.cpp", 210 BTechTreeNodeData::applyEffects EffectType= (LONG) : 2 - "c:\builds\14\s\source\age3\techtreedata.cpp", 283 BTechTreeNodeData::applyEffects TargetType= (LONG) : 8 - "c:\builds\14\s\source\age3\techtreedata.cpp", 284 BTechTreeNode::setStatus PlayerID= (LONG) : 4 - "c:\builds\14\s\source\age3\techtree.cpp", 311 BTechTreeNode::setStatus NULL Unit. (CODE) : "c:\builds\14\s\source\age3\techtree.cpp", 315 BTechTreeNode::setStatus status= (LONG) : 2 - "c:\builds\14\s\source\age3\techtree.cpp", 321 BTechTreeNode::setStatus ID= (LONG) : 1188 - "c:\builds\14\s\source\age3\techtree.cpp", 322 BTechTreeNode::setStatus Name= (STRING) : HCXPInfantryCombatIroquois - "c:\builds\14\s\source\age3\techtree.cpp", 323 BTechTreeNodeData::applyEffects PlayerID= (LONG) : 4 - "c:\builds\14\s\source\age3\techtreedata.cpp", 236 BTechTreeNodeData::applyEffects NumberEffects= (LONG) : 3 - "c:\builds\14\s\source\age3\techtreedata.cpp", 273 BTechTreeNodeData::applyEffects EffectType= (LONG) : 6 - "c:\builds\14\s\source\age3\techtreedata.cpp", 283 BTechTreeNodeData::applyEffects TargetType= (LONG) : 1 - "c:\builds\14\s\source\age3\techtreedata.cpp", 284 ApplyEffectType (LONG) : 6 - "c:\builds\14\s\source\age3\effect.cpp", 208 TargetID (LONG) : 1650 - "c:\builds\14\s\source\age3\effect.cpp", 209 Flags (LONG) : 97 - "c:\builds\14\s\source\age3\effect.cpp", 210 BTechTreeNodeData::applyEffects EffectType= (LONG) : 6 - 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(CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x425c0000) 55.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x42960000) 75.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 2 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x425c0000) 55.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x42340000) 45.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 2 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 2 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 3 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x425c0000) 55.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x425c0000) 55.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 3 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 3 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 4 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x435200a0) 210.002441406250000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x42b3f019) 89.968940734863281250000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 4 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 4 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 5 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x425c0000) 55.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x42e60000) 115.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 5 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 5 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 6 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x425c0000) 55.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x42fa0000) 125.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 6 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 6 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 7 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x425c0000) 55.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x43070000) 135.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 7 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 7 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 8 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x425c0000) 55.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x43110000) 145.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 8 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 8 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 9 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x425c0000) 55.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x431b0000) 155.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 9 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 9 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 10 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x425c0000) 55.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x43250000) 165.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 10 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 10 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 11 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x425c0000) 55.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x432f0000) 175.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 11 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 11 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 12 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x4301be25) 129.742752075195312500000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x426eff61) 59.749393463134765625000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 12 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 12 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 13 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x425c0000) 55.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x43430000) 195.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 13 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 13 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 14 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x425c0000) 55.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x434d0000) 205.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 14 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 14 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 15 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x425c0000) 55.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x43570000) 215.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 15 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 15 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 16 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x425c0000) 55.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x43610000) 225.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 16 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 16 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 17 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x425c0000) 55.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x436b0000) 235.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 17 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 17 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 18 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x432009bc) 160.038024902343750000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x426fd904) 59.961929321289062500000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 18 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 18 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 19 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x425c0000) 55.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x437f0000) 255.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 19 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 19 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 20 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x41c80000) 25.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x434d0000) 205.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 20 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 20 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 21 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x41c80000) 25.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x43570000) 215.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 21 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 21 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 22 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x41c80000) 25.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x43610000) 225.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 22 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 22 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 23 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x41a151f1) 20.165010452270507812500000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x435fa2b2) 223.635528564453125000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 23 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 23 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 24 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x41a32e02) 20.397464752197265625000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x43574b95) 215.295242309570312500000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 24 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 24 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 25 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x41a2d61c) 20.354545593261718750000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x434c4d37) 204.301620483398437500000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 25 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 25 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 26 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 26 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : IGCFlagBearer - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3f90b439) 1.130499958992004394531250 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x41cd624e) 25.673000335693359375000000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 0 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 26 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 0 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x41c80000) 25.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x434d0000) 205.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 26 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 26 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 27 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 27 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : IGCFlagBearer - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3fbf6c8c) 1.495500087738037109375000 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x42145b23) 37.089000701904296875000000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 27 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 1 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x41c9f861) 25.246278762817382812500000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x4356ff22) 214.996612548828125000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 27 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 27 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 28 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 28 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : IGCFlagBearer - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3f700000) 0.937500000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x41f2f3b6) 30.368999481201171875000000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 2 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 28 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 2 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x41c8d329) 25.103105545043945312500000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x4360fbde) 224.983856201171875000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 28 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 28 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 30 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 30 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : Cossack - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3fb88312) 1.441499948501586914062500 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x41d049ba) 26.035999298095703125000000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 3 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 30 - 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"c:\builds\14\s\source\age3\terrain.cpp", 11786 BTerrain::getSurfaceNormalAtPos pos: (FLOAT) : (0x420a3b9a) 34.558204650878906250000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11786 xTile: (LONG) : 27 - "c:\builds\14\s\source\age3\terrain.cpp", 11787 zTile: (LONG) : 17 - "c:\builds\14\s\source\age3\terrain.cpp", 11788 xpct: (FLOAT) : (0x3ef261c0) 0.473402023315429687500000 - "c:\builds\14\s\source\age3\terrain.cpp", 11799 zpct: (FLOAT) : (0x3e8ee680) 0.279102325439453125000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11800 P0: (LONG) : 5714 - "c:\builds\14\s\source\age3\terrain.cpp", 11857 B: (LONG) : 5925 - "c:\builds\14\s\source\age3\terrain.cpp", 11858 P2: (LONG) : 5926 - "c:\builds\14\s\source\age3\terrain.cpp", 11859 P0x: (FLOAT) : (0x3b800000) 0.003906250000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11861 P0y: (FLOAT) : (0x3f800000) 1.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11862 P0z: (FLOAT) : (0x3b800000) 0.003906250000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11863 Bx: (FLOAT) : (0x3b800000) 0.003906250000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11865 By: (FLOAT) : (0x3f800000) 1.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11866 Bz: (FLOAT) : (0x3b800000) 0.003906250000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11867 P2x: (FLOAT) : (0x3b800000) 0.003906250000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11869 P2y: (FLOAT) : (0x3f800000) 1.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11870 P2z: (FLOAT) : (0x3b800000) 0.003906250000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11871 orientWithGround - UnitID (LONG) : 30 - "c:\builds\14\s\source\age3\unit.cpp", 2792 orientWithGround - FP STATE: (DWORD) : 50855967 - "c:\builds\14\s\source\age3\unit.cpp", 2793 orientWithGround - getSurfaceNormal/newUp (FLOAT) : (0x3b7fff00) 0.003906190395355224609375 - "c:\builds\14\s\source\age3\unit.cpp", 2794 orientWithGround - getSurfaceNormal/newUp (FLOAT) : (0x3f7fff00) 0.999984741210937500000000 - "c:\builds\14\s\source\age3\unit.cpp", 2794 orientWithGround - getSurfaceNormal/newUp (FLOAT) : (0x3b7fff00) 0.003906190395355224609375 - "c:\builds\14\s\source\age3\unit.cpp", 2794 orientWithGround - forward (FLOAT) : (0xbf7fff80) -0.999992370605468750000000 - "c:\builds\14\s\source\age3\unit.cpp", 2806 orientWithGround - forward (FLOAT) : (0x3b7ffe7d) 0.003906159894540905952454 - "c:\builds\14\s\source\age3\unit.cpp", 2806 orientWithGround - forward (FLOAT) : (0x378157df) 0.000015418916518683545291 - "c:\builds\14\s\source\age3\unit.cpp", 2806 orientWithGround - newPoint (FLOAT) : (0xbf7fff80) -0.999992370605468750000000 - "c:\builds\14\s\source\age3\unit.cpp", 2807 orientWithGround - newPoint (FLOAT) : (0x3b7ffe7d) 0.003906159894540905952454 - "c:\builds\14\s\source\age3\unit.cpp", 2807 orientWithGround - newPoint (FLOAT) : (0x378157df) 0.000015418916518683545291 - "c:\builds\14\s\source\age3\unit.cpp", 2807 orientWithGround - newForward (FLOAT) : (0xbf7fff80) -0.999992370605468750000000 - "c:\builds\14\s\source\age3\unit.cpp", 2821 orientWithGround - newForward (FLOAT) : (0x3b7ffe7d) 0.003906159894540905952454 - "c:\builds\14\s\source\age3\unit.cpp", 2821 orientWithGround - newForward (FLOAT) : (0x378157df) 0.000015418916518683545291 - "c:\builds\14\s\source\age3\unit.cpp", 2821 orientWithGround - constrained forward (FLOAT) : (0xbf7fff80) -0.999992370605468750000000 - "c:\builds\14\s\source\age3\unit.cpp", 2828 orientWithGround - constrained forward (FLOAT) : (0x3b7ffe7d) 0.003906159894540905952454 - "c:\builds\14\s\source\age3\unit.cpp", 2828 orientWithGround - constrained forward (FLOAT) : (0x378157df) 0.000015418916518683545291 - "c:\builds\14\s\source\age3\unit.cpp", 2828 orientWithGround - constrained up (FLOAT) : (0x3b7fff00) 0.003906190395355224609375 - "c:\builds\14\s\source\age3\unit.cpp", 2829 orientWithGround - constrained up (FLOAT) : (0x3f7fff00) 0.999984741210937500000000 - "c:\builds\14\s\source\age3\unit.cpp", 2829 orientWithGround - constrained up (FLOAT) : (0x3b7fff00) 0.003906190395355224609375 - "c:\builds\14\s\source\age3\unit.cpp", 2829 BUnit::updateNewPosition (LONG) : 30 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 30 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 31 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 31 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : Cuirassier - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3fa3645a) 1.276499986648559570312500 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x41d88f5c) 27.069999694824218750000000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 4 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 31 - 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"c:\builds\14\s\source\age3\terrain.cpp", 11786 BTerrain::getSurfaceNormalAtPos pos: (FLOAT) : (0x42aa1a30) 85.051147460937500000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11786 xTile: (LONG) : 27 - "c:\builds\14\s\source\age3\terrain.cpp", 11787 zTile: (LONG) : 42 - "c:\builds\14\s\source\age3\terrain.cpp", 11788 xpct: (FLOAT) : (0x3eb76780) 0.358211517333984375000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11799 zpct: (FLOAT) : (0x3f068c00) 0.525573730468750000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11800 P0: (LONG) : 5739 - "c:\builds\14\s\source\age3\terrain.cpp", 11817 B: (LONG) : 5740 - "c:\builds\14\s\source\age3\terrain.cpp", 11818 C: (LONG) : 5951 - "c:\builds\14\s\source\age3\terrain.cpp", 11819 P0x: (FLOAT) : (0x3b800000) 0.003906250000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11821 P0y: (FLOAT) : (0x3f800000) 1.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11822 P0z: (FLOAT) : (0x3b800000) 0.003906250000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11823 Bx: (FLOAT) : (0x3b800000) 0.003906250000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11825 By: (FLOAT) : (0x3f800000) 1.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11826 Bz: (FLOAT) : (0x3b800000) 0.003906250000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11827 Cx: (FLOAT) : (0x3b800000) 0.003906250000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11829 Cy: (FLOAT) : (0x3f800000) 1.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11830 Cz: (FLOAT) : (0x3b800000) 0.003906250000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11831 orientWithGround - UnitID (LONG) : 31 - "c:\builds\14\s\source\age3\unit.cpp", 2792 orientWithGround - FP STATE: (DWORD) : 50855967 - "c:\builds\14\s\source\age3\unit.cpp", 2793 orientWithGround - getSurfaceNormal/newUp (FLOAT) : (0x3b7fff00) 0.003906190395355224609375 - "c:\builds\14\s\source\age3\unit.cpp", 2794 orientWithGround - getSurfaceNormal/newUp (FLOAT) : (0x3f7fff00) 0.999984741210937500000000 - "c:\builds\14\s\source\age3\unit.cpp", 2794 orientWithGround - getSurfaceNormal/newUp (FLOAT) : (0x3b7fff00) 0.003906190395355224609375 - "c:\builds\14\s\source\age3\unit.cpp", 2794 orientWithGround - forward (FLOAT) : (0xbf7fff80) -0.999992370605468750000000 - "c:\builds\14\s\source\age3\unit.cpp", 2806 orientWithGround - forward (FLOAT) : (0x3b7ffe7d) 0.003906159894540905952454 - "c:\builds\14\s\source\age3\unit.cpp", 2806 orientWithGround - forward (FLOAT) : (0x378157df) 0.000015418916518683545291 - "c:\builds\14\s\source\age3\unit.cpp", 2806 orientWithGround - newPoint (FLOAT) : (0xbf7fff80) -0.999992370605468750000000 - "c:\builds\14\s\source\age3\unit.cpp", 2807 orientWithGround - newPoint (FLOAT) : (0x3b7ffe7d) 0.003906159894540905952454 - "c:\builds\14\s\source\age3\unit.cpp", 2807 orientWithGround - newPoint (FLOAT) : (0x378157df) 0.000015418916518683545291 - "c:\builds\14\s\source\age3\unit.cpp", 2807 orientWithGround - newForward (FLOAT) : (0xbf7fff80) -0.999992370605468750000000 - "c:\builds\14\s\source\age3\unit.cpp", 2821 orientWithGround - newForward (FLOAT) : (0x3b7ffe7d) 0.003906159894540905952454 - "c:\builds\14\s\source\age3\unit.cpp", 2821 orientWithGround - newForward (FLOAT) : (0x378157df) 0.000015418916518683545291 - "c:\builds\14\s\source\age3\unit.cpp", 2821 orientWithGround - constrained forward (FLOAT) : (0xbf7fff80) -0.999992370605468750000000 - "c:\builds\14\s\source\age3\unit.cpp", 2828 orientWithGround - constrained forward (FLOAT) : (0x3b7ffe7d) 0.003906159894540905952454 - "c:\builds\14\s\source\age3\unit.cpp", 2828 orientWithGround - constrained forward (FLOAT) : (0x378157df) 0.000015418916518683545291 - "c:\builds\14\s\source\age3\unit.cpp", 2828 orientWithGround - constrained up (FLOAT) : (0x3b7fff00) 0.003906190395355224609375 - "c:\builds\14\s\source\age3\unit.cpp", 2829 orientWithGround - constrained up (FLOAT) : (0x3f7fff00) 0.999984741210937500000000 - "c:\builds\14\s\source\age3\unit.cpp", 2829 orientWithGround - constrained up (FLOAT) : (0x3b7fff00) 0.003906190395355224609375 - "c:\builds\14\s\source\age3\unit.cpp", 2829 BUnit::updateNewPosition (LONG) : 31 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 31 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 32 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 32 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : Lancer - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3fbad0e6) 1.459500074386596679687500 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x41bd7cee) 23.686000823974609375000000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 5 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 32 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 5 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mNewPosition (FLOAT) : (0x425c6cd3) 55.106273651123046875000000 - "c:\builds\14\s\source\age3\unit.cpp", 2603 test mNewPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2603 test mNewPosition (FLOAT) : (0x4296344d) 75.102149963378906250000000 - "c:\builds\14\s\source\age3\unit.cpp", 2603 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BTerrain::getSurfaceNormalAtPos pos: (FLOAT) : (0x425c6cd3) 55.106273651123046875000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11786 BTerrain::getSurfaceNormalAtPos pos: (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11786 BTerrain::getSurfaceNormalAtPos pos: (FLOAT) : (0x4296344d) 75.102149963378906250000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11786 xTile: (LONG) : 27 - "c:\builds\14\s\source\age3\terrain.cpp", 11787 zTile: (LONG) : 37 - "c:\builds\14\s\source\age3\terrain.cpp", 11788 xpct: (FLOAT) : (0x3f0d9a60) 0.553136825561523437500000 - "c:\builds\14\s\source\age3\terrain.cpp", 11799 zpct: (FLOAT) : (0x3f0d1340) 0.551074981689453125000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11800 P0: (LONG) : 5734 - "c:\builds\14\s\source\age3\terrain.cpp", 11857 B: (LONG) : 5945 - "c:\builds\14\s\source\age3\terrain.cpp", 11858 P2: (LONG) : 5946 - "c:\builds\14\s\source\age3\terrain.cpp", 11859 P0x: (FLOAT) : (0x3b800000) 0.003906250000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11861 P0y: (FLOAT) : (0x3f800000) 1.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11862 P0z: (FLOAT) : (0x3b800000) 0.003906250000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11863 Bx: (FLOAT) : (0x3b800000) 0.003906250000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11865 By: (FLOAT) : (0x3f800000) 1.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11866 Bz: (FLOAT) : (0x3b800000) 0.003906250000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11867 P2x: (FLOAT) : (0x3b800000) 0.003906250000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11869 P2y: (FLOAT) : (0x3f800000) 1.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11870 P2z: (FLOAT) : (0x3b800000) 0.003906250000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11871 orientWithGround - UnitID (LONG) : 32 - "c:\builds\14\s\source\age3\unit.cpp", 2792 orientWithGround - FP STATE: (DWORD) : 50855967 - "c:\builds\14\s\source\age3\unit.cpp", 2793 orientWithGround - getSurfaceNormal/newUp (FLOAT) : (0x3b7fff00) 0.003906190395355224609375 - "c:\builds\14\s\source\age3\unit.cpp", 2794 orientWithGround - getSurfaceNormal/newUp (FLOAT) : (0x3f7fff00) 0.999984741210937500000000 - "c:\builds\14\s\source\age3\unit.cpp", 2794 orientWithGround - getSurfaceNormal/newUp (FLOAT) : (0x3b7fff00) 0.003906190395355224609375 - "c:\builds\14\s\source\age3\unit.cpp", 2794 orientWithGround - forward (FLOAT) : (0xbf7feeeb) -0.999739348888397216796875 - "c:\builds\14\s\source\age3\unit.cpp", 2806 orientWithGround - forward (FLOAT) : (0x3b82d801) 0.003993034828454256057739 - "c:\builds\14\s\source\age3\unit.cpp", 2806 orientWithGround - forward (FLOAT) : (0xbcb822ea) -0.022477585822343826293945 - "c:\builds\14\s\source\age3\unit.cpp", 2806 orientWithGround - newPoint (FLOAT) : (0xbf7feeeb) -0.999739348888397216796875 - "c:\builds\14\s\source\age3\unit.cpp", 2807 orientWithGround - newPoint (FLOAT) : (0x3b82d801) 0.003993034828454256057739 - "c:\builds\14\s\source\age3\unit.cpp", 2807 orientWithGround - newPoint (FLOAT) : (0xbcb822ea) -0.022477585822343826293945 - "c:\builds\14\s\source\age3\unit.cpp", 2807 orientWithGround - newForward (FLOAT) : (0xbf7feeeb) -0.999739348888397216796875 - "c:\builds\14\s\source\age3\unit.cpp", 2821 orientWithGround - newForward (FLOAT) : (0x3b82d801) 0.003993034828454256057739 - "c:\builds\14\s\source\age3\unit.cpp", 2821 orientWithGround - newForward (FLOAT) : (0xbcb822ea) -0.022477585822343826293945 - "c:\builds\14\s\source\age3\unit.cpp", 2821 orientWithGround - constrained forward (FLOAT) : (0xbf7feeeb) -0.999739348888397216796875 - "c:\builds\14\s\source\age3\unit.cpp", 2828 orientWithGround - constrained forward (FLOAT) : (0x3b82d801) 0.003993034828454256057739 - "c:\builds\14\s\source\age3\unit.cpp", 2828 orientWithGround - constrained forward (FLOAT) : (0xbcb822ea) -0.022477585822343826293945 - "c:\builds\14\s\source\age3\unit.cpp", 2828 orientWithGround - constrained up (FLOAT) : (0x3b7fff00) 0.003906190395355224609375 - "c:\builds\14\s\source\age3\unit.cpp", 2829 orientWithGround - constrained up (FLOAT) : (0x3f7fff00) 0.999984741210937500000000 - "c:\builds\14\s\source\age3\unit.cpp", 2829 orientWithGround - constrained up (FLOAT) : (0x3b7fff00) 0.003906190395355224609375 - "c:\builds\14\s\source\age3\unit.cpp", 2829 BUnit::updateNewPosition (LONG) : 32 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 32 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 33 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 33 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : Hussar - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3fa1999a) 1.262500047683715820312500 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x41e2a7f0) 28.332000732421875000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 6 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 33 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 6 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mNewPosition (FLOAT) : (0x425b8300) 54.877929687500000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2603 test mNewPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2603 test mNewPosition (FLOAT) : (0x425be7d6) 54.976402282714843750000000 - "c:\builds\14\s\source\age3\unit.cpp", 2603 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BTerrain::getSurfaceNormalAtPos pos: (FLOAT) : (0x425b8300) 54.877929687500000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11786 BTerrain::getSurfaceNormalAtPos pos: (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11786 BTerrain::getSurfaceNormalAtPos pos: (FLOAT) : (0x425be7d6) 54.976402282714843750000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11786 xTile: (LONG) : 27 - "c:\builds\14\s\source\age3\terrain.cpp", 11787 zTile: (LONG) : 27 - "c:\builds\14\s\source\age3\terrain.cpp", 11788 xpct: (FLOAT) : (0x3ee0c000) 0.438964843750000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11799 zpct: (FLOAT) : (0x3ef9f580) 0.488201141357421875000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11800 P0: (LONG) : 5724 - "c:\builds\14\s\source\age3\terrain.cpp", 11817 B: (LONG) : 5725 - "c:\builds\14\s\source\age3\terrain.cpp", 11818 C: (LONG) : 5936 - "c:\builds\14\s\source\age3\terrain.cpp", 11819 P0x: (FLOAT) : (0x3b800000) 0.003906250000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11821 P0y: (FLOAT) : (0x3f800000) 1.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11822 P0z: (FLOAT) : (0x3b800000) 0.003906250000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11823 Bx: (FLOAT) : (0x3b800000) 0.003906250000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11825 By: (FLOAT) : (0x3f800000) 1.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11826 Bz: (FLOAT) : (0x3b800000) 0.003906250000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11827 Cx: (FLOAT) : (0x3b800000) 0.003906250000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11829 Cy: (FLOAT) : (0x3f800000) 1.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11830 Cz: (FLOAT) : (0x3b800000) 0.003906250000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11831 orientWithGround - UnitID (LONG) : 33 - "c:\builds\14\s\source\age3\unit.cpp", 2792 orientWithGround - FP STATE: (DWORD) : 50855967 - "c:\builds\14\s\source\age3\unit.cpp", 2793 orientWithGround - getSurfaceNormal/newUp (FLOAT) : (0x3b7fff00) 0.003906190395355224609375 - "c:\builds\14\s\source\age3\unit.cpp", 2794 orientWithGround - getSurfaceNormal/newUp (FLOAT) : (0x3f7fff00) 0.999984741210937500000000 - "c:\builds\14\s\source\age3\unit.cpp", 2794 orientWithGround - getSurfaceNormal/newUp (FLOAT) : (0x3b7fff00) 0.003906190395355224609375 - "c:\builds\14\s\source\age3\unit.cpp", 2794 orientWithGround - forward (FLOAT) : (0xbf7fff80) -0.999992370605468750000000 - "c:\builds\14\s\source\age3\unit.cpp", 2806 orientWithGround - forward (FLOAT) : (0x3b7ffe7d) 0.003906159894540905952454 - "c:\builds\14\s\source\age3\unit.cpp", 2806 orientWithGround - forward (FLOAT) : (0x378157df) 0.000015418916518683545291 - "c:\builds\14\s\source\age3\unit.cpp", 2806 orientWithGround - newPoint (FLOAT) : (0xbf7fff80) -0.999992370605468750000000 - "c:\builds\14\s\source\age3\unit.cpp", 2807 orientWithGround - newPoint (FLOAT) : (0x3b7ffe7d) 0.003906159894540905952454 - "c:\builds\14\s\source\age3\unit.cpp", 2807 orientWithGround - newPoint (FLOAT) : (0x378157df) 0.000015418916518683545291 - "c:\builds\14\s\source\age3\unit.cpp", 2807 orientWithGround - newForward (FLOAT) : (0xbf7fff80) -0.999992370605468750000000 - "c:\builds\14\s\source\age3\unit.cpp", 2821 orientWithGround - newForward (FLOAT) : (0x3b7ffe7d) 0.003906159894540905952454 - "c:\builds\14\s\source\age3\unit.cpp", 2821 orientWithGround - newForward (FLOAT) : (0x378157df) 0.000015418916518683545291 - "c:\builds\14\s\source\age3\unit.cpp", 2821 orientWithGround - constrained forward (FLOAT) : (0xbf7fff80) -0.999992370605468750000000 - "c:\builds\14\s\source\age3\unit.cpp", 2828 orientWithGround - constrained forward (FLOAT) : (0x3b7ffe7d) 0.003906159894540905952454 - "c:\builds\14\s\source\age3\unit.cpp", 2828 orientWithGround - constrained forward (FLOAT) : (0x378157df) 0.000015418916518683545291 - "c:\builds\14\s\source\age3\unit.cpp", 2828 orientWithGround - constrained up (FLOAT) : (0x3b7fff00) 0.003906190395355224609375 - "c:\builds\14\s\source\age3\unit.cpp", 2829 orientWithGround - constrained up (FLOAT) : (0x3f7fff00) 0.999984741210937500000000 - "c:\builds\14\s\source\age3\unit.cpp", 2829 orientWithGround - constrained up (FLOAT) : (0x3b7fff00) 0.003906190395355224609375 - "c:\builds\14\s\source\age3\unit.cpp", 2829 BUnit::updateNewPosition (LONG) : 33 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 33 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 34 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 34 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : Ruyter - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3f979db2) 1.184499979019165039062500 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x42034fdf) 32.827999114990234375000000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 7 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 34 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 7 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x425ad869) 54.711338043212890625000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x42e59592) 114.792129516601562500000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 34 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 34 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 35 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 35 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : CavalryArcher - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3f8926ea) 1.071500062942504882812500 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x420023d7) 32.034999847412109375000000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 8 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 35 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 8 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mNewPosition (FLOAT) : (0x425c1745) 55.022724151611328125000000 - "c:\builds\14\s\source\age3\unit.cpp", 2603 test mNewPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2603 test mNewPosition (FLOAT) : (0x42fa7609) 125.230537414550781250000000 - "c:\builds\14\s\source\age3\unit.cpp", 2603 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BTerrain::getSurfaceNormalAtPos pos: (FLOAT) : (0x425c1745) 55.022724151611328125000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11786 BTerrain::getSurfaceNormalAtPos pos: (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11786 BTerrain::getSurfaceNormalAtPos pos: (FLOAT) : (0x42fa7609) 125.230537414550781250000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11786 xTile: (LONG) : 27 - "c:\builds\14\s\source\age3\terrain.cpp", 11787 zTile: (LONG) : 62 - "c:\builds\14\s\source\age3\terrain.cpp", 11788 xpct: (FLOAT) : (0x3f02e8a0) 0.511362075805664062500000 - "c:\builds\14\s\source\age3\terrain.cpp", 11799 zpct: (FLOAT) : (0x3f1d8240) 0.615268707275390625000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11800 P0: (LONG) : 5759 - "c:\builds\14\s\source\age3\terrain.cpp", 11817 B: (LONG) : 5760 - "c:\builds\14\s\source\age3\terrain.cpp", 11818 C: (LONG) : 5971 - "c:\builds\14\s\source\age3\terrain.cpp", 11819 P0x: (FLOAT) : (0x3b800000) 0.003906250000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11821 P0y: (FLOAT) : (0x3f800000) 1.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11822 P0z: (FLOAT) : (0x3b800000) 0.003906250000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11823 Bx: (FLOAT) : (0x3b800000) 0.003906250000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11825 By: (FLOAT) : (0x3f800000) 1.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11826 Bz: (FLOAT) : (0x3b800000) 0.003906250000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11827 Cx: (FLOAT) : (0x3b800000) 0.003906250000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11829 Cy: (FLOAT) : (0x3f800000) 1.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11830 Cz: (FLOAT) : (0x3b800000) 0.003906250000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11831 orientWithGround - UnitID (LONG) : 35 - "c:\builds\14\s\source\age3\unit.cpp", 2792 orientWithGround - FP STATE: (DWORD) : 50855967 - "c:\builds\14\s\source\age3\unit.cpp", 2793 orientWithGround - getSurfaceNormal/newUp (FLOAT) : (0x3b7fff00) 0.003906190395355224609375 - "c:\builds\14\s\source\age3\unit.cpp", 2794 orientWithGround - getSurfaceNormal/newUp (FLOAT) : (0x3f7fff00) 0.999984741210937500000000 - "c:\builds\14\s\source\age3\unit.cpp", 2794 orientWithGround - getSurfaceNormal/newUp (FLOAT) : (0x3b7fff00) 0.003906190395355224609375 - "c:\builds\14\s\source\age3\unit.cpp", 2794 orientWithGround - forward (FLOAT) : (0xbf7fff80) -0.999992370605468750000000 - "c:\builds\14\s\source\age3\unit.cpp", 2806 orientWithGround - forward (FLOAT) : (0x3b7ffe7d) 0.003906159894540905952454 - "c:\builds\14\s\source\age3\unit.cpp", 2806 orientWithGround - forward (FLOAT) : (0x378157df) 0.000015418916518683545291 - "c:\builds\14\s\source\age3\unit.cpp", 2806 orientWithGround - newPoint (FLOAT) : (0xbf7fff80) -0.999992370605468750000000 - "c:\builds\14\s\source\age3\unit.cpp", 2807 orientWithGround - newPoint (FLOAT) : (0x3b7ffe7d) 0.003906159894540905952454 - "c:\builds\14\s\source\age3\unit.cpp", 2807 orientWithGround - newPoint (FLOAT) : (0x378157df) 0.000015418916518683545291 - "c:\builds\14\s\source\age3\unit.cpp", 2807 orientWithGround - newForward (FLOAT) : (0xbf7fff80) -0.999992370605468750000000 - "c:\builds\14\s\source\age3\unit.cpp", 2821 orientWithGround - newForward (FLOAT) : (0x3b7ffe7d) 0.003906159894540905952454 - "c:\builds\14\s\source\age3\unit.cpp", 2821 orientWithGround - newForward (FLOAT) : (0x378157df) 0.000015418916518683545291 - "c:\builds\14\s\source\age3\unit.cpp", 2821 orientWithGround - constrained forward (FLOAT) : (0xbf7fff80) -0.999992370605468750000000 - "c:\builds\14\s\source\age3\unit.cpp", 2828 orientWithGround - constrained forward (FLOAT) : (0x3b7ffe7d) 0.003906159894540905952454 - "c:\builds\14\s\source\age3\unit.cpp", 2828 orientWithGround - constrained forward (FLOAT) : (0x378157df) 0.000015418916518683545291 - "c:\builds\14\s\source\age3\unit.cpp", 2828 orientWithGround - constrained up (FLOAT) : (0x3b7fff00) 0.003906190395355224609375 - "c:\builds\14\s\source\age3\unit.cpp", 2829 orientWithGround - constrained up (FLOAT) : (0x3f7fff00) 0.999984741210937500000000 - "c:\builds\14\s\source\age3\unit.cpp", 2829 orientWithGround - constrained up (FLOAT) : (0x3b7fff00) 0.003906190395355224609375 - "c:\builds\14\s\source\age3\unit.cpp", 2829 BUnit::updateNewPosition (LONG) : 35 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 35 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 36 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 36 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : Dragoon - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3f8178d5) 1.011500000953674316406250 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x420979db) 34.368999481201171875000000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 9 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 36 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 9 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mNewPosition (FLOAT) : (0x425aa388) 54.659698486328125000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2603 test mNewPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2603 test mNewPosition (FLOAT) : (0x43069ebb) 134.620040893554687500000000 - "c:\builds\14\s\source\age3\unit.cpp", 2603 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BTerrain::getSurfaceNormalAtPos pos: (FLOAT) : (0x425aa388) 54.659698486328125000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11786 BTerrain::getSurfaceNormalAtPos pos: (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11786 BTerrain::getSurfaceNormalAtPos pos: (FLOAT) : (0x43069ebb) 134.620040893554687500000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11786 xTile: (LONG) : 27 - "c:\builds\14\s\source\age3\terrain.cpp", 11787 zTile: (LONG) : 67 - "c:\builds\14\s\source\age3\terrain.cpp", 11788 xpct: (FLOAT) : (0x3ea8e200) 0.329849243164062500000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11799 zpct: (FLOAT) : (0x3e9ebb00) 0.310020446777343750000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11800 P0: (LONG) : 5764 - "c:\builds\14\s\source\age3\terrain.cpp", 11857 B: (LONG) : 5975 - "c:\builds\14\s\source\age3\terrain.cpp", 11858 P2: (LONG) : 5976 - "c:\builds\14\s\source\age3\terrain.cpp", 11859 P0x: (FLOAT) : (0x3b800000) 0.003906250000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11861 P0y: (FLOAT) : (0x3f800000) 1.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11862 P0z: (FLOAT) : (0x3b800000) 0.003906250000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11863 Bx: (FLOAT) : (0x3b800000) 0.003906250000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11865 By: (FLOAT) : (0x3f800000) 1.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11866 Bz: (FLOAT) : (0x3b800000) 0.003906250000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11867 P2x: (FLOAT) : (0x3b800000) 0.003906250000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11869 P2y: (FLOAT) : (0x3f800000) 1.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11870 P2z: (FLOAT) : (0x3b800000) 0.003906250000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11871 orientWithGround - UnitID (LONG) : 36 - "c:\builds\14\s\source\age3\unit.cpp", 2792 orientWithGround - FP STATE: (DWORD) : 50855967 - "c:\builds\14\s\source\age3\unit.cpp", 2793 orientWithGround - getSurfaceNormal/newUp (FLOAT) : (0x3b7fff00) 0.003906190395355224609375 - "c:\builds\14\s\source\age3\unit.cpp", 2794 orientWithGround - getSurfaceNormal/newUp (FLOAT) : (0x3f7fff00) 0.999984741210937500000000 - "c:\builds\14\s\source\age3\unit.cpp", 2794 orientWithGround - getSurfaceNormal/newUp (FLOAT) : (0x3b7fff00) 0.003906190395355224609375 - "c:\builds\14\s\source\age3\unit.cpp", 2794 orientWithGround - forward (FLOAT) : (0xbf7fff80) -0.999992370605468750000000 - "c:\builds\14\s\source\age3\unit.cpp", 2806 orientWithGround - forward (FLOAT) : (0x3b7ffe7d) 0.003906159894540905952454 - "c:\builds\14\s\source\age3\unit.cpp", 2806 orientWithGround - forward (FLOAT) : (0x378157df) 0.000015418916518683545291 - "c:\builds\14\s\source\age3\unit.cpp", 2806 orientWithGround - newPoint (FLOAT) : (0xbf7fff80) -0.999992370605468750000000 - "c:\builds\14\s\source\age3\unit.cpp", 2807 orientWithGround - newPoint (FLOAT) : (0x3b7ffe7d) 0.003906159894540905952454 - "c:\builds\14\s\source\age3\unit.cpp", 2807 orientWithGround - newPoint (FLOAT) : (0x378157df) 0.000015418916518683545291 - "c:\builds\14\s\source\age3\unit.cpp", 2807 orientWithGround - newForward (FLOAT) : (0xbf7fff80) -0.999992370605468750000000 - "c:\builds\14\s\source\age3\unit.cpp", 2821 orientWithGround - newForward (FLOAT) : (0x3b7ffe7d) 0.003906159894540905952454 - "c:\builds\14\s\source\age3\unit.cpp", 2821 orientWithGround - newForward (FLOAT) : (0x378157df) 0.000015418916518683545291 - "c:\builds\14\s\source\age3\unit.cpp", 2821 orientWithGround - constrained forward (FLOAT) : (0xbf7fff80) -0.999992370605468750000000 - "c:\builds\14\s\source\age3\unit.cpp", 2828 orientWithGround - constrained forward (FLOAT) : (0x3b7ffe7d) 0.003906159894540905952454 - "c:\builds\14\s\source\age3\unit.cpp", 2828 orientWithGround - constrained forward (FLOAT) : (0x378157df) 0.000015418916518683545291 - "c:\builds\14\s\source\age3\unit.cpp", 2828 orientWithGround - constrained up (FLOAT) : (0x3b7fff00) 0.003906190395355224609375 - "c:\builds\14\s\source\age3\unit.cpp", 2829 orientWithGround - constrained up (FLOAT) : (0x3f7fff00) 0.999984741210937500000000 - "c:\builds\14\s\source\age3\unit.cpp", 2829 orientWithGround - constrained up (FLOAT) : (0x3b7fff00) 0.003906190395355224609375 - "c:\builds\14\s\source\age3\unit.cpp", 2829 BUnit::updateNewPosition (LONG) : 36 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 36 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 37 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 37 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : WarWagon - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3fb71aa0) 1.430500030517578125000000 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x41c5b22d) 24.711999893188476562500000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 10 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 37 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 10 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mNewPosition (FLOAT) : (0x425761f4) 53.845657348632812500000000 - "c:\builds\14\s\source\age3\unit.cpp", 2603 test mNewPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2603 test mNewPosition (FLOAT) : (0x431b154f) 155.083236694335937500000000 - "c:\builds\14\s\source\age3\unit.cpp", 2603 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BTerrain::getSurfaceNormalAtPos pos: (FLOAT) : (0x425761f4) 53.845657348632812500000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11786 BTerrain::getSurfaceNormalAtPos pos: (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11786 BTerrain::getSurfaceNormalAtPos pos: (FLOAT) : (0x431b154f) 155.083236694335937500000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11786 xTile: (LONG) : 26 - "c:\builds\14\s\source\age3\terrain.cpp", 11787 zTile: (LONG) : 77 - "c:\builds\14\s\source\age3\terrain.cpp", 11788 xpct: (FLOAT) : (0x3f6c3e80) 0.922828674316406250000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11799 zpct: (FLOAT) : (0x3f0aa780) 0.541618347167968750000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11800 P0: (LONG) : 5563 - "c:\builds\14\s\source\age3\terrain.cpp", 11857 B: (LONG) : 5774 - "c:\builds\14\s\source\age3\terrain.cpp", 11858 P2: (LONG) : 5775 - "c:\builds\14\s\source\age3\terrain.cpp", 11859 P0x: (FLOAT) : (0x3b800000) 0.003906250000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11861 P0y: (FLOAT) : (0x3f800000) 1.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11862 P0z: (FLOAT) : (0x3b800000) 0.003906250000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11863 Bx: (FLOAT) : (0x3b800000) 0.003906250000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11865 By: (FLOAT) : (0x3f800000) 1.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11866 Bz: (FLOAT) : (0x3b800000) 0.003906250000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11867 P2x: (FLOAT) : (0x3b800000) 0.003906250000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11869 P2y: (FLOAT) : (0x3f800000) 1.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11870 P2z: (FLOAT) : (0x3b800000) 0.003906250000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11871 orientWithGround - UnitID (LONG) : 37 - "c:\builds\14\s\source\age3\unit.cpp", 2792 orientWithGround - FP STATE: (DWORD) : 50855967 - "c:\builds\14\s\source\age3\unit.cpp", 2793 orientWithGround - getSurfaceNormal/newUp (FLOAT) : (0x3b7fff00) 0.003906190395355224609375 - "c:\builds\14\s\source\age3\unit.cpp", 2794 orientWithGround - getSurfaceNormal/newUp (FLOAT) : (0x3f7fff00) 0.999984741210937500000000 - "c:\builds\14\s\source\age3\unit.cpp", 2794 orientWithGround - getSurfaceNormal/newUp (FLOAT) : (0x3b7fff00) 0.003906190395355224609375 - "c:\builds\14\s\source\age3\unit.cpp", 2794 orientWithGround - forward (FLOAT) : (0xbf7fff80) -0.999992370605468750000000 - "c:\builds\14\s\source\age3\unit.cpp", 2806 orientWithGround - forward (FLOAT) : (0x3b7ffe7d) 0.003906159894540905952454 - "c:\builds\14\s\source\age3\unit.cpp", 2806 orientWithGround - forward (FLOAT) : (0x378157df) 0.000015418916518683545291 - "c:\builds\14\s\source\age3\unit.cpp", 2806 orientWithGround - newPoint (FLOAT) : (0xbf7fff80) -0.999992370605468750000000 - "c:\builds\14\s\source\age3\unit.cpp", 2807 orientWithGround - newPoint (FLOAT) : (0x3b7ffe7d) 0.003906159894540905952454 - "c:\builds\14\s\source\age3\unit.cpp", 2807 orientWithGround - newPoint (FLOAT) : (0x378157df) 0.000015418916518683545291 - "c:\builds\14\s\source\age3\unit.cpp", 2807 orientWithGround - newForward (FLOAT) : (0xbf7fff80) -0.999992370605468750000000 - "c:\builds\14\s\source\age3\unit.cpp", 2821 orientWithGround - newForward (FLOAT) : (0x3b7ffe7d) 0.003906159894540905952454 - "c:\builds\14\s\source\age3\unit.cpp", 2821 orientWithGround - newForward (FLOAT) : (0x378157df) 0.000015418916518683545291 - "c:\builds\14\s\source\age3\unit.cpp", 2821 orientWithGround - constrained forward (FLOAT) : (0xbf7fff80) -0.999992370605468750000000 - "c:\builds\14\s\source\age3\unit.cpp", 2828 orientWithGround - constrained forward (FLOAT) : (0x3b7ffe7d) 0.003906159894540905952454 - "c:\builds\14\s\source\age3\unit.cpp", 2828 orientWithGround - constrained forward (FLOAT) : (0x378157df) 0.000015418916518683545291 - "c:\builds\14\s\source\age3\unit.cpp", 2828 orientWithGround - constrained up (FLOAT) : (0x3b7fff00) 0.003906190395355224609375 - "c:\builds\14\s\source\age3\unit.cpp", 2829 orientWithGround - constrained up (FLOAT) : (0x3f7fff00) 0.999984741210937500000000 - "c:\builds\14\s\source\age3\unit.cpp", 2829 orientWithGround - constrained up (FLOAT) : (0x3b7fff00) 0.003906190395355224609375 - "c:\builds\14\s\source\age3\unit.cpp", 2829 BUnit::updateNewPosition (LONG) : 37 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 37 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 38 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 38 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : Strelet - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3faf6c8b) 1.370499968528747558593750 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x41cbd0e5) 25.476999282836914062500000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 11 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 38 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 11 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x425c04dc) 55.004745483398437500000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x4342af6f) 194.685287475585937500000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 38 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 38 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 39 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 39 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : Longbowman - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3f96147b) 1.172500014305114746093750 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x4215ced9) 37.451999664306640625000000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 12 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 39 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 12 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x425cfa81) 55.244632720947265625000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x43572fe9) 215.187149047851562500000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 39 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 39 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 40 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 40 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : Skirmisher - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3fc15810) 1.510499954223632812500000 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x420d2f1a) 35.295997619628906250000000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 13 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 40 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 13 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x425bf582) 54.989753723144531250000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x4360b481) 224.705093383789062500000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 40 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 40 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 41 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 41 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : Cacadore - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3f896873) 1.073500037193298339843750 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x41ff126e) 31.883998870849609375000000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 14 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 41 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 14 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x425aecad) 54.731128692626953125000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x436a5932) 234.348419189453125000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 41 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 41 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 42 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 42 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : xpTomahawk - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3fc27efa) 1.519500017166137695312500 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x41ff51ec) 31.915000915527343750000000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 15 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 42 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 15 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x425c03a9) 55.003574371337890625000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x43937824) 294.938598632812500000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 42 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 42 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 43 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 43 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : Musketeer - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3f8f6c8b) 1.120499968528747558593750 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x41cf0831) 25.878999710083007812500000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 16 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 43 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 16 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x425b38ef) 54.805599212646484375000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x43983a9b) 304.457855224609375000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 43 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 43 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 44 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 44 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : Janissary - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3fc3645a) 1.526499986648559570312500 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x41f978d5) 31.184000015258789062500000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 17 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 44 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 17 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x425b1360) 54.768920898437500000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x439d3bf1) 314.468292236328125000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 44 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 44 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 45 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 45 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : Rodelero - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3f82e148) 1.022500038146972656250000 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x41ccb22d) 25.586999893188476562500000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 18 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 45 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 18 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x425c6f90) 55.108947753906250000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x43ac7e0d) 344.984771728515625000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 45 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 45 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 46 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 46 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : xpJaguarKnight - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3f83e76d) 1.030500054359436035156250 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x41ca1687) 25.260999679565429687500000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 19 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 46 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 19 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x425bdbfe) 54.964836120605468750000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x43b18220) 355.016601562500000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 46 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 46 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 47 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 47 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : Dopplesoldner - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3fa59168) 1.293499946594238281250000 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x4202872b) 32.631999969482421875000000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 20 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 47 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 20 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x425bf522) 54.989387512207031250000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x43bb7d4d) 374.978912353515625000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 47 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 47 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 48 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 48 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : xpSkullKnight - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3f9947ae) 1.197499990463256835937500 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x42086042) 34.094001770019531250000000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 21 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 48 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 21 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x425c4491) 55.066959381103515625000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x43c06533) 384.790618896484375000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 48 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 48 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 49 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 49 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : Surgeon - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3fb5f3b6) 1.421499967575073242187500 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x41d49168) 26.570999145507812500000000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 22 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 49 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 22 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x40a54c4e) 5.165564537048339843750000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x435726ab) 215.151046752929687500000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 49 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 49 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 54 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x42f00136) 120.002365112304687500000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x426f5b74) 59.839309692382812500000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 54 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 54 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 62 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x4301fad1) 129.979751586914062500000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x42b40ee4) 90.029083251953125000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 62 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 62 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 68 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x4329deb4) 169.869934082031250000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x426f6806) 59.851585388183593750000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 68 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 68 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 70 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 70 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : ypFlyingCrow - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3fa84189) 1.314499974250793457031250 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x41c51062) 24.632999420166015625000000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 23 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 70 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 23 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mNewPosition (FLOAT) : (0x41c8f9a5) 25.121896743774414062500000 - "c:\builds\14\s\source\age3\unit.cpp", 2603 test mNewPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2603 test mNewPosition (FLOAT) : (0x438e8808) 285.062744140625000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2603 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BTerrain::getSurfaceNormalAtPos pos: (FLOAT) : (0x41c8f9a5) 25.121896743774414062500000 - "c:\builds\14\s\source\age3\terrain.cpp", 11786 BTerrain::getSurfaceNormalAtPos pos: (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11786 BTerrain::getSurfaceNormalAtPos pos: (FLOAT) : (0x438e8808) 285.062744140625000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11786 xTile: (LONG) : 12 - "c:\builds\14\s\source\age3\terrain.cpp", 11787 zTile: (LONG) : 142 - "c:\builds\14\s\source\age3\terrain.cpp", 11788 xpct: (FLOAT) : (0x3f0f9a50) 0.560948371887207031250000 - "c:\builds\14\s\source\age3\terrain.cpp", 11799 zpct: (FLOAT) : (0x3f080800) 0.531372070312500000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11800 P0: (LONG) : 2674 - "c:\builds\14\s\source\age3\terrain.cpp", 11857 B: (LONG) : 2885 - "c:\builds\14\s\source\age3\terrain.cpp", 11858 P2: (LONG) : 2886 - "c:\builds\14\s\source\age3\terrain.cpp", 11859 P0x: (FLOAT) : (0x3b800000) 0.003906250000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11861 P0y: (FLOAT) : (0x3f800000) 1.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11862 P0z: (FLOAT) : (0x3b800000) 0.003906250000000000000000 - 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getSurfaceNormal/newUp (FLOAT) : (0x3f7fff00) 0.999984741210937500000000 - "c:\builds\14\s\source\age3\unit.cpp", 2794 orientWithGround - getSurfaceNormal/newUp (FLOAT) : (0x3b7fff00) 0.003906190395355224609375 - "c:\builds\14\s\source\age3\unit.cpp", 2794 orientWithGround - forward (FLOAT) : (0x377ffe80) 0.000015258439816534519196 - "c:\builds\14\s\source\age3\unit.cpp", 2806 orientWithGround - forward (FLOAT) : (0x3b7ffe80) 0.003906160593032836914063 - "c:\builds\14\s\source\age3\unit.cpp", 2806 orientWithGround - forward (FLOAT) : (0xbf7fff80) -0.999992370605468750000000 - "c:\builds\14\s\source\age3\unit.cpp", 2806 orientWithGround - newPoint (FLOAT) : (0x377ffe80) 0.000015258439816534519196 - "c:\builds\14\s\source\age3\unit.cpp", 2807 orientWithGround - newPoint (FLOAT) : (0x3b7ffe80) 0.003906160593032836914063 - "c:\builds\14\s\source\age3\unit.cpp", 2807 orientWithGround - newPoint (FLOAT) : (0xbf7fff80) -0.999992370605468750000000 - "c:\builds\14\s\source\age3\unit.cpp", 2807 orientWithGround - newForward (FLOAT) : (0x377ffe80) 0.000015258439816534519196 - "c:\builds\14\s\source\age3\unit.cpp", 2821 orientWithGround - newForward (FLOAT) : (0x3b7ffe80) 0.003906160593032836914063 - "c:\builds\14\s\source\age3\unit.cpp", 2821 orientWithGround - newForward (FLOAT) : (0xbf7fff80) -0.999992370605468750000000 - "c:\builds\14\s\source\age3\unit.cpp", 2821 orientWithGround - constrained forward (FLOAT) : (0x377ffe80) 0.000015258439816534519196 - "c:\builds\14\s\source\age3\unit.cpp", 2828 orientWithGround - constrained forward (FLOAT) : (0x3b7ffe80) 0.003906160593032836914063 - "c:\builds\14\s\source\age3\unit.cpp", 2828 orientWithGround - constrained forward (FLOAT) : (0xbf7fff80) -0.999992370605468750000000 - "c:\builds\14\s\source\age3\unit.cpp", 2828 orientWithGround - constrained up (FLOAT) : (0x3b7fff00) 0.003906190395355224609375 - "c:\builds\14\s\source\age3\unit.cpp", 2829 orientWithGround - constrained up (FLOAT) : (0x3f7fff00) 0.999984741210937500000000 - "c:\builds\14\s\source\age3\unit.cpp", 2829 orientWithGround - constrained up (FLOAT) : (0x3b7fff00) 0.003906190395355224609375 - "c:\builds\14\s\source\age3\unit.cpp", 2829 BUnit::updateNewPosition (LONG) : 70 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 70 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 71 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 71 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : OrganGun - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3fc23d70) 1.517499923706054687500000 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x420ea0c4) 35.656997680664062500000000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 24 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 71 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 24 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mNewPosition (FLOAT) : (0x420cf0aa) 35.235023498535156250000000 - "c:\builds\14\s\source\age3\unit.cpp", 2603 test mNewPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2603 test mNewPosition (FLOAT) : (0x438ea523) 285.290130615234375000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2603 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BTerrain::getSurfaceNormalAtPos pos: (FLOAT) : (0x420cf0aa) 35.235023498535156250000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11786 BTerrain::getSurfaceNormalAtPos pos: (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11786 BTerrain::getSurfaceNormalAtPos pos: (FLOAT) : (0x438ea523) 285.290130615234375000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11786 xTile: (LONG) : 17 - "c:\builds\14\s\source\age3\terrain.cpp", 11787 zTile: (LONG) : 142 - "c:\builds\14\s\source\age3\terrain.cpp", 11788 xpct: (FLOAT) : (0x3f1e1540) 0.617511749267578125000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11799 zpct: (FLOAT) : (0x3f252300) 0.645065307617187500000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11800 P0: (LONG) : 3729 - "c:\builds\14\s\source\age3\terrain.cpp", 11817 B: (LONG) : 3730 - "c:\builds\14\s\source\age3\terrain.cpp", 11818 C: (LONG) : 3941 - "c:\builds\14\s\source\age3\terrain.cpp", 11819 P0x: (FLOAT) : (0x3b800000) 0.003906250000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11821 P0y: (FLOAT) : (0x3f800000) 1.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11822 P0z: (FLOAT) : (0x3b800000) 0.003906250000000000000000 - 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getSurfaceNormal/newUp (FLOAT) : (0x3f7fff00) 0.999984741210937500000000 - "c:\builds\14\s\source\age3\unit.cpp", 2794 orientWithGround - getSurfaceNormal/newUp (FLOAT) : (0x3b7fff00) 0.003906190395355224609375 - "c:\builds\14\s\source\age3\unit.cpp", 2794 orientWithGround - forward (FLOAT) : (0x377ffe80) 0.000015258439816534519196 - "c:\builds\14\s\source\age3\unit.cpp", 2806 orientWithGround - forward (FLOAT) : (0x3b7ffe80) 0.003906160593032836914063 - "c:\builds\14\s\source\age3\unit.cpp", 2806 orientWithGround - forward (FLOAT) : (0xbf7fff80) -0.999992370605468750000000 - "c:\builds\14\s\source\age3\unit.cpp", 2806 orientWithGround - newPoint (FLOAT) : (0x377ffe80) 0.000015258439816534519196 - "c:\builds\14\s\source\age3\unit.cpp", 2807 orientWithGround - newPoint (FLOAT) : (0x3b7ffe80) 0.003906160593032836914063 - "c:\builds\14\s\source\age3\unit.cpp", 2807 orientWithGround - newPoint (FLOAT) : (0xbf7fff80) -0.999992370605468750000000 - "c:\builds\14\s\source\age3\unit.cpp", 2807 orientWithGround - newForward (FLOAT) : (0x377ffe80) 0.000015258439816534519196 - "c:\builds\14\s\source\age3\unit.cpp", 2821 orientWithGround - newForward (FLOAT) : (0x3b7ffe80) 0.003906160593032836914063 - "c:\builds\14\s\source\age3\unit.cpp", 2821 orientWithGround - newForward (FLOAT) : (0xbf7fff80) -0.999992370605468750000000 - "c:\builds\14\s\source\age3\unit.cpp", 2821 orientWithGround - constrained forward (FLOAT) : (0x377ffe80) 0.000015258439816534519196 - "c:\builds\14\s\source\age3\unit.cpp", 2828 orientWithGround - constrained forward (FLOAT) : (0x3b7ffe80) 0.003906160593032836914063 - "c:\builds\14\s\source\age3\unit.cpp", 2828 orientWithGround - constrained forward (FLOAT) : (0xbf7fff80) -0.999992370605468750000000 - "c:\builds\14\s\source\age3\unit.cpp", 2828 orientWithGround - constrained up (FLOAT) : (0x3b7fff00) 0.003906190395355224609375 - "c:\builds\14\s\source\age3\unit.cpp", 2829 orientWithGround - constrained up (FLOAT) : (0x3f7fff00) 0.999984741210937500000000 - "c:\builds\14\s\source\age3\unit.cpp", 2829 orientWithGround - constrained up (FLOAT) : (0x3b7fff00) 0.003906190395355224609375 - "c:\builds\14\s\source\age3\unit.cpp", 2829 BUnit::updateNewPosition (LONG) : 71 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 71 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 73 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 73 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : ypMercYojimbo - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3fa27efa) 1.269500017166137695312500 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x42102e14) 36.044998168945312500000000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 25 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 73 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 25 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mNewPosition (FLOAT) : (0x42596777) 54.351039886474609375000000 - "c:\builds\14\s\source\age3\unit.cpp", 2603 test mNewPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2603 test mNewPosition (FLOAT) : (0x4324a200) 164.632812500000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2603 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BTerrain::getSurfaceNormalAtPos pos: (FLOAT) : (0x42596777) 54.351039886474609375000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11786 BTerrain::getSurfaceNormalAtPos pos: (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11786 BTerrain::getSurfaceNormalAtPos pos: (FLOAT) : (0x4324a200) 164.632812500000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11786 xTile: (LONG) : 27 - "c:\builds\14\s\source\age3\terrain.cpp", 11787 zTile: (LONG) : 82 - "c:\builds\14\s\source\age3\terrain.cpp", 11788 xpct: (FLOAT) : (0x3e33bb80) 0.175519943237304687500000 - "c:\builds\14\s\source\age3\terrain.cpp", 11799 zpct: (FLOAT) : (0x3ea20000) 0.316406250000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11800 P0: (LONG) : 5779 - "c:\builds\14\s\source\age3\terrain.cpp", 11817 B: (LONG) : 5780 - "c:\builds\14\s\source\age3\terrain.cpp", 11818 C: (LONG) : 5991 - "c:\builds\14\s\source\age3\terrain.cpp", 11819 P0x: (FLOAT) : (0x3b800000) 0.003906250000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11821 P0y: (FLOAT) : (0x3f800000) 1.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11822 P0z: (FLOAT) : (0x3b800000) 0.003906250000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11823 Bx: (FLOAT) : (0x3b800000) 0.003906250000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11825 By: (FLOAT) : (0x3f800000) 1.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11826 Bz: (FLOAT) : (0x3b800000) 0.003906250000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11827 Cx: (FLOAT) : (0x3b800000) 0.003906250000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11829 Cy: (FLOAT) : (0x3f800000) 1.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11830 Cz: (FLOAT) : (0x3b800000) 0.003906250000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11831 orientWithGround - UnitID (LONG) : 73 - "c:\builds\14\s\source\age3\unit.cpp", 2792 orientWithGround - FP STATE: (DWORD) : 50855967 - "c:\builds\14\s\source\age3\unit.cpp", 2793 orientWithGround - getSurfaceNormal/newUp (FLOAT) : (0x3b7fff00) 0.003906190395355224609375 - "c:\builds\14\s\source\age3\unit.cpp", 2794 orientWithGround - getSurfaceNormal/newUp (FLOAT) : (0x3f7fff00) 0.999984741210937500000000 - "c:\builds\14\s\source\age3\unit.cpp", 2794 orientWithGround - getSurfaceNormal/newUp (FLOAT) : (0x3b7fff00) 0.003906190395355224609375 - "c:\builds\14\s\source\age3\unit.cpp", 2794 orientWithGround - forward (FLOAT) : (0xbf7fff80) -0.999992370605468750000000 - "c:\builds\14\s\source\age3\unit.cpp", 2806 orientWithGround - forward (FLOAT) : (0x3b7ffefe) 0.003906189929693937301636 - "c:\builds\14\s\source\age3\unit.cpp", 2806 orientWithGround - forward (FLOAT) : (0x370251d7) 0.000007767658644297625870 - "c:\builds\14\s\source\age3\unit.cpp", 2806 orientWithGround - newPoint (FLOAT) : (0xbf7fff80) -0.999992370605468750000000 - "c:\builds\14\s\source\age3\unit.cpp", 2807 orientWithGround - newPoint (FLOAT) : (0x3b7ffefe) 0.003906189929693937301636 - "c:\builds\14\s\source\age3\unit.cpp", 2807 orientWithGround - newPoint (FLOAT) : (0x370251d7) 0.000007767658644297625870 - "c:\builds\14\s\source\age3\unit.cpp", 2807 orientWithGround - newForward (FLOAT) : (0xbf7fff80) -0.999992370605468750000000 - "c:\builds\14\s\source\age3\unit.cpp", 2821 orientWithGround - newForward (FLOAT) : (0x3b7ffefe) 0.003906189929693937301636 - "c:\builds\14\s\source\age3\unit.cpp", 2821 orientWithGround - newForward (FLOAT) : (0x370251d7) 0.000007767658644297625870 - "c:\builds\14\s\source\age3\unit.cpp", 2821 orientWithGround - constrained forward (FLOAT) : (0xbf7fff80) -0.999992370605468750000000 - "c:\builds\14\s\source\age3\unit.cpp", 2828 orientWithGround - constrained forward (FLOAT) : (0x3b7ffefe) 0.003906189929693937301636 - "c:\builds\14\s\source\age3\unit.cpp", 2828 orientWithGround - constrained forward (FLOAT) : (0x370251d7) 0.000007767658644297625870 - "c:\builds\14\s\source\age3\unit.cpp", 2828 orientWithGround - constrained up (FLOAT) : (0x3b7fff00) 0.003906190395355224609375 - "c:\builds\14\s\source\age3\unit.cpp", 2829 orientWithGround - constrained up (FLOAT) : (0x3f7fff00) 0.999984741210937500000000 - "c:\builds\14\s\source\age3\unit.cpp", 2829 orientWithGround - constrained up (FLOAT) : (0x3b7fff00) 0.003906190395355224609375 - "c:\builds\14\s\source\age3\unit.cpp", 2829 BUnit::updateNewPosition (LONG) : 73 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 73 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 74 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 74 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : ypIronFlail - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3fbe872b) 1.488499999046325683593750 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x41b86e98) 23.054000854492187500000000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 26 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 74 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 26 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mNewPosition (FLOAT) : (0x425b307e) 54.797355651855468750000000 - "c:\builds\14\s\source\age3\unit.cpp", 2603 test mNewPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2603 test mNewPosition (FLOAT) : (0x42825d48) 65.182189941406250000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2603 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BTerrain::getSurfaceNormalAtPos pos: (FLOAT) : (0x425b307e) 54.797355651855468750000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11786 BTerrain::getSurfaceNormalAtPos pos: (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11786 BTerrain::getSurfaceNormalAtPos pos: (FLOAT) : (0x42825d48) 65.182189941406250000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11786 xTile: (LONG) : 27 - "c:\builds\14\s\source\age3\terrain.cpp", 11787 zTile: (LONG) : 32 - "c:\builds\14\s\source\age3\terrain.cpp", 11788 xpct: (FLOAT) : (0x3ecc1f80) 0.398677825927734375000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11799 zpct: (FLOAT) : (0x3f175200) 0.591094970703125000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11800 P0: (LONG) : 5729 - "c:\builds\14\s\source\age3\terrain.cpp", 11817 B: (LONG) : 5730 - "c:\builds\14\s\source\age3\terrain.cpp", 11818 C: (LONG) : 5941 - "c:\builds\14\s\source\age3\terrain.cpp", 11819 P0x: (FLOAT) : (0x3b800000) 0.003906250000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11821 P0y: (FLOAT) : (0x3f800000) 1.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11822 P0z: (FLOAT) : (0x3b800000) 0.003906250000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11823 Bx: (FLOAT) : (0x3b800000) 0.003906250000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11825 By: (FLOAT) : (0x3f800000) 1.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11826 Bz: (FLOAT) : (0x3b800000) 0.003906250000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11827 Cx: (FLOAT) : (0x3b800000) 0.003906250000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11829 Cy: (FLOAT) : (0x3f800000) 1.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11830 Cz: (FLOAT) : (0x3b800000) 0.003906250000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11831 orientWithGround - UnitID (LONG) : 74 - "c:\builds\14\s\source\age3\unit.cpp", 2792 orientWithGround - FP STATE: (DWORD) : 50855967 - "c:\builds\14\s\source\age3\unit.cpp", 2793 orientWithGround - getSurfaceNormal/newUp (FLOAT) : (0x3b7fff00) 0.003906190395355224609375 - "c:\builds\14\s\source\age3\unit.cpp", 2794 orientWithGround - getSurfaceNormal/newUp (FLOAT) : (0x3f7fff00) 0.999984741210937500000000 - "c:\builds\14\s\source\age3\unit.cpp", 2794 orientWithGround - getSurfaceNormal/newUp (FLOAT) : (0x3b7fff00) 0.003906190395355224609375 - "c:\builds\14\s\source\age3\unit.cpp", 2794 orientWithGround - forward (FLOAT) : (0xbf7fff80) -0.999992370605468750000000 - "c:\builds\14\s\source\age3\unit.cpp", 2806 orientWithGround - forward (FLOAT) : (0x3b7ffe7d) 0.003906159894540905952454 - "c:\builds\14\s\source\age3\unit.cpp", 2806 orientWithGround - forward (FLOAT) : (0x378157df) 0.000015418916518683545291 - "c:\builds\14\s\source\age3\unit.cpp", 2806 orientWithGround - newPoint (FLOAT) : (0xbf7fff80) -0.999992370605468750000000 - "c:\builds\14\s\source\age3\unit.cpp", 2807 orientWithGround - newPoint (FLOAT) : (0x3b7ffe7d) 0.003906159894540905952454 - "c:\builds\14\s\source\age3\unit.cpp", 2807 orientWithGround - newPoint (FLOAT) : (0x378157df) 0.000015418916518683545291 - "c:\builds\14\s\source\age3\unit.cpp", 2807 orientWithGround - newForward (FLOAT) : (0xbf7fff80) -0.999992370605468750000000 - "c:\builds\14\s\source\age3\unit.cpp", 2821 orientWithGround - newForward (FLOAT) : (0x3b7ffe7d) 0.003906159894540905952454 - "c:\builds\14\s\source\age3\unit.cpp", 2821 orientWithGround - newForward (FLOAT) : (0x378157df) 0.000015418916518683545291 - "c:\builds\14\s\source\age3\unit.cpp", 2821 orientWithGround - constrained forward (FLOAT) : (0xbf7fff80) -0.999992370605468750000000 - "c:\builds\14\s\source\age3\unit.cpp", 2828 orientWithGround - constrained forward (FLOAT) : (0x3b7ffe7d) 0.003906159894540905952454 - "c:\builds\14\s\source\age3\unit.cpp", 2828 orientWithGround - constrained forward (FLOAT) : (0x378157df) 0.000015418916518683545291 - "c:\builds\14\s\source\age3\unit.cpp", 2828 orientWithGround - constrained up (FLOAT) : (0x3b7fff00) 0.003906190395355224609375 - "c:\builds\14\s\source\age3\unit.cpp", 2829 orientWithGround - constrained up (FLOAT) : (0x3f7fff00) 0.999984741210937500000000 - "c:\builds\14\s\source\age3\unit.cpp", 2829 orientWithGround - constrained up (FLOAT) : (0x3b7fff00) 0.003906190395355224609375 - "c:\builds\14\s\source\age3\unit.cpp", 2829 BUnit::updateNewPosition (LONG) : 74 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 74 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 75 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 75 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : ypHowdah - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3f8ee979) 1.116500020027160644531250 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x41f31cac) 30.388999938964843750000000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 27 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 75 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 27 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x425ce0ca) 55.219520568847656250000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x432f0174) 175.005676269531250000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 75 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 75 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 76 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 76 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : ypMahout - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3f9cbc6a) 1.224499940872192382812500 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x41c4a1cb) 24.579000473022460937500000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 29 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 76 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 29 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mNewPosition (FLOAT) : (0x425cf53f) 55.239498138427734375000000 - "c:\builds\14\s\source\age3\unit.cpp", 2603 test mNewPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2603 test mNewPosition (FLOAT) : (0x42bcc894) 94.391754150390625000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2603 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BTerrain::getSurfaceNormalAtPos pos: (FLOAT) : (0x425cf53f) 55.239498138427734375000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11786 BTerrain::getSurfaceNormalAtPos pos: (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11786 BTerrain::getSurfaceNormalAtPos pos: (FLOAT) : (0x42bcc894) 94.391754150390625000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11786 xTile: (LONG) : 27 - "c:\builds\14\s\source\age3\terrain.cpp", 11787 zTile: (LONG) : 47 - "c:\builds\14\s\source\age3\terrain.cpp", 11788 xpct: (FLOAT) : (0x3f1ea7e0) 0.619749069213867187500000 - "c:\builds\14\s\source\age3\terrain.cpp", 11799 zpct: (FLOAT) : (0x3e489400) 0.195877075195312500000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11800 P0: (LONG) : 5744 - "c:\builds\14\s\source\age3\terrain.cpp", 11857 B: (LONG) : 5955 - "c:\builds\14\s\source\age3\terrain.cpp", 11858 P2: (LONG) : 5956 - "c:\builds\14\s\source\age3\terrain.cpp", 11859 P0x: (FLOAT) : (0x3b800000) 0.003906250000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11861 P0y: (FLOAT) : (0x3f800000) 1.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11862 P0z: (FLOAT) : (0x3b800000) 0.003906250000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11863 Bx: (FLOAT) : (0x3b800000) 0.003906250000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11865 By: (FLOAT) : (0x3f800000) 1.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11866 Bz: (FLOAT) : (0x3b800000) 0.003906250000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11867 P2x: (FLOAT) : (0x3b800000) 0.003906250000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11869 P2y: (FLOAT) : (0x3f800000) 1.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11870 P2z: (FLOAT) : (0x3b800000) 0.003906250000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11871 orientWithGround - UnitID (LONG) : 76 - "c:\builds\14\s\source\age3\unit.cpp", 2792 orientWithGround - FP STATE: (DWORD) : 50855967 - "c:\builds\14\s\source\age3\unit.cpp", 2793 orientWithGround - getSurfaceNormal/newUp (FLOAT) : (0x3b7fff00) 0.003906190395355224609375 - "c:\builds\14\s\source\age3\unit.cpp", 2794 orientWithGround - getSurfaceNormal/newUp (FLOAT) : (0x3f7fff00) 0.999984741210937500000000 - "c:\builds\14\s\source\age3\unit.cpp", 2794 orientWithGround - getSurfaceNormal/newUp (FLOAT) : (0x3b7fff00) 0.003906190395355224609375 - "c:\builds\14\s\source\age3\unit.cpp", 2794 orientWithGround - forward (FLOAT) : (0xbf7fff80) -0.999992370605468750000000 - "c:\builds\14\s\source\age3\unit.cpp", 2806 orientWithGround - forward (FLOAT) : (0x3b7fff86) 0.003906221594661474227905 - "c:\builds\14\s\source\age3\unit.cpp", 2806 orientWithGround - forward (FLOAT) : (0xb4b85557) -0.000000343347636544422130 - "c:\builds\14\s\source\age3\unit.cpp", 2806 orientWithGround - newPoint (FLOAT) : (0xbf7fff80) -0.999992370605468750000000 - "c:\builds\14\s\source\age3\unit.cpp", 2807 orientWithGround - newPoint (FLOAT) : (0x3b7fff86) 0.003906221594661474227905 - "c:\builds\14\s\source\age3\unit.cpp", 2807 orientWithGround - newPoint (FLOAT) : (0xb4b8555f) -0.000000343347863918097573 - "c:\builds\14\s\source\age3\unit.cpp", 2807 orientWithGround - newForward (FLOAT) : (0xbf7fff80) -0.999992370605468750000000 - "c:\builds\14\s\source\age3\unit.cpp", 2821 orientWithGround - newForward (FLOAT) : (0x3b7fff86) 0.003906221594661474227905 - "c:\builds\14\s\source\age3\unit.cpp", 2821 orientWithGround - newForward (FLOAT) : (0xb4b8555f) -0.000000343347863918097573 - "c:\builds\14\s\source\age3\unit.cpp", 2821 orientWithGround - constrained forward (FLOAT) : (0xbf7fff80) -0.999992370605468750000000 - "c:\builds\14\s\source\age3\unit.cpp", 2828 orientWithGround - constrained forward (FLOAT) : (0x3b7fff86) 0.003906221594661474227905 - "c:\builds\14\s\source\age3\unit.cpp", 2828 orientWithGround - constrained forward (FLOAT) : (0xb4b8555f) -0.000000343347863918097573 - "c:\builds\14\s\source\age3\unit.cpp", 2828 orientWithGround - constrained up (FLOAT) : (0x3b7fff00) 0.003906190395355224609375 - "c:\builds\14\s\source\age3\unit.cpp", 2829 orientWithGround - constrained up (FLOAT) : (0x3f7fff00) 0.999984741210937500000000 - "c:\builds\14\s\source\age3\unit.cpp", 2829 orientWithGround - constrained up (FLOAT) : (0x3b7fff00) 0.003906190395355224609375 - "c:\builds\14\s\source\age3\unit.cpp", 2829 BUnit::updateNewPosition (LONG) : 76 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 76 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 78 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 78 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : xpRifleRider - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3f8c7ae1) 1.097499966621398925781250 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x41f1e354) 30.236000061035156250000000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 31 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 78 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 31 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mNewPosition (FLOAT) : (0x4258c28d) 54.189990997314453125000000 - "c:\builds\14\s\source\age3\unit.cpp", 2603 test mNewPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2603 test mNewPosition (FLOAT) : (0x4310de2a) 144.867828369140625000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2603 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BTerrain::getSurfaceNormalAtPos pos: (FLOAT) : (0x4258c28d) 54.189990997314453125000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11786 BTerrain::getSurfaceNormalAtPos pos: (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11786 BTerrain::getSurfaceNormalAtPos pos: (FLOAT) : (0x4310de2a) 144.867828369140625000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11786 xTile: (LONG) : 27 - "c:\builds\14\s\source\age3\terrain.cpp", 11787 zTile: (LONG) : 72 - "c:\builds\14\s\source\age3\terrain.cpp", 11788 xpct: (FLOAT) : (0x3dc28d00) 0.094995498657226562500000 - "c:\builds\14\s\source\age3\terrain.cpp", 11799 zpct: (FLOAT) : (0x3ede2a00) 0.433914184570312500000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11800 P0: (LONG) : 5769 - "c:\builds\14\s\source\age3\terrain.cpp", 11817 B: (LONG) : 5770 - "c:\builds\14\s\source\age3\terrain.cpp", 11818 C: (LONG) : 5981 - "c:\builds\14\s\source\age3\terrain.cpp", 11819 P0x: (FLOAT) : (0x3b800000) 0.003906250000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11821 P0y: (FLOAT) : (0x3f800000) 1.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11822 P0z: (FLOAT) : (0x3b800000) 0.003906250000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11823 Bx: (FLOAT) : (0x3b800000) 0.003906250000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11825 By: (FLOAT) : (0x3f800000) 1.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11826 Bz: (FLOAT) : (0x3b800000) 0.003906250000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11827 Cx: (FLOAT) : (0x3b800000) 0.003906250000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11829 Cy: (FLOAT) : (0x3f800000) 1.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11830 Cz: (FLOAT) : (0x3b800000) 0.003906250000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11831 orientWithGround - UnitID (LONG) : 78 - "c:\builds\14\s\source\age3\unit.cpp", 2792 orientWithGround - FP STATE: (DWORD) : 50855967 - "c:\builds\14\s\source\age3\unit.cpp", 2793 orientWithGround - getSurfaceNormal/newUp (FLOAT) : (0x3b7fff00) 0.003906190395355224609375 - "c:\builds\14\s\source\age3\unit.cpp", 2794 orientWithGround - getSurfaceNormal/newUp (FLOAT) : (0x3f7fff00) 0.999984741210937500000000 - "c:\builds\14\s\source\age3\unit.cpp", 2794 orientWithGround - getSurfaceNormal/newUp (FLOAT) : (0x3b7fff00) 0.003906190395355224609375 - "c:\builds\14\s\source\age3\unit.cpp", 2794 orientWithGround - forward (FLOAT) : (0xbf6c82db) -0.923871695995330810546875 - "c:\builds\14\s\source\age3\unit.cpp", 2806 orientWithGround - forward (FLOAT) : (0x3ba73cb4) 0.005103671923279762268066 - "c:\builds\14\s\source\age3\unit.cpp", 2806 orientWithGround - forward (FLOAT) : (0xbec3ed1b) -0.382668346166610717773438 - "c:\builds\14\s\source\age3\unit.cpp", 2806 orientWithGround - newPoint (FLOAT) : (0xbf6c82db) -0.923871695995330810546875 - "c:\builds\14\s\source\age3\unit.cpp", 2807 orientWithGround - newPoint (FLOAT) : (0x3ba73cb4) 0.005103671923279762268066 - "c:\builds\14\s\source\age3\unit.cpp", 2807 orientWithGround - newPoint (FLOAT) : (0xbec3ed1b) -0.382668346166610717773438 - "c:\builds\14\s\source\age3\unit.cpp", 2807 orientWithGround - newForward (FLOAT) : (0xbf6c82db) -0.923871695995330810546875 - "c:\builds\14\s\source\age3\unit.cpp", 2821 orientWithGround - newForward (FLOAT) : (0x3ba73cb4) 0.005103671923279762268066 - "c:\builds\14\s\source\age3\unit.cpp", 2821 orientWithGround - newForward (FLOAT) : (0xbec3ed1b) -0.382668346166610717773438 - "c:\builds\14\s\source\age3\unit.cpp", 2821 orientWithGround - constrained forward (FLOAT) : (0xbf6c82db) -0.923871695995330810546875 - "c:\builds\14\s\source\age3\unit.cpp", 2828 orientWithGround - constrained forward (FLOAT) : (0x3ba73cb4) 0.005103671923279762268066 - "c:\builds\14\s\source\age3\unit.cpp", 2828 orientWithGround - constrained forward (FLOAT) : (0xbec3ed1b) -0.382668346166610717773438 - "c:\builds\14\s\source\age3\unit.cpp", 2828 orientWithGround - constrained up (FLOAT) : (0x3b7fff00) 0.003906190395355224609375 - "c:\builds\14\s\source\age3\unit.cpp", 2829 orientWithGround - constrained up (FLOAT) : (0x3f7fff00) 0.999984741210937500000000 - "c:\builds\14\s\source\age3\unit.cpp", 2829 orientWithGround - constrained up (FLOAT) : (0x3b7fff00) 0.003906190395355224609375 - "c:\builds\14\s\source\age3\unit.cpp", 2829 BUnit::updateNewPosition (LONG) : 78 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 78 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 81 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 81 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : Uhlan - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3fc71aa0) 1.555500030517578125000000 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x4204ae14) 33.169998168945312500000000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 32 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 81 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 32 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mNewPosition (FLOAT) : (0x425bb372) 54.925239562988281250000000 - "c:\builds\14\s\source\age3\unit.cpp", 2603 test mNewPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2603 test mNewPosition (FLOAT) : (0x42340ff7) 45.015590667724609375000000 - "c:\builds\14\s\source\age3\unit.cpp", 2603 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BTerrain::getSurfaceNormalAtPos pos: (FLOAT) : (0x425bb372) 54.925239562988281250000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11786 BTerrain::getSurfaceNormalAtPos pos: (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11786 BTerrain::getSurfaceNormalAtPos pos: (FLOAT) : (0x42340ff7) 45.015590667724609375000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11786 xTile: (LONG) : 27 - "c:\builds\14\s\source\age3\terrain.cpp", 11787 zTile: (LONG) : 22 - "c:\builds\14\s\source\age3\terrain.cpp", 11788 xpct: (FLOAT) : (0x3eecdc80) 0.462619781494140625000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11799 zpct: (FLOAT) : (0x3f01fee0) 0.507795333862304687500000 - "c:\builds\14\s\source\age3\terrain.cpp", 11800 P0: (LONG) : 5719 - "c:\builds\14\s\source\age3\terrain.cpp", 11817 B: (LONG) : 5720 - "c:\builds\14\s\source\age3\terrain.cpp", 11818 C: (LONG) : 5931 - "c:\builds\14\s\source\age3\terrain.cpp", 11819 P0x: (FLOAT) : (0x3b800000) 0.003906250000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11821 P0y: (FLOAT) : (0x3f800000) 1.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11822 P0z: (FLOAT) : (0x3b800000) 0.003906250000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11823 Bx: (FLOAT) : (0x3b800000) 0.003906250000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11825 By: (FLOAT) : (0x3f800000) 1.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11826 Bz: (FLOAT) : (0x3b800000) 0.003906250000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11827 Cx: (FLOAT) : (0x3b800000) 0.003906250000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11829 Cy: (FLOAT) : (0x3f800000) 1.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11830 Cz: (FLOAT) : (0x3b800000) 0.003906250000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11831 orientWithGround - UnitID (LONG) : 81 - "c:\builds\14\s\source\age3\unit.cpp", 2792 orientWithGround - FP STATE: (DWORD) : 50855967 - "c:\builds\14\s\source\age3\unit.cpp", 2793 orientWithGround - getSurfaceNormal/newUp (FLOAT) : (0x3b7fff00) 0.003906190395355224609375 - "c:\builds\14\s\source\age3\unit.cpp", 2794 orientWithGround - getSurfaceNormal/newUp (FLOAT) : (0x3f7fff00) 0.999984741210937500000000 - "c:\builds\14\s\source\age3\unit.cpp", 2794 orientWithGround - getSurfaceNormal/newUp (FLOAT) : (0x3b7fff00) 0.003906190395355224609375 - "c:\builds\14\s\source\age3\unit.cpp", 2794 orientWithGround - forward (FLOAT) : (0xbf7fff80) -0.999992370605468750000000 - "c:\builds\14\s\source\age3\unit.cpp", 2806 orientWithGround - forward (FLOAT) : (0x3b7fff7e) 0.003906219732016324996948 - "c:\builds\14\s\source\age3\unit.cpp", 2806 orientWithGround - forward (FLOAT) : (0x33d0c86a) 0.000000097222098816018843 - "c:\builds\14\s\source\age3\unit.cpp", 2806 orientWithGround - newPoint (FLOAT) : (0xbf7fff80) -0.999992370605468750000000 - "c:\builds\14\s\source\age3\unit.cpp", 2807 orientWithGround - newPoint (FLOAT) : (0x3b7fff7e) 0.003906219732016324996948 - "c:\builds\14\s\source\age3\unit.cpp", 2807 orientWithGround - newPoint (FLOAT) : (0x33d0c899) 0.000000097222432771104650 - "c:\builds\14\s\source\age3\unit.cpp", 2807 orientWithGround - newForward (FLOAT) : (0xbf7fff80) -0.999992370605468750000000 - "c:\builds\14\s\source\age3\unit.cpp", 2821 orientWithGround - newForward (FLOAT) : (0x3b7fff7e) 0.003906219732016324996948 - "c:\builds\14\s\source\age3\unit.cpp", 2821 orientWithGround - newForward (FLOAT) : (0x33d0c899) 0.000000097222432771104650 - "c:\builds\14\s\source\age3\unit.cpp", 2821 orientWithGround - constrained forward (FLOAT) : (0xbf7fff80) -0.999992370605468750000000 - "c:\builds\14\s\source\age3\unit.cpp", 2828 orientWithGround - constrained forward (FLOAT) : (0x3b7fff7e) 0.003906219732016324996948 - "c:\builds\14\s\source\age3\unit.cpp", 2828 orientWithGround - constrained forward (FLOAT) : (0x33d0c899) 0.000000097222432771104650 - "c:\builds\14\s\source\age3\unit.cpp", 2828 orientWithGround - constrained up (FLOAT) : (0x3b7fff00) 0.003906190395355224609375 - "c:\builds\14\s\source\age3\unit.cpp", 2829 orientWithGround - constrained up (FLOAT) : (0x3f7fff00) 0.999984741210937500000000 - "c:\builds\14\s\source\age3\unit.cpp", 2829 orientWithGround - constrained up (FLOAT) : (0x3b7fff00) 0.003906190395355224609375 - "c:\builds\14\s\source\age3\unit.cpp", 2829 BUnit::updateNewPosition (LONG) : 81 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 81 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 82 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x4301defd) 129.871047973632812500000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x4247e1ea) 49.970619201660156250000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 82 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 82 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 84 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x425c0000) 55.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x42aa0000) 85.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 84 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 84 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 85 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x425c0000) 55.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x42be0000) 95.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 85 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 85 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 86 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 86 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : ypAshigaru - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3f8e45a2) 1.111500024795532226562500 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x41bdd916) 23.730998992919921875000000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 33 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 86 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 33 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x425be5d7) 54.974452972412109375000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x43a28afa) 325.085754394531250000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 86 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 86 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 87 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x425c0000) 55.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x43b18000) 355.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 87 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 87 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 88 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 88 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : ypChuKoNu - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3fb3c6a8) 1.404500007629394531250000 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x4200851f) 32.130001068115234375000000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 34 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 88 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 34 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x425b6edb) 54.858257293701171875000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x434d05d4) 205.022766113281250000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 88 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 88 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 90 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 90 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : xpPumaMan - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3f8f2b02) 1.118499994277954101562500 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x420f9894) 35.899002075195312500000000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 35 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 90 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 35 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x425b31a2) 54.798469543457031250000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x43896a16) 274.828796386718750000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 90 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 90 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 91 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 91 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : Pikeman - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3fb90625) 1.445500016212463378906250 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x420354fe) 32.833000183105468750000000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 36 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 91 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 36 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x425af979) 54.743625640869140625000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x4384aa0f) 265.328582763671875000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 91 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 91 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 92 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 92 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : ypQiangPikeman - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3f724dd3) 0.946500003337860107421875 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x420dd2f2) 35.456001281738281250000000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 37 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 92 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 37 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x425af504) 54.739273071289062500000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x437ec6ea) 254.777008056640625000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 92 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 92 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 93 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x425c0000) 55.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x43ac8000) 345.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 93 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 93 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 94 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 94 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : ypKensei - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3fba8f5c) 1.457499980926513671875000 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x41f0a3d7) 30.079999923706054687500000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 38 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 94 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 38 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x425be6ab) 54.975261688232421875000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x43b65671) 364.675323486328125000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 94 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 94 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 96 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x41a2cbb1) 20.349458694458007812500000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x4342b3a3) 194.701705932617187500000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 96 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 96 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 97 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 97 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : IGCFlagBearer - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3f84ac08) 1.036499977111816406250000 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x41e2c083) 28.343999862670898437500000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 39 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 97 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 39 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x41c85a48) 25.044082641601562500000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x434338a3) 195.221237182617187500000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 97 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 97 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 100 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x41c80000) 25.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x43430000) 195.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 100 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 100 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 101 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x425c0000) 55.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x43b68000) 365.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 101 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 101 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 102 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x420c0000) 35.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x438e8000) 285.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 102 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 102 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 103 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x41c80000) 25.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x438e8000) 285.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 103 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 103 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 104 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x41700000) 15.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x438e8000) 285.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 104 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 104 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 105 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x40a38024) 5.109392166137695312500000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x438e7c11) 284.969268798828125000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 105 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 105 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 106 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 106 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : AbusGun - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3f8ee979) 1.116500020027160644531250 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x42016d92) 32.357002258300781250000000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 40 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 106 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 40 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x420d4bcb) 35.324016571044921875000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x4307567e) 135.337860107421875000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 106 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 106 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 107 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 107 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : Grenadier - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3fbda1cb) 1.481500029563903808593750 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x420b21cb) 34.783000946044921875000000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 41 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 107 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 41 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x41c59c0f) 24.701200485229492187500000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x4306bb63) 134.731979370117187500000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 107 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 107 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 108 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 108 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : xpLightCannon - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3fa3a5e3) 1.278499960899353027343750 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x42065a1d) 33.588001251220703125000000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 42 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 108 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 42 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mNewPosition (FLOAT) : (0x41700000) 15.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2603 test mNewPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2603 test mNewPosition (FLOAT) : (0x438e8000) 285.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2603 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BTerrain::getSurfaceNormalAtPos pos: (FLOAT) : (0x41700000) 15.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11786 BTerrain::getSurfaceNormalAtPos pos: (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11786 BTerrain::getSurfaceNormalAtPos pos: (FLOAT) : (0x438e8000) 285.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11786 xTile: (LONG) : 7 - "c:\builds\14\s\source\age3\terrain.cpp", 11787 zTile: (LONG) : 142 - "c:\builds\14\s\source\age3\terrain.cpp", 11788 xpct: (FLOAT) : (0x3f000000) 0.500000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11799 zpct: (FLOAT) : (0x3f000000) 0.500000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11800 P0: (LONG) : 1619 - "c:\builds\14\s\source\age3\terrain.cpp", 11857 B: (LONG) : 1830 - "c:\builds\14\s\source\age3\terrain.cpp", 11858 P2: (LONG) : 1831 - "c:\builds\14\s\source\age3\terrain.cpp", 11859 P0x: (FLOAT) : (0x3b800000) 0.003906250000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11861 P0y: (FLOAT) : (0x3f800000) 1.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11862 P0z: (FLOAT) : (0x3b800000) 0.003906250000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11863 Bx: (FLOAT) : (0x3b800000) 0.003906250000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11865 By: (FLOAT) : (0x3f800000) 1.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11866 Bz: (FLOAT) : (0x3b800000) 0.003906250000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11867 P2x: (FLOAT) : (0x3b800000) 0.003906250000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11869 P2y: (FLOAT) : (0x3f800000) 1.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11870 P2z: (FLOAT) : (0x3b800000) 0.003906250000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11871 orientWithGround - UnitID (LONG) : 108 - "c:\builds\14\s\source\age3\unit.cpp", 2792 orientWithGround - FP STATE: (DWORD) : 50855967 - "c:\builds\14\s\source\age3\unit.cpp", 2793 orientWithGround - getSurfaceNormal/newUp (FLOAT) : (0x3b7fff00) 0.003906190395355224609375 - "c:\builds\14\s\source\age3\unit.cpp", 2794 orientWithGround - getSurfaceNormal/newUp (FLOAT) : (0x3f7fff00) 0.999984741210937500000000 - "c:\builds\14\s\source\age3\unit.cpp", 2794 orientWithGround - getSurfaceNormal/newUp (FLOAT) : (0x3b7fff00) 0.003906190395355224609375 - "c:\builds\14\s\source\age3\unit.cpp", 2794 orientWithGround - forward (FLOAT) : (0x3d925b29) 0.071462936699390411376953 - "c:\builds\14\s\source\age3\unit.cpp", 2806 orientWithGround - forward (FLOAT) : (0x3b6d0c9e) 0.003617085050791501998901 - "c:\builds\14\s\source\age3\unit.cpp", 2806 orientWithGround - forward (FLOAT) : (0xbf7f5803) -0.997436702251434326171875 - "c:\builds\14\s\source\age3\unit.cpp", 2806 orientWithGround - newPoint (FLOAT) : (0x3d925b29) 0.071462936699390411376953 - "c:\builds\14\s\source\age3\unit.cpp", 2807 orientWithGround - newPoint (FLOAT) : (0x3b6d0c9e) 0.003617085050791501998901 - "c:\builds\14\s\source\age3\unit.cpp", 2807 orientWithGround - newPoint (FLOAT) : (0xbf7f5803) -0.997436702251434326171875 - "c:\builds\14\s\source\age3\unit.cpp", 2807 orientWithGround - newForward (FLOAT) : (0x3d925b29) 0.071462936699390411376953 - "c:\builds\14\s\source\age3\unit.cpp", 2821 orientWithGround - newForward (FLOAT) : (0x3b6d0c9e) 0.003617085050791501998901 - "c:\builds\14\s\source\age3\unit.cpp", 2821 orientWithGround - newForward (FLOAT) : (0xbf7f5803) -0.997436702251434326171875 - "c:\builds\14\s\source\age3\unit.cpp", 2821 orientWithGround - constrained forward (FLOAT) : (0x3d925b29) 0.071462936699390411376953 - "c:\builds\14\s\source\age3\unit.cpp", 2828 orientWithGround - constrained forward (FLOAT) : (0x3b6d0c9e) 0.003617085050791501998901 - "c:\builds\14\s\source\age3\unit.cpp", 2828 orientWithGround - constrained forward (FLOAT) : (0xbf7f5803) -0.997436702251434326171875 - "c:\builds\14\s\source\age3\unit.cpp", 2828 orientWithGround - constrained up (FLOAT) : (0x3b7fff00) 0.003906190395355224609375 - "c:\builds\14\s\source\age3\unit.cpp", 2829 orientWithGround - constrained up (FLOAT) : (0x3f7fff00) 0.999984741210937500000000 - "c:\builds\14\s\source\age3\unit.cpp", 2829 orientWithGround - constrained up (FLOAT) : (0x3b7fff00) 0.003906190395355224609375 - "c:\builds\14\s\source\age3\unit.cpp", 2829 BUnit::updateNewPosition (LONG) : 108 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 108 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 109 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 109 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : ypFlamingArrow - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3f909375) 1.129500031471252441406250 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x421579db) 37.368999481201171875000000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 43 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 109 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 43 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mNewPosition (FLOAT) : (0x40a6a268) 5.207324981689453125000000 - "c:\builds\14\s\source\age3\unit.cpp", 2603 test mNewPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2603 test mNewPosition (FLOAT) : (0x438ddd48) 283.728759765625000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2603 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BTerrain::getSurfaceNormalAtPos pos: (FLOAT) : (0x40a6a268) 5.207324981689453125000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11786 BTerrain::getSurfaceNormalAtPos pos: (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11786 BTerrain::getSurfaceNormalAtPos pos: (FLOAT) : (0x438ddd48) 283.728759765625000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11786 xTile: (LONG) : 2 - "c:\builds\14\s\source\age3\terrain.cpp", 11787 zTile: (LONG) : 141 - "c:\builds\14\s\source\age3\terrain.cpp", 11788 xpct: (FLOAT) : (0x3f1a89a0) 0.603662490844726562500000 - "c:\builds\14\s\source\age3\terrain.cpp", 11799 zpct: (FLOAT) : (0x3f5d4800) 0.864379882812500000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11800 P0: (LONG) : 563 - "c:\builds\14\s\source\age3\terrain.cpp", 11817 B: (LONG) : 564 - "c:\builds\14\s\source\age3\terrain.cpp", 11818 C: (LONG) : 775 - "c:\builds\14\s\source\age3\terrain.cpp", 11819 P0x: (FLOAT) : (0x3b800000) 0.003906250000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11821 P0y: (FLOAT) : (0x3f800000) 1.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11822 P0z: (FLOAT) : (0x3b800000) 0.003906250000000000000000 - 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getSurfaceNormal/newUp (FLOAT) : (0x3f7fff00) 0.999984741210937500000000 - "c:\builds\14\s\source\age3\unit.cpp", 2794 orientWithGround - getSurfaceNormal/newUp (FLOAT) : (0x3b7fff00) 0.003906190395355224609375 - "c:\builds\14\s\source\age3\unit.cpp", 2794 orientWithGround - forward (FLOAT) : (0x377ffe80) 0.000015258439816534519196 - "c:\builds\14\s\source\age3\unit.cpp", 2806 orientWithGround - forward (FLOAT) : (0x3b7ffe80) 0.003906160593032836914063 - "c:\builds\14\s\source\age3\unit.cpp", 2806 orientWithGround - forward (FLOAT) : (0xbf7fff80) -0.999992370605468750000000 - "c:\builds\14\s\source\age3\unit.cpp", 2806 orientWithGround - newPoint (FLOAT) : (0x377ffe80) 0.000015258439816534519196 - "c:\builds\14\s\source\age3\unit.cpp", 2807 orientWithGround - newPoint (FLOAT) : (0x3b7ffe80) 0.003906160593032836914063 - "c:\builds\14\s\source\age3\unit.cpp", 2807 orientWithGround - newPoint (FLOAT) : (0xbf7fff80) -0.999992370605468750000000 - "c:\builds\14\s\source\age3\unit.cpp", 2807 orientWithGround - newForward (FLOAT) : (0x377ffe80) 0.000015258439816534519196 - "c:\builds\14\s\source\age3\unit.cpp", 2821 orientWithGround - newForward (FLOAT) : (0x3b7ffe80) 0.003906160593032836914063 - "c:\builds\14\s\source\age3\unit.cpp", 2821 orientWithGround - newForward (FLOAT) : (0xbf7fff80) -0.999992370605468750000000 - "c:\builds\14\s\source\age3\unit.cpp", 2821 orientWithGround - constrained forward (FLOAT) : (0x377ffe80) 0.000015258439816534519196 - "c:\builds\14\s\source\age3\unit.cpp", 2828 orientWithGround - constrained forward (FLOAT) : (0x3b7ffe80) 0.003906160593032836914063 - "c:\builds\14\s\source\age3\unit.cpp", 2828 orientWithGround - constrained forward (FLOAT) : (0xbf7fff80) -0.999992370605468750000000 - "c:\builds\14\s\source\age3\unit.cpp", 2828 orientWithGround - constrained up (FLOAT) : (0x3b7fff00) 0.003906190395355224609375 - "c:\builds\14\s\source\age3\unit.cpp", 2829 orientWithGround - constrained up (FLOAT) : (0x3f7fff00) 0.999984741210937500000000 - "c:\builds\14\s\source\age3\unit.cpp", 2829 orientWithGround - constrained up (FLOAT) : (0x3b7fff00) 0.003906190395355224609375 - "c:\builds\14\s\source\age3\unit.cpp", 2829 BUnit::updateNewPosition (LONG) : 109 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 109 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 119 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x41c80000) 25.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x43070000) 135.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 119 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 119 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 120 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x420c0000) 35.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x43070000) 135.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 120 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 120 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 123 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x425c0000) 55.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x43848000) 265.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 123 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 123 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 124 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x425c0000) 55.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x43898000) 275.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 124 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 124 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 125 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x42efc39b) 119.882041931152343750000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x42479790) 49.898010253906250000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 125 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 125 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 126 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x425c0000) 55.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x43938000) 295.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 126 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 126 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 127 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x425c0000) 55.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x43988000) 305.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 127 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 127 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 128 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x425c0000) 55.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x439d8000) 315.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 128 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 128 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 129 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x425c0000) 55.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x43a28000) 325.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 129 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 129 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 130 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x425c0000) 55.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x420c0000) 35.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 130 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 130 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 131 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x425c0000) 55.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x43bb8000) 375.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 131 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 131 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 132 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x425c0000) 55.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x43c08000) 385.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 132 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 132 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 138 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x40a00000) 5.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x43570000) 215.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 138 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 138 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 140 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x43680c70) 232.048583984375000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x43437d4d) 195.489456176757812500000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 140 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 140 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 141 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x4381259b) 258.293792724609375000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x4343d51e) 195.832489013671875000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 141 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 141 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 142 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x4359fd92) 217.990509033203125000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x4343d0e1) 195.815933227539062500000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 142 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 142 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 143 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x433fd489) 191.830215454101562500000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x4343d2e5) 195.823806762695312500000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 143 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 143 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 144 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x433234b1) 178.205825805664062500000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x4343d1ba) 195.819244384765625000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 144 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 144 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 145 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x43180c0c) 152.047058105468750000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x4343e47a) 195.892486572265625000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 145 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 145 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 146 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x4309e61e) 137.898895263671875000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x4343f374) 195.950988769531250000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 146 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 146 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 147 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x42df946d) 111.789894104003906250000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x4343d18e) 195.818572998046875000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 147 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 147 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 148 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x430a0944) 138.036193847656250000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x4351c19c) 209.756286621093750000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 148 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 148 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 149 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x42df5049) 111.656806945800781250000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x43520e93) 210.056930541992187500000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 149 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 149 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 150 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x43178c74) 151.548645019531250000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x4351dc5e) 209.860809326171875000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 150 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 150 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 151 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x433f8d58) 191.552124023437500000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x4351dc49) 209.860488891601562500000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 151 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 151 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 152 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x43678197) 231.506210327148437500000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x4351e6c4) 209.901428222656250000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 152 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 152 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 153 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x438144e1) 258.538116455078125000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x4351f79c) 209.967224121093750000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 153 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 153 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 154 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x435a81a2) 218.506378173828125000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x4351f716) 209.965179443359375000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 154 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 154 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 155 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x4332ad44) 178.676818847656250000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x4351f05f) 209.938949584960937500000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 155 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 155 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 156 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 156 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : ypNativeTempleZen - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3f8fced9) 1.123499989509582519531250 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x4214ac08) 37.167999267578125000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 44 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 156 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 44 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x433899b8) 184.600463867187500000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x4228bb64) 42.182998657226562500000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 156 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 156 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 157 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x43390000) 185.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x420c0000) 35.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 157 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 157 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 158 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x434d0000) 205.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x425c0000) 55.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 158 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 158 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 159 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x43750000) 245.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x425c0000) 55.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 159 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 159 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 160 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x43250000) 165.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x425c0000) 55.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 160 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 160 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 161 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x42fa0000) 125.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x425c0000) 55.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 161 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 161 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 162 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x432000c1) 160.002944946289062500000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x42b3db00) 89.927734375000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 162 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 162 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 163 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x4329ef18) 169.933959960937500000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x42b3e4ee) 89.947128295898437500000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 163 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 163 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 164 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x4347e89a) 199.908599853515625000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x42b3d4dc) 89.915740966796875000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 164 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 164 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 165 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x42efb885) 119.860389709472656250000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x42b3ab36) 89.834396362304687500000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 165 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 165 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 166 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x4347df40) 199.872070312500000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x426f6f1d) 59.858509063720703125000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 166 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 166 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 167 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x4351cf86) 209.810638427734375000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x426f7c52) 59.871406555175781250000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 167 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 167 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 168 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x4320040a) 160.015777587890625000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x4247e050) 49.969055175781250000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 168 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 168 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 169 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x4329d498) 169.830444335937500000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x4247d60d) 49.959033966064453125000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 169 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 169 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 170 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x4379d7fb) 249.843673706054687500000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x426f9c97) 59.902919769287109375000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 170 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 170 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 171 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x4351cae3) 209.792526245117187500000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x4247e681) 49.975101470947265625000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 171 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 171 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 172 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x4347ee40) 199.930664062500000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x424801fc) 50.001937866210937500000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 172 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 172 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 173 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x436fda60) 239.853027343750000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x426eb740) 59.678955078125000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 173 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 173 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 174 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x4379d1b4) 249.819152832031250000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x42b39d77) 89.807548522949218750000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 174 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 174 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 175 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x436fced3) 239.807907104492187500000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x42b36a72) 89.707901000976562500000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 175 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 175 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 176 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x4370000d) 240.000198364257812500000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x42480faa) 50.015296936035156250000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 176 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 176 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 177 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x4379cc68) 249.798461914062500000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x4247f608) 49.990264892578125000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 177 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 177 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 262 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 262 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : IGCFlagBearer - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3fa79db2) 1.309499979019165039062500 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x421327f0) 36.789001464843750000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 45 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 262 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 45 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x4254dc3f) 53.215084075927734375000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x4357084b) 215.032394409179687500000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 262 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 262 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 317 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x40a00000) 5.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x434d0000) 205.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 317 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 317 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 319 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 319 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : OutpostWagon - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3f80d4fe) 1.006500005722045898437500 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x41d35c29) 26.420000076293945312500000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 46 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 319 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 46 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mNewPosition (FLOAT) : (0x40575e88) 3.365144729614257812500000 - "c:\builds\14\s\source\age3\unit.cpp", 2603 test mNewPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2603 test mNewPosition (FLOAT) : (0x434c7118) 204.441772460937500000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2603 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BTerrain::getSurfaceNormalAtPos pos: (FLOAT) : (0x40575e88) 3.365144729614257812500000 - "c:\builds\14\s\source\age3\terrain.cpp", 11786 BTerrain::getSurfaceNormalAtPos pos: (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11786 BTerrain::getSurfaceNormalAtPos pos: (FLOAT) : (0x434c7118) 204.441772460937500000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11786 xTile: (LONG) : 1 - "c:\builds\14\s\source\age3\terrain.cpp", 11787 zTile: (LONG) : 102 - "c:\builds\14\s\source\age3\terrain.cpp", 11788 xpct: (FLOAT) : (0x3f2ebd10) 0.682572364807128906250000 - "c:\builds\14\s\source\age3\terrain.cpp", 11799 zpct: (FLOAT) : (0x3e623000) 0.220886230468750000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11800 P0: (LONG) : 313 - "c:\builds\14\s\source\age3\terrain.cpp", 11857 B: (LONG) : 524 - "c:\builds\14\s\source\age3\terrain.cpp", 11858 P2: (LONG) : 525 - "c:\builds\14\s\source\age3\terrain.cpp", 11859 P0x: (FLOAT) : (0x3b800000) 0.003906250000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11861 P0y: (FLOAT) : (0x3f800000) 1.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11862 P0z: (FLOAT) : (0x3b800000) 0.003906250000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11863 Bx: (FLOAT) : (0x3b800000) 0.003906250000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11865 By: (FLOAT) : (0x3f800000) 1.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11866 Bz: (FLOAT) : (0x3b800000) 0.003906250000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11867 P2x: (FLOAT) : (0x3b800000) 0.003906250000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11869 P2y: (FLOAT) : (0x3f800000) 1.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11870 P2z: (FLOAT) : (0x3b800000) 0.003906250000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11871 orientWithGround - UnitID (LONG) : 319 - "c:\builds\14\s\source\age3\unit.cpp", 2792 orientWithGround - FP STATE: (DWORD) : 50855967 - "c:\builds\14\s\source\age3\unit.cpp", 2793 orientWithGround - getSurfaceNormal/newUp (FLOAT) : (0x3b7fff00) 0.003906190395355224609375 - "c:\builds\14\s\source\age3\unit.cpp", 2794 orientWithGround - getSurfaceNormal/newUp (FLOAT) : (0x3f7fff00) 0.999984741210937500000000 - "c:\builds\14\s\source\age3\unit.cpp", 2794 orientWithGround - getSurfaceNormal/newUp (FLOAT) : (0x3b7fff00) 0.003906190395355224609375 - "c:\builds\14\s\source\age3\unit.cpp", 2794 orientWithGround - forward (FLOAT) : (0x3f7fff80) 0.999992370605468750000000 - "c:\builds\14\s\source\age3\unit.cpp", 2806 orientWithGround - forward (FLOAT) : (0xbb7ffe83) -0.003906161291524767875671 - "c:\builds\14\s\source\age3\unit.cpp", 2806 orientWithGround - forward (FLOAT) : (0xb77d4d42) -0.000015097963114385493100 - "c:\builds\14\s\source\age3\unit.cpp", 2806 orientWithGround - newPoint (FLOAT) : (0x3f7fff80) 0.999992370605468750000000 - "c:\builds\14\s\source\age3\unit.cpp", 2807 orientWithGround - newPoint (FLOAT) : (0xbb7ffe83) -0.003906161291524767875671 - "c:\builds\14\s\source\age3\unit.cpp", 2807 orientWithGround - newPoint (FLOAT) : (0xb77d4d42) -0.000015097963114385493100 - "c:\builds\14\s\source\age3\unit.cpp", 2807 orientWithGround - newForward (FLOAT) : (0x3f7fff80) 0.999992370605468750000000 - "c:\builds\14\s\source\age3\unit.cpp", 2821 orientWithGround - newForward (FLOAT) : (0xbb7ffe83) -0.003906161291524767875671 - "c:\builds\14\s\source\age3\unit.cpp", 2821 orientWithGround - newForward (FLOAT) : (0xb77d4d42) -0.000015097963114385493100 - "c:\builds\14\s\source\age3\unit.cpp", 2821 orientWithGround - constrained forward (FLOAT) : (0x3f7fff80) 0.999992370605468750000000 - "c:\builds\14\s\source\age3\unit.cpp", 2828 orientWithGround - constrained forward (FLOAT) : (0xbb7ffe83) -0.003906161291524767875671 - "c:\builds\14\s\source\age3\unit.cpp", 2828 orientWithGround - constrained forward (FLOAT) : (0xb77d4d42) -0.000015097963114385493100 - "c:\builds\14\s\source\age3\unit.cpp", 2828 orientWithGround - constrained up (FLOAT) : (0x3b7fff00) 0.003906190395355224609375 - "c:\builds\14\s\source\age3\unit.cpp", 2829 orientWithGround - constrained up (FLOAT) : (0x3f7fff00) 0.999984741210937500000000 - "c:\builds\14\s\source\age3\unit.cpp", 2829 orientWithGround - constrained up (FLOAT) : (0x3b7fff00) 0.003906190395355224609375 - "c:\builds\14\s\source\age3\unit.cpp", 2829 BUnit::updateNewPosition (LONG) : 319 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 319 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 320 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x40a00000) 5.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x42820000) 65.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 320 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 320 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 321 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x41700000) 15.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x42820000) 65.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 321 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 321 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 322 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 322 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : IGCMusketeer - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3f7ccccd) 0.987500011920928955078125 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x41e20831) 28.253999710083007812500000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 47 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 322 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 47 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x4385d290) 267.645019531250000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x407f894e) 3.992755413055419921875000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x428aa3c2) 69.319839477539062500000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x407f894e) 3.992755413055419921875000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 322 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 322 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 323 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 323 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : ypSPCIshidaCastle - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3f72d0e5) 0.948499977588653564453125 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x41dc147b) 27.510000228881835937500000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 48 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 323 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 48 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x43896108) 274.758056640625000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x407f6fb1) 3.991192102432250976562500 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x428c7238) 70.223083496093750000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x407f6fb1) 3.991192102432250976562500 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 323 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 323 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 324 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 324 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : IGCCrossbowman - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3fab3333) 1.337499976158142089843750 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x4215645a) 37.347999572753906250000000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 49 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 324 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 49 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x438631b5) 268.388336181640625000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x407f6fb1) 3.991192102432250976562500 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x428c95db) 70.292686462402343750000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x407f6fb1) 3.991192102432250976562500 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 324 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 324 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 325 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 325 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : MonsterTruckT - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3fa3c6a8) 1.279500007629394531250000 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x41c0e148) 24.110000610351562500000000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 50 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 325 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 50 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mNewPosition (FLOAT) : (0x4388c322) 273.524475097656250000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2603 test mNewPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2603 test mNewPosition (FLOAT) : (0x427051ce) 60.079887390136718750000000 - "c:\builds\14\s\source\age3\unit.cpp", 2603 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BTerrain::getSurfaceNormalAtPos pos: (FLOAT) : (0x4388c322) 273.524475097656250000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11786 BTerrain::getSurfaceNormalAtPos pos: (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11786 BTerrain::getSurfaceNormalAtPos pos: (FLOAT) : (0x427051ce) 60.079887390136718750000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11786 xTile: (LONG) : 136 - "c:\builds\14\s\source\age3\terrain.cpp", 11787 zTile: (LONG) : 30 - "c:\builds\14\s\source\age3\terrain.cpp", 11788 xpct: (FLOAT) : (0x3f432200) 0.762237548828125000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11799 zpct: (FLOAT) : (0x3d239c00) 0.039943695068359375000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11800 P0: (LONG) : 28726 - "c:\builds\14\s\source\age3\terrain.cpp", 11857 B: (LONG) : 28937 - "c:\builds\14\s\source\age3\terrain.cpp", 11858 P2: (LONG) : 28938 - "c:\builds\14\s\source\age3\terrain.cpp", 11859 P0x: (FLOAT) : (0x3b800000) 0.003906250000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11861 P0y: (FLOAT) : (0x3f800000) 1.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11862 P0z: (FLOAT) : (0x3b800000) 0.003906250000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11863 Bx: (FLOAT) : (0x3b800000) 0.003906250000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11865 By: (FLOAT) : (0x3f800000) 1.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11866 Bz: (FLOAT) : (0x3b800000) 0.003906250000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11867 P2x: (FLOAT) : (0x3b800000) 0.003906250000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11869 P2y: (FLOAT) : (0x3f800000) 1.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11870 P2z: (FLOAT) : (0x3b800000) 0.003906250000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11871 orientWithGround - UnitID (LONG) : 325 - "c:\builds\14\s\source\age3\unit.cpp", 2792 orientWithGround - FP STATE: (DWORD) : 50855967 - "c:\builds\14\s\source\age3\unit.cpp", 2793 orientWithGround - getSurfaceNormal/newUp (FLOAT) : (0x3b7fff00) 0.003906190395355224609375 - "c:\builds\14\s\source\age3\unit.cpp", 2794 orientWithGround - getSurfaceNormal/newUp (FLOAT) : (0x3f7fff00) 0.999984741210937500000000 - "c:\builds\14\s\source\age3\unit.cpp", 2794 orientWithGround - getSurfaceNormal/newUp (FLOAT) : (0x3b7fff00) 0.003906190395355224609375 - "c:\builds\14\s\source\age3\unit.cpp", 2794 orientWithGround - forward (FLOAT) : (0xbf7fff80) -0.999992370605468750000000 - "c:\builds\14\s\source\age3\unit.cpp", 2806 orientWithGround - forward (FLOAT) : (0x3b7ffe7d) 0.003906159894540905952454 - "c:\builds\14\s\source\age3\unit.cpp", 2806 orientWithGround - forward (FLOAT) : (0x378157df) 0.000015418916518683545291 - "c:\builds\14\s\source\age3\unit.cpp", 2806 orientWithGround - newPoint (FLOAT) : (0xbf7fff80) -0.999992370605468750000000 - "c:\builds\14\s\source\age3\unit.cpp", 2807 orientWithGround - newPoint (FLOAT) : (0x3b7ffe7d) 0.003906159894540905952454 - "c:\builds\14\s\source\age3\unit.cpp", 2807 orientWithGround - newPoint (FLOAT) : (0x378157df) 0.000015418916518683545291 - "c:\builds\14\s\source\age3\unit.cpp", 2807 orientWithGround - newForward (FLOAT) : (0xbf7fff80) -0.999992370605468750000000 - "c:\builds\14\s\source\age3\unit.cpp", 2821 orientWithGround - newForward (FLOAT) : (0x3b7ffe7d) 0.003906159894540905952454 - "c:\builds\14\s\source\age3\unit.cpp", 2821 orientWithGround - newForward (FLOAT) : (0x378157df) 0.000015418916518683545291 - "c:\builds\14\s\source\age3\unit.cpp", 2821 orientWithGround - constrained forward (FLOAT) : (0xbf7fff80) -0.999992370605468750000000 - "c:\builds\14\s\source\age3\unit.cpp", 2828 orientWithGround - constrained forward (FLOAT) : (0x3b7ffe7d) 0.003906159894540905952454 - "c:\builds\14\s\source\age3\unit.cpp", 2828 orientWithGround - constrained forward (FLOAT) : (0x378157df) 0.000015418916518683545291 - "c:\builds\14\s\source\age3\unit.cpp", 2828 orientWithGround - constrained up (FLOAT) : (0x3b7fff00) 0.003906190395355224609375 - "c:\builds\14\s\source\age3\unit.cpp", 2829 orientWithGround - constrained up (FLOAT) : (0x3f7fff00) 0.999984741210937500000000 - "c:\builds\14\s\source\age3\unit.cpp", 2829 orientWithGround - constrained up (FLOAT) : (0x3b7fff00) 0.003906190395355224609375 - "c:\builds\14\s\source\age3\unit.cpp", 2829 BUnit::updateNewPosition (LONG) : 325 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 325 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 326 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 326 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : IGCMusketeer - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3f879db2) 1.059499979019165039062500 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x41d85604) 27.041999816894531250000000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 52 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 326 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 52 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x4385cc9f) 267.598602294921875000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x407f8ca7) 3.992959737777709960937500 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x428e8c17) 71.273612976074218750000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x407f8ca7) 3.992959737777709960937500 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 326 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 326 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 327 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 327 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : xpAdvancedBalloon - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3f8da1cb) 1.106500029563903808593750 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x41d776c9) 26.933000564575195312500000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 53 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 327 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 53 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x438794cc) 271.162475585937500000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x4177e428) 15.493202209472656250000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x429ce9b9) 78.456489562988281250000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x407f90a1) 3.993202447891235351562500 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 327 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 327 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 328 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 328 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : Miner - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3f97df3b) 1.186499953269958496093750 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x41f1c49c) 30.221000671386718750000000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 54 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 328 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 54 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x40a00000) 5.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x42820000) 65.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 328 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 328 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 329 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 329 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : BankWagon - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3f7d9168) 0.990499973297119140625000 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x41b68b44) 22.818000793457031250000000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 55 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 329 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 55 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mNewPosition (FLOAT) : (0x417027ea) 15.009744644165039062500000 - "c:\builds\14\s\source\age3\unit.cpp", 2603 test mNewPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2603 test mNewPosition (FLOAT) : (0x427f2fb8) 63.796600341796875000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2603 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BTerrain::getSurfaceNormalAtPos pos: (FLOAT) : (0x417027ea) 15.009744644165039062500000 - "c:\builds\14\s\source\age3\terrain.cpp", 11786 BTerrain::getSurfaceNormalAtPos pos: (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11786 BTerrain::getSurfaceNormalAtPos pos: (FLOAT) : (0x427f2fb8) 63.796600341796875000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11786 xTile: (LONG) : 7 - "c:\builds\14\s\source\age3\terrain.cpp", 11787 zTile: (LONG) : 31 - "c:\builds\14\s\source\age3\terrain.cpp", 11788 xpct: (FLOAT) : (0x3f013f50) 0.504872322082519531250000 - "c:\builds\14\s\source\age3\terrain.cpp", 11799 zpct: (FLOAT) : (0x3f65f700) 0.898300170898437500000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11800 P0: (LONG) : 1508 - "c:\builds\14\s\source\age3\terrain.cpp", 11817 B: (LONG) : 1509 - "c:\builds\14\s\source\age3\terrain.cpp", 11818 C: (LONG) : 1720 - "c:\builds\14\s\source\age3\terrain.cpp", 11819 P0x: (FLOAT) : (0x3b800000) 0.003906250000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11821 P0y: (FLOAT) : (0x3f800000) 1.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11822 P0z: (FLOAT) : (0x3b800000) 0.003906250000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11823 Bx: (FLOAT) : (0x3b800000) 0.003906250000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11825 By: (FLOAT) : (0x3f800000) 1.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11826 Bz: (FLOAT) : (0x3b800000) 0.003906250000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11827 Cx: (FLOAT) : (0x3b800000) 0.003906250000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11829 Cy: (FLOAT) : (0x3f800000) 1.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11830 Cz: (FLOAT) : (0x3b800000) 0.003906250000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11831 orientWithGround - UnitID (LONG) : 329 - "c:\builds\14\s\source\age3\unit.cpp", 2792 orientWithGround - FP STATE: (DWORD) : 50855967 - "c:\builds\14\s\source\age3\unit.cpp", 2793 orientWithGround - getSurfaceNormal/newUp (FLOAT) : (0x3b7fff00) 0.003906190395355224609375 - "c:\builds\14\s\source\age3\unit.cpp", 2794 orientWithGround - getSurfaceNormal/newUp (FLOAT) : (0x3f7fff00) 0.999984741210937500000000 - "c:\builds\14\s\source\age3\unit.cpp", 2794 orientWithGround - getSurfaceNormal/newUp (FLOAT) : (0x3b7fff00) 0.003906190395355224609375 - "c:\builds\14\s\source\age3\unit.cpp", 2794 orientWithGround - forward (FLOAT) : (0xb781818e) -0.000015438326954608783126 - "c:\builds\14\s\source\age3\unit.cpp", 2806 orientWithGround - forward (FLOAT) : (0xbb7ffe7d) -0.003906159894540905952454 - "c:\builds\14\s\source\age3\unit.cpp", 2806 orientWithGround - forward (FLOAT) : (0x3f7fff80) 0.999992370605468750000000 - "c:\builds\14\s\source\age3\unit.cpp", 2806 orientWithGround - newPoint (FLOAT) : (0xb781818e) -0.000015438326954608783126 - "c:\builds\14\s\source\age3\unit.cpp", 2807 orientWithGround - newPoint (FLOAT) : (0xbb7ffe7d) -0.003906159894540905952454 - "c:\builds\14\s\source\age3\unit.cpp", 2807 orientWithGround - newPoint (FLOAT) : (0x3f7fff80) 0.999992370605468750000000 - "c:\builds\14\s\source\age3\unit.cpp", 2807 orientWithGround - newForward (FLOAT) : (0xb781818e) -0.000015438326954608783126 - "c:\builds\14\s\source\age3\unit.cpp", 2821 orientWithGround - newForward (FLOAT) : (0xbb7ffe7d) -0.003906159894540905952454 - "c:\builds\14\s\source\age3\unit.cpp", 2821 orientWithGround - newForward (FLOAT) : (0x3f7fff80) 0.999992370605468750000000 - "c:\builds\14\s\source\age3\unit.cpp", 2821 orientWithGround - constrained forward (FLOAT) : (0xb781818e) -0.000015438326954608783126 - "c:\builds\14\s\source\age3\unit.cpp", 2828 orientWithGround - constrained forward (FLOAT) : (0xbb7ffe7d) -0.003906159894540905952454 - "c:\builds\14\s\source\age3\unit.cpp", 2828 orientWithGround - constrained forward (FLOAT) : (0x3f7fff80) 0.999992370605468750000000 - "c:\builds\14\s\source\age3\unit.cpp", 2828 orientWithGround - constrained up (FLOAT) : (0x3b7fff00) 0.003906190395355224609375 - "c:\builds\14\s\source\age3\unit.cpp", 2829 orientWithGround - constrained up (FLOAT) : (0x3f7fff00) 0.999984741210937500000000 - "c:\builds\14\s\source\age3\unit.cpp", 2829 orientWithGround - constrained up (FLOAT) : (0x3b7fff00) 0.003906190395355224609375 - "c:\builds\14\s\source\age3\unit.cpp", 2829 BUnit::updateNewPosition (LONG) : 329 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 329 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 334 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 334 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : ExplorerDog - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3fb88312) 1.441499948501586914062500 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x41db1eb8) 27.389999389648437500000000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 57 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 334 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 57 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x4384a9c8) 265.326416015625000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x428c36e1) 70.107185363769531250000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 334 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 334 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 336 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 336 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : MineGold - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3f8ab021) 1.083500027656555175781250 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x41fb78d5) 31.434000015258789062500000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 58 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 336 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 58 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x431b0000) 155.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x41700000) 15.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 336 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 336 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 337 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 337 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : MineGold - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3f846a7f) 1.034500002861022949218750 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x42018937) 32.383998870849609375000000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 59 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 337 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 59 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x43390000) 185.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x41980000) 19.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 337 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 337 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 385 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x42960000) 75.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x43c58000) 395.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 385 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 385 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 386 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 386 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : IGCFlagBearer - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3fc6978e) 1.551500082015991210937500 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x41b90625) 23.128000259399414062500000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 109 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 386 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 109 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x42962ccc) 75.087493896484375000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x43c56d46) 394.853698730468750000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 386 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 386 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 387 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 387 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : SPCTent - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3f834396) 1.025500059127807617187500 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x4205dd2f) 33.465999603271484375000000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 110 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 387 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 110 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x438be04e) 279.752380371093750000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x436c72e9) 236.448867797851562500000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 387 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 387 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 388 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 388 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : SPCTent - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3fba6e98) 1.456500053405761718750000 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x42145f3c) 37.093002319335937500000000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 111 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 388 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 111 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x438bde59) 279.737091064453125000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x436657df) 230.343246459960937500000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 388 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 388 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 389 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 389 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : SPCTent - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3fa947ae) 1.322499990463256835937500 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x41e24189) 28.281999588012695312500000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 112 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 389 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 112 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x438c0117) 280.008514404296875000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x435fa2c4) 223.635803222656250000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 389 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 389 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 390 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x438aabb1) 277.341339111328125000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x436c2e51) 236.180923461914062500000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 390 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 390 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 391 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x438abab0) 277.458496093750000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x43666219) 230.383193969726562500000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 391 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 391 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 392 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x438ac38a) 277.527648925781250000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x435ffe96) 223.994476318359375000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 392 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 392 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 393 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x438ab854) 277.440063476562500000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x4365324b) 229.196456909179687500000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 393 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 393 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 394 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x438aa8b8) 277.318115234375000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x436af7ca) 234.967926025390625000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 394 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 394 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 395 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x438af04c) 277.877319335937500000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x435ea09d) 222.627395629882812500000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 395 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 395 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 396 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 396 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : SPCTent - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3fb79db2) 1.434499979019165039062500 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x41f18106) 30.187999725341796875000000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 113 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 396 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 113 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x438bf341) 279.900421142578125000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x435082ce) 208.510955810546875000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 396 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 396 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 398 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 398 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : SPCTent - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3f86d916) 1.053499937057495117187500 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x41d9eb85) 27.239999771118164062500000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 114 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 398 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 114 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x438bb8bb) 279.443206787109375000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x433c9f4b) 188.622238159179687500000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 398 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 398 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 400 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 400 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : Drummer - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3f8ea7f0) 1.114500045776367187500000 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x41f9ef9e) 31.242000579833984375000000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 115 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 400 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 115 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x438c8c3f) 281.095672607421875000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x4336acac) 182.674499511718750000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 400 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 400 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 401 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 401 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : Drummer - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3f959168) 1.168499946594238281250000 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x41ed5604) 29.666999816894531250000000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 116 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 401 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 116 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x438c1714) 280.180297851562500000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x434b187b) 203.095626831054687500000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 401 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 401 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 402 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x42d21bd9) 105.054389953613281250000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x42a47025) 82.219032287597656250000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 402 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 402 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 403 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x43836ccd) 262.850006103515625000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x42a4da19) 82.425971984863281250000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 403 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 403 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 404 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x42dc0063) 110.000755310058593750000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x43723cd4) 242.237609863281250000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 404 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 404 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 405 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x4381de05) 259.734527587890625000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x43725c6d) 242.361038208007812500000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 405 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 405 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 438 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 438 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : Lazerbear - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3fc0b43a) 1.505500078201293945312500 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x41dddf3c) 27.734001159667968750000000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 149 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 438 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 149 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mNewPosition (FLOAT) : (0x4374e526) 244.895111083984375000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2603 test mNewPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2603 test mNewPosition (FLOAT) : (0x4271e5ac) 60.474288940429687500000000 - "c:\builds\14\s\source\age3\unit.cpp", 2603 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BTerrain::getSurfaceNormalAtPos pos: (FLOAT) : (0x4374e526) 244.895111083984375000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11786 BTerrain::getSurfaceNormalAtPos pos: (FLOAT) : (0x40800000) 4.000000000000000000000000 - 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getSurfaceNormal/newUp (FLOAT) : (0x3f7fff00) 0.999984741210937500000000 - "c:\builds\14\s\source\age3\unit.cpp", 2794 orientWithGround - getSurfaceNormal/newUp (FLOAT) : (0x3b7fff00) 0.003906190395355224609375 - "c:\builds\14\s\source\age3\unit.cpp", 2794 orientWithGround - forward (FLOAT) : (0x3ec3ed18) 0.382668256759643554687500 - "c:\builds\14\s\source\age3\unit.cpp", 2806 orientWithGround - forward (FLOAT) : (0xbba73cb3) -0.005103671457618474960327 - "c:\builds\14\s\source\age3\unit.cpp", 2806 orientWithGround - forward (FLOAT) : (0x3f6c82db) 0.923871695995330810546875 - "c:\builds\14\s\source\age3\unit.cpp", 2806 orientWithGround - newPoint (FLOAT) : (0x3ec3ed18) 0.382668256759643554687500 - "c:\builds\14\s\source\age3\unit.cpp", 2807 orientWithGround - newPoint (FLOAT) : (0xbba73cb3) -0.005103671457618474960327 - "c:\builds\14\s\source\age3\unit.cpp", 2807 orientWithGround - newPoint (FLOAT) : (0x3f6c82db) 0.923871695995330810546875 - "c:\builds\14\s\source\age3\unit.cpp", 2807 orientWithGround - newForward (FLOAT) : (0x3ec3ed18) 0.382668256759643554687500 - "c:\builds\14\s\source\age3\unit.cpp", 2821 orientWithGround - newForward (FLOAT) : (0xbba73cb3) -0.005103671457618474960327 - "c:\builds\14\s\source\age3\unit.cpp", 2821 orientWithGround - newForward (FLOAT) : (0x3f6c82db) 0.923871695995330810546875 - "c:\builds\14\s\source\age3\unit.cpp", 2821 orientWithGround - constrained forward (FLOAT) : (0x3ec3ed18) 0.382668256759643554687500 - "c:\builds\14\s\source\age3\unit.cpp", 2828 orientWithGround - constrained forward (FLOAT) : (0xbba73cb3) -0.005103671457618474960327 - "c:\builds\14\s\source\age3\unit.cpp", 2828 orientWithGround - constrained forward (FLOAT) : (0x3f6c82db) 0.923871695995330810546875 - "c:\builds\14\s\source\age3\unit.cpp", 2828 orientWithGround - constrained up (FLOAT) : (0x3b7fff00) 0.003906190395355224609375 - "c:\builds\14\s\source\age3\unit.cpp", 2829 orientWithGround - constrained up (FLOAT) : (0x3f7fff00) 0.999984741210937500000000 - "c:\builds\14\s\source\age3\unit.cpp", 2829 orientWithGround - constrained up (FLOAT) : (0x3b7fff00) 0.003906190395355224609375 - "c:\builds\14\s\source\age3\unit.cpp", 2829 BUnit::updateNewPosition (LONG) : 438 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 438 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 439 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 439 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : Lazerbear - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3fc50e56) 1.539499998092651367187500 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x41ff7cee) 31.936000823974609375000000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 150 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 439 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 150 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mNewPosition (FLOAT) : (0x434bd474) 203.829895019531250000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2603 test mNewPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2603 test mNewPosition (FLOAT) : (0x42701bd7) 60.027187347412109375000000 - "c:\builds\14\s\source\age3\unit.cpp", 2603 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BTerrain::getSurfaceNormalAtPos pos: (FLOAT) : (0x434bd474) 203.829895019531250000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11786 BTerrain::getSurfaceNormalAtPos pos: (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11786 BTerrain::getSurfaceNormalAtPos pos: (FLOAT) : (0x42701bd7) 60.027187347412109375000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11786 xTile: (LONG) : 101 - "c:\builds\14\s\source\age3\terrain.cpp", 11787 zTile: (LONG) : 30 - "c:\builds\14\s\source\age3\terrain.cpp", 11788 xpct: (FLOAT) : (0x3f6a3a00) 0.914947509765625000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11799 zpct: (FLOAT) : (0x3c5eb800) 0.013593673706054687500000 - "c:\builds\14\s\source\age3\terrain.cpp", 11800 P0: (LONG) : 21341 - "c:\builds\14\s\source\age3\terrain.cpp", 11857 B: (LONG) : 21552 - "c:\builds\14\s\source\age3\terrain.cpp", 11858 P2: (LONG) : 21553 - "c:\builds\14\s\source\age3\terrain.cpp", 11859 P0x: (FLOAT) : (0x3b800000) 0.003906250000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11861 P0y: (FLOAT) : (0x3f800000) 1.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11862 P0z: (FLOAT) : (0x3b800000) 0.003906250000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11863 Bx: (FLOAT) : (0x3b800000) 0.003906250000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11865 By: (FLOAT) : (0x3f800000) 1.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11866 Bz: (FLOAT) : (0x3b800000) 0.003906250000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11867 P2x: (FLOAT) : (0x3b800000) 0.003906250000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11869 P2y: (FLOAT) : (0x3f800000) 1.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11870 P2z: (FLOAT) : (0x3b800000) 0.003906250000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11871 orientWithGround - UnitID (LONG) : 439 - "c:\builds\14\s\source\age3\unit.cpp", 2792 orientWithGround - FP STATE: (DWORD) : 50855967 - "c:\builds\14\s\source\age3\unit.cpp", 2793 orientWithGround - getSurfaceNormal/newUp (FLOAT) : (0x3b7fff00) 0.003906190395355224609375 - "c:\builds\14\s\source\age3\unit.cpp", 2794 orientWithGround - getSurfaceNormal/newUp (FLOAT) : (0x3f7fff00) 0.999984741210937500000000 - "c:\builds\14\s\source\age3\unit.cpp", 2794 orientWithGround - getSurfaceNormal/newUp (FLOAT) : (0x3b7fff00) 0.003906190395355224609375 - "c:\builds\14\s\source\age3\unit.cpp", 2794 orientWithGround - forward (FLOAT) : (0x3ec3ed18) 0.382668256759643554687500 - "c:\builds\14\s\source\age3\unit.cpp", 2806 orientWithGround - forward (FLOAT) : (0xbba73cb3) -0.005103671457618474960327 - "c:\builds\14\s\source\age3\unit.cpp", 2806 orientWithGround - forward (FLOAT) : (0x3f6c82db) 0.923871695995330810546875 - "c:\builds\14\s\source\age3\unit.cpp", 2806 orientWithGround - newPoint (FLOAT) : (0x3ec3ed18) 0.382668256759643554687500 - "c:\builds\14\s\source\age3\unit.cpp", 2807 orientWithGround - newPoint (FLOAT) : (0xbba73cb3) -0.005103671457618474960327 - "c:\builds\14\s\source\age3\unit.cpp", 2807 orientWithGround - newPoint (FLOAT) : (0x3f6c82db) 0.923871695995330810546875 - "c:\builds\14\s\source\age3\unit.cpp", 2807 orientWithGround - newForward (FLOAT) : (0x3ec3ed18) 0.382668256759643554687500 - "c:\builds\14\s\source\age3\unit.cpp", 2821 orientWithGround - newForward (FLOAT) : (0xbba73cb3) -0.005103671457618474960327 - "c:\builds\14\s\source\age3\unit.cpp", 2821 orientWithGround - newForward (FLOAT) : (0x3f6c82db) 0.923871695995330810546875 - "c:\builds\14\s\source\age3\unit.cpp", 2821 orientWithGround - constrained forward (FLOAT) : (0x3ec3ed18) 0.382668256759643554687500 - "c:\builds\14\s\source\age3\unit.cpp", 2828 orientWithGround - constrained forward (FLOAT) : (0xbba73cb3) -0.005103671457618474960327 - "c:\builds\14\s\source\age3\unit.cpp", 2828 orientWithGround - constrained forward (FLOAT) : (0x3f6c82db) 0.923871695995330810546875 - "c:\builds\14\s\source\age3\unit.cpp", 2828 orientWithGround - constrained up (FLOAT) : (0x3b7fff00) 0.003906190395355224609375 - "c:\builds\14\s\source\age3\unit.cpp", 2829 orientWithGround - constrained up (FLOAT) : (0x3f7fff00) 0.999984741210937500000000 - "c:\builds\14\s\source\age3\unit.cpp", 2829 orientWithGround - constrained up (FLOAT) : (0x3b7fff00) 0.003906190395355224609375 - "c:\builds\14\s\source\age3\unit.cpp", 2829 BUnit::updateNewPosition (LONG) : 439 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 439 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 440 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 440 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : Lazerbear - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3f9dc28f) 1.232499957084655761718750 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x41cd78d5) 25.684000015258789062500000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 151 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 440 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 151 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mNewPosition (FLOAT) : (0x4325a464) 165.642150878906250000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2603 test mNewPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2603 test mNewPosition (FLOAT) : (0x4273358a) 60.802284240722656250000000 - "c:\builds\14\s\source\age3\unit.cpp", 2603 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BTerrain::getSurfaceNormalAtPos pos: (FLOAT) : (0x4325a464) 165.642150878906250000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11786 BTerrain::getSurfaceNormalAtPos pos: (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11786 BTerrain::getSurfaceNormalAtPos pos: (FLOAT) : (0x4273358a) 60.802284240722656250000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11786 xTile: (LONG) : 82 - "c:\builds\14\s\source\age3\terrain.cpp", 11787 zTile: (LONG) : 30 - "c:\builds\14\s\source\age3\terrain.cpp", 11788 xpct: (FLOAT) : (0x3f523200) 0.821075439453125000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11799 zpct: (FLOAT) : (0x3ecd6280) 0.401142120361328125000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11800 P0: (LONG) : 17332 - "c:\builds\14\s\source\age3\terrain.cpp", 11857 B: (LONG) : 17543 - "c:\builds\14\s\source\age3\terrain.cpp", 11858 P2: (LONG) : 17544 - "c:\builds\14\s\source\age3\terrain.cpp", 11859 P0x: (FLOAT) : (0x3b800000) 0.003906250000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11861 P0y: (FLOAT) : (0x3f800000) 1.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11862 P0z: (FLOAT) : (0x3b800000) 0.003906250000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11863 Bx: (FLOAT) : (0x3b800000) 0.003906250000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11865 By: (FLOAT) : (0x3f800000) 1.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11866 Bz: (FLOAT) : (0x3b800000) 0.003906250000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11867 P2x: (FLOAT) : (0x3b800000) 0.003906250000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11869 P2y: (FLOAT) : (0x3f800000) 1.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11870 P2z: (FLOAT) : (0x3b800000) 0.003906250000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11871 orientWithGround - UnitID (LONG) : 440 - "c:\builds\14\s\source\age3\unit.cpp", 2792 orientWithGround - FP STATE: (DWORD) : 50855967 - "c:\builds\14\s\source\age3\unit.cpp", 2793 orientWithGround - getSurfaceNormal/newUp (FLOAT) : (0x3b7fff00) 0.003906190395355224609375 - "c:\builds\14\s\source\age3\unit.cpp", 2794 orientWithGround - getSurfaceNormal/newUp (FLOAT) : (0x3f7fff00) 0.999984741210937500000000 - "c:\builds\14\s\source\age3\unit.cpp", 2794 orientWithGround - getSurfaceNormal/newUp (FLOAT) : (0x3b7fff00) 0.003906190395355224609375 - "c:\builds\14\s\source\age3\unit.cpp", 2794 orientWithGround - forward (FLOAT) : (0xbec3f04f) -0.382692784070968627929688 - "c:\builds\14\s\source\age3\unit.cpp", 2806 orientWithGround - forward (FLOAT) : (0xbb0a8acd) -0.002113986061885952949524 - "c:\builds\14\s\source\age3\unit.cpp", 2806 orientWithGround - forward (FLOAT) : (0x3f6c82f5) 0.923873245716094970703125 - "c:\builds\14\s\source\age3\unit.cpp", 2806 orientWithGround - newPoint (FLOAT) : (0xbec3f04f) -0.382692784070968627929688 - "c:\builds\14\s\source\age3\unit.cpp", 2807 orientWithGround - newPoint (FLOAT) : (0xbb0a8acd) -0.002113986061885952949524 - "c:\builds\14\s\source\age3\unit.cpp", 2807 orientWithGround - newPoint (FLOAT) : (0x3f6c82f5) 0.923873245716094970703125 - "c:\builds\14\s\source\age3\unit.cpp", 2807 orientWithGround - newForward (FLOAT) : (0xbec3f04f) -0.382692784070968627929688 - "c:\builds\14\s\source\age3\unit.cpp", 2821 orientWithGround - newForward (FLOAT) : (0xbb0a8acd) -0.002113986061885952949524 - "c:\builds\14\s\source\age3\unit.cpp", 2821 orientWithGround - newForward (FLOAT) : (0x3f6c82f5) 0.923873245716094970703125 - "c:\builds\14\s\source\age3\unit.cpp", 2821 orientWithGround - constrained forward (FLOAT) : (0xbec3f04f) -0.382692784070968627929688 - "c:\builds\14\s\source\age3\unit.cpp", 2828 orientWithGround - constrained forward (FLOAT) : (0xbb0a8acd) -0.002113986061885952949524 - "c:\builds\14\s\source\age3\unit.cpp", 2828 orientWithGround - constrained forward (FLOAT) : (0x3f6c82f5) 0.923873245716094970703125 - "c:\builds\14\s\source\age3\unit.cpp", 2828 orientWithGround - constrained up (FLOAT) : (0x3b7fff00) 0.003906190395355224609375 - "c:\builds\14\s\source\age3\unit.cpp", 2829 orientWithGround - constrained up (FLOAT) : (0x3f7fff00) 0.999984741210937500000000 - "c:\builds\14\s\source\age3\unit.cpp", 2829 orientWithGround - constrained up (FLOAT) : (0x3b7fff00) 0.003906190395355224609375 - "c:\builds\14\s\source\age3\unit.cpp", 2829 BUnit::updateNewPosition (LONG) : 440 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 440 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 533 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 533 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : Lazerbear - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3f7b851f) 0.982500016689300537109375 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x41cf78d5) 25.934000015258789062500000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 153 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 533 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 153 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mNewPosition (FLOAT) : (0x42fbebb8) 125.960388183593750000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2603 test mNewPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2603 test mNewPosition (FLOAT) : (0x427095cd) 60.146289825439453125000000 - "c:\builds\14\s\source\age3\unit.cpp", 2603 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BTerrain::getSurfaceNormalAtPos pos: (FLOAT) : (0x42fbebb8) 125.960388183593750000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11786 BTerrain::getSurfaceNormalAtPos pos: (FLOAT) : (0x40800000) 4.000000000000000000000000 - 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newForward (FLOAT) : (0xb7823a3d) -0.000015524326954619027674 - "c:\builds\14\s\source\age3\unit.cpp", 2821 orientWithGround - newForward (FLOAT) : (0xbb7ffe7c) -0.003906159661710262298584 - "c:\builds\14\s\source\age3\unit.cpp", 2821 orientWithGround - newForward (FLOAT) : (0x3f7fff80) 0.999992370605468750000000 - "c:\builds\14\s\source\age3\unit.cpp", 2821 orientWithGround - constrained forward (FLOAT) : (0xb7823a3d) -0.000015524326954619027674 - "c:\builds\14\s\source\age3\unit.cpp", 2828 orientWithGround - constrained forward (FLOAT) : (0xbb7ffe7c) -0.003906159661710262298584 - "c:\builds\14\s\source\age3\unit.cpp", 2828 orientWithGround - constrained forward (FLOAT) : (0x3f7fff80) 0.999992370605468750000000 - "c:\builds\14\s\source\age3\unit.cpp", 2828 orientWithGround - constrained up (FLOAT) : (0x3b7fff00) 0.003906190395355224609375 - "c:\builds\14\s\source\age3\unit.cpp", 2829 orientWithGround - constrained up (FLOAT) : (0x3f7fff00) 0.999984741210937500000000 - "c:\builds\14\s\source\age3\unit.cpp", 2829 orientWithGround - constrained up (FLOAT) : (0x3b7fff00) 0.003906190395355224609375 - "c:\builds\14\s\source\age3\unit.cpp", 2829 BUnit::updateNewPosition (LONG) : 533 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 533 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 539 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 539 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : SPCTent - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3fae6666) 1.362499952316284179687500 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x41bba5e3) 23.455999374389648437500000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 154 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 539 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 154 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x438b85ae) 279.044372558593750000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x4330232f) 176.137435913085937500000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 539 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 539 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 540 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 540 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : SPCTent - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3f9428f6) 1.157500028610229492187500 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x42013958) 32.305999755859375000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 155 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 540 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 155 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x438bd00e) 279.625427246093750000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x430e8349) 142.512832641601562500000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 540 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 540 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 541 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 541 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : SPCTent - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3fa820c4) 1.313499927520751953125000 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x41b99db2) 23.201999664306640625000000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 156 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 541 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 156 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x438babf6) 279.343444824218750000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x4309acb7) 137.674667358398437500000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 541 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 541 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 542 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 542 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : SPCTent - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3f81999a) 1.012500047683715820312500 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x42136f9e) 36.859001159667968750000000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 157 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 542 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 157 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x438ba7e0) 279.311523437500000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x4304fb5e) 132.981903076171875000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 542 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 542 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 544 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x438a9082) 277.128967285156250000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x430911a0) 137.068847656250000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 544 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 544 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 545 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x438a8e25) 277.110504150390625000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x4304ade9) 132.679336547851562500000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 545 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 545 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 546 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x438ab659) 277.424591064453125000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x430eb700) 142.714843750000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 546 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 546 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 549 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 549 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : SPCTent - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3fa926ea) 1.321500062942504882812500 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x4205e24e) 33.471000671386718750000000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 158 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 549 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 158 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x438ba9c7) 279.326385498046875000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x437db224) 253.695861816406250000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 549 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 549 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 550 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 550 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : Drummer - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3fa6d916) 1.303499937057495117187500 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x41de9db2) 27.826999664306640625000000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 159 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 550 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 159 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x438c73e3) 280.905364990234375000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x4381647c) 258.785034179687500000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 550 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 550 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 558 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 558 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : MineGold - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3fc072b0) 1.503499984741210937500000 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x41f83333) 31.024999618530273437500000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 160 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 558 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 160 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x432b0000) 171.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x41700000) 15.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 558 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 558 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 563 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 563 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : xpWarrior - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3fb23d71) 1.392500042915344238281250 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x420125e3) 32.286998748779296875000000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 161 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 563 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 161 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x42faaf2e) 125.342147827148437500000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x43c566d0) 394.803222656250000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 563 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 563 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 568 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 568 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : YPCastleWagon - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3f8c3958) 1.095499992370605468750000 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x41c53958) 24.652999877929687500000000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 162 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 568 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 162 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mNewPosition (FLOAT) : (0x40976e68) 4.732227325439453125000000 - "c:\builds\14\s\source\age3\unit.cpp", 2603 test mNewPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2603 test mNewPosition (FLOAT) : (0x4342cbb0) 194.795654296875000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2603 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BTerrain::getSurfaceNormalAtPos pos: (FLOAT) : (0x40976e68) 4.732227325439453125000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11786 BTerrain::getSurfaceNormalAtPos pos: (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11786 BTerrain::getSurfaceNormalAtPos pos: (FLOAT) : (0x4342cbb0) 194.795654296875000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11786 xTile: (LONG) : 2 - "c:\builds\14\s\source\age3\terrain.cpp", 11787 zTile: (LONG) : 97 - "c:\builds\14\s\source\age3\terrain.cpp", 11788 xpct: (FLOAT) : (0x3ebb7340) 0.366113662719726562500000 - "c:\builds\14\s\source\age3\terrain.cpp", 11799 zpct: (FLOAT) : (0x3ecbb000) 0.397827148437500000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11800 P0: (LONG) : 519 - "c:\builds\14\s\source\age3\terrain.cpp", 11817 B: (LONG) : 520 - "c:\builds\14\s\source\age3\terrain.cpp", 11818 C: (LONG) : 731 - "c:\builds\14\s\source\age3\terrain.cpp", 11819 P0x: (FLOAT) : (0x3b800000) 0.003906250000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11821 P0y: (FLOAT) : (0x3f800000) 1.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11822 P0z: (FLOAT) : (0x3b800000) 0.003906250000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11823 Bx: (FLOAT) : (0x3b800000) 0.003906250000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11825 By: (FLOAT) : (0x3f800000) 1.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11826 Bz: (FLOAT) : (0x3b800000) 0.003906250000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11827 Cx: (FLOAT) : (0x3b800000) 0.003906250000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11829 Cy: (FLOAT) : (0x3f800000) 1.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11830 Cz: (FLOAT) : (0x3b800000) 0.003906250000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11831 orientWithGround - UnitID (LONG) : 568 - "c:\builds\14\s\source\age3\unit.cpp", 2792 orientWithGround - FP STATE: (DWORD) : 50855967 - "c:\builds\14\s\source\age3\unit.cpp", 2793 orientWithGround - getSurfaceNormal/newUp (FLOAT) : (0x3b7fff00) 0.003906190395355224609375 - "c:\builds\14\s\source\age3\unit.cpp", 2794 orientWithGround - getSurfaceNormal/newUp (FLOAT) : (0x3f7fff00) 0.999984741210937500000000 - "c:\builds\14\s\source\age3\unit.cpp", 2794 orientWithGround - getSurfaceNormal/newUp (FLOAT) : (0x3b7fff00) 0.003906190395355224609375 - "c:\builds\14\s\source\age3\unit.cpp", 2794 orientWithGround - forward (FLOAT) : (0x3f7f6332) 0.997607350349426269531250 - "c:\builds\14\s\source\age3\unit.cpp", 2806 orientWithGround - forward (FLOAT) : (0xbb8886e2) -0.004166469909250736236572 - "c:\builds\14\s\source\age3\unit.cpp", 2806 orientWithGround - forward (FLOAT) : (0x3d8d5484) 0.069008857011795043945313 - "c:\builds\14\s\source\age3\unit.cpp", 2806 orientWithGround - newPoint (FLOAT) : (0x3f7f6332) 0.997607350349426269531250 - "c:\builds\14\s\source\age3\unit.cpp", 2807 orientWithGround - newPoint (FLOAT) : (0xbb8886e2) -0.004166469909250736236572 - "c:\builds\14\s\source\age3\unit.cpp", 2807 orientWithGround - newPoint (FLOAT) : (0x3d8d5484) 0.069008857011795043945313 - "c:\builds\14\s\source\age3\unit.cpp", 2807 orientWithGround - newForward (FLOAT) : (0x3f7f6332) 0.997607350349426269531250 - "c:\builds\14\s\source\age3\unit.cpp", 2821 orientWithGround - newForward (FLOAT) : (0xbb8886e2) -0.004166469909250736236572 - "c:\builds\14\s\source\age3\unit.cpp", 2821 orientWithGround - newForward (FLOAT) : (0x3d8d5484) 0.069008857011795043945313 - "c:\builds\14\s\source\age3\unit.cpp", 2821 orientWithGround - constrained forward (FLOAT) : (0x3f7f6332) 0.997607350349426269531250 - "c:\builds\14\s\source\age3\unit.cpp", 2828 orientWithGround - constrained forward (FLOAT) : (0xbb8886e2) -0.004166469909250736236572 - "c:\builds\14\s\source\age3\unit.cpp", 2828 orientWithGround - constrained forward (FLOAT) : (0x3d8d5484) 0.069008857011795043945313 - "c:\builds\14\s\source\age3\unit.cpp", 2828 orientWithGround - constrained up (FLOAT) : (0x3b7fff00) 0.003906190395355224609375 - "c:\builds\14\s\source\age3\unit.cpp", 2829 orientWithGround - constrained up (FLOAT) : (0x3f7fff00) 0.999984741210937500000000 - "c:\builds\14\s\source\age3\unit.cpp", 2829 orientWithGround - constrained up (FLOAT) : (0x3b7fff00) 0.003906190395355224609375 - "c:\builds\14\s\source\age3\unit.cpp", 2829 BUnit::updateNewPosition (LONG) : 568 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 568 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 569 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x40a00000) 5.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x43430000) 195.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 569 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 569 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 571 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 571 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : IGCFlagBearer - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3fb1fbe8) 1.390500068664550781250000 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x41f5624e) 30.673000335693359375000000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 163 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 571 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 163 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x438c566a) 280.675109863281250000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x43a00be8) 320.093017578125000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 571 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 571 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 572 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 572 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : IGCFlagBearer - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3fb1db23) 1.389500021934509277343750 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x41decac0) 27.848999023437500000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 164 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 572 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 164 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x438c7e67) 280.987518310546875000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x43a2ecdb) 325.850433349609375000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 572 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 572 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 573 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x429a089b) 77.016807556152343750000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x42de8df4) 111.277252197265625000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 573 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 573 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 574 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x42aa414a) 85.127517700195312500000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x42ddfd59) 110.994819641113281250000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 574 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 574 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 575 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 575 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : IGCFlagBearer - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3f88624e) 1.065500020980834960937500 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x41b71eb8) 22.889999389648437500000000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 165 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 575 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 165 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x438c5a97) 280.707733154296875000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x43a5f412) 331.906799316406250000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 575 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 575 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 576 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x42b8ff2f) 92.498405456542968750000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x42df397e) 111.612289428710937500000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 576 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 576 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 577 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 577 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : Drummer - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3f840831) 1.031499981880187988281250 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x41d3f1aa) 26.493000030517578125000000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 166 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 577 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 166 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x429a15cc) 77.042572021484375000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x42d66bb7) 107.210380554199218750000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 577 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 577 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 578 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 578 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : Drummer - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3fb449ba) 1.408499956130981445312500 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x4209e354) 34.472000122070312500000000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 167 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 578 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 167 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x42aa54ac) 85.165374755859375000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x42d5d84a) 106.922439575195312500000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 578 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 578 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 579 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 579 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : Drummer - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3f720c4a) 0.945500016212463378906250 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x41c63958) 24.777999877929687500000000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 168 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 579 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 168 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x42ba5eb3) 93.184959411621093750000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x42d641bf) 107.128410339355468750000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 579 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 579 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 580 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 580 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : Drummer - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3f9ab021) 1.208500027656555175781250 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x420d0f5c) 35.264999389648437500000000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 169 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 580 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 169 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x42aa7868) 85.235168457031250000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x42ba4d0a) 93.150466918945312500000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 580 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 580 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 581 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 581 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : IGCFlagBearer - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3f98c49c) 1.193500041961669921875000 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x41fde148) 31.735000610351562500000000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 170 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 581 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 170 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x438cb128) 281.384033203125000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x43a90345) 338.025543212890625000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 581 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 581 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 582 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 582 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : Drummer - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3f8dc28f) 1.107499957084655761718750 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x41bb76c9) 23.433000564575195312500000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 171 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 582 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 171 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x42aa8bc2) 85.272964477539062500000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x42b7ec4b) 91.961509704589843750000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 582 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 582 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 634 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x41f0f58c) 30.119895935058593750000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x42f68938) 123.268005371093750000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 634 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 634 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 636 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 636 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : SPCTreasureShip - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3fa79db2) 1.309499979019165039062500 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x4215e979) 37.478000640869140625000000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 210 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 636 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 210 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x41c54665) 24.659372329711914062500000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x4280c36e) 64.381698608398437500000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 636 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 636 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 637 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x41c80000) 25.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x42820000) 65.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 637 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 637 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 639 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x40a00000) 5.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x43610000) 225.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 639 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 639 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 641 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x40a00000) 5.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x43a28000) 325.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 641 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 641 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 642 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x41c80000) 25.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x43a28000) 325.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 642 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 642 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 643 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x41700000) 15.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x43070000) 135.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 643 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 643 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 644 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x41c80000) 25.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x43a78000) 335.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 644 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 644 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 645 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x40a00000) 5.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x43a78000) 335.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 645 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 645 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 651 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 651 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : IGCFlagBearer - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3fb75c29) 1.432500004768371582031250 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x41c2c28f) 24.344999313354492187500000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 212 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 651 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 212 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x42969718) 75.295104980468750000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x439d8c11) 315.094268798828125000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 651 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 651 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 652 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 652 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : IGCFlagBearer - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3f79fbe7) 0.976499974727630615234375 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x41d3b021) 26.461000442504882812500000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 213 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 652 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 213 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x4296525a) 75.160842895507812500000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x43433294) 195.197570800781250000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 652 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 652 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 653 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x42960000) 75.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x431b0000) 155.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 653 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 653 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 654 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x42960000) 75.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x43070000) 135.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 654 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 654 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 655 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 655 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : IGCFlagBearer - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3f8b53f8) 1.088500022888183593750000 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x41db20c4) 27.390998840332031250000000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 214 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 655 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 214 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x41ef4062) 29.906436920166015625000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x42f570a5) 122.720008850097656250000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 655 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 655 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 656 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 656 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : IGCFlagBearer - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3fa7df3c) 1.311500072479248046875000 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x42113333) 36.299999237060546875000000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 215 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 656 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 215 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x42963f64) 75.123809814453125000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x4306f304) 134.949279785156250000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 656 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 656 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 657 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 657 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : IGCFlagBearer - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3f9570a4) 1.167500019073486328125000 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x420977cf) 34.367000579833984375000000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 216 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 657 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 216 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x42965fa9) 75.186836242675781250000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x431affd9) 154.999404907226562500000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 657 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 657 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 658 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 658 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : IGCFlagBearer - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3fb1fbe8) 1.390500068664550781250000 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x41da47ae) 27.284999847412109375000000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 217 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 658 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 217 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x409efd5c) 4.968427658081054687500000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x43610468) 225.017211914062500000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 658 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 658 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 659 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 659 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : IGCFlagBearer - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3faf2b02) 1.368499994277954101562500 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x41c61687) 24.760999679565429687500000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 218 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 659 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 218 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x409f9258) 4.986614227294921875000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x43a23ef5) 324.491851806640625000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 659 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 659 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 660 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 660 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : IGCFlagBearer - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3f9a0c4a) 1.203500032424926757812500 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x41f71062) 30.882999420166015625000000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 219 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 660 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 219 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x409c816c) 4.890798568725585937500000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x43a75c54) 334.721313476562500000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 660 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 660 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 661 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 661 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : IGCFlagBearer - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3f93851f) 1.152500033378601074218750 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x41be3333) 23.774999618530273437500000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 220 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 661 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 220 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x41c551a5) 24.664865493774414062500000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x43a74fb3) 334.622650146484375000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 661 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 661 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 662 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 662 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : IGCFlagBearer - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3fab53f8) 1.338500022888183593750000 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x41d6ced9) 26.850999832153320312500000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 221 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 662 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 221 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x41c52931) 24.645112991333007812500000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x43a24eb4) 324.614868164062500000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 662 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 662 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 663 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 663 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : xpMantlet - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3fb9a9fc) 1.450500011444091796875000 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x41b9fbe7) 23.247999191284179687500000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 222 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 663 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 222 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x416d6791) 14.837784767150878906250000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x43071b1b) 135.105880737304687500000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 663 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 663 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 664 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x42960000) 75.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x439d8000) 315.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 664 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 664 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 665 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x42960000) 75.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x43430000) 195.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 665 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 665 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 670 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x41c80000) 25.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x439d8000) 315.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 670 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 670 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 672 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 672 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : IGCFlagBearer - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3fb73b64) 1.431499958038330078125000 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x41fc53f8) 31.541000366210937500000000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 223 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 672 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 223 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x41c425e9) 24.518510818481445312500000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x439d6598) 314.793701171875000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 672 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 672 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 673 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x419fbac2) 19.966190338134765625000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x43950170) 298.011230468750000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 673 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 673 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 674 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 674 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : IGCFlagBearer - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3f827efa) 1.019500017166137695312500 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x41ed4fdf) 29.663999557495117187500000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 224 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 674 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 224 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x41a050da) 20.039478302001953125000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x4394f5c8) 297.920166015625000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 674 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 674 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 676 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 676 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : Cacadore - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3fc676c8) 1.550499916076660156250000 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x420ecfdf) 35.702999114990234375000000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 225 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 676 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 225 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x41b90fd8) 23.132736206054687500000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x43a82b06) 336.336120605468750000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 676 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 676 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 677 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 677 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : Musketeer - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3f7dd2f2) 0.991500020027160644531250 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x41ba1893) 23.261999130249023437500000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 226 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 677 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 226 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x41ba227c) 23.266838073730468750000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x43a6d234) 333.642211914062500000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 677 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 677 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 678 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 678 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : Musketeer - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3f8a4dd3) 1.080500006675720214843750 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x41fc1aa0) 31.513000488281250000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 227 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 678 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 227 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x41b88ecc) 23.069725036621093750000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x43a34078) 326.503662109375000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 678 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 678 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 679 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 679 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : Grenadier - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3f829fbe) 1.020499944686889648437500 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x41c6e354) 24.861000061035156250000000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 228 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 679 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 228 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x41b5d4aa) 22.728839874267578125000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x43a1c2af) 323.520965576171875000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 679 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 679 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 680 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 680 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : xpMantlet - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3f93645a) 1.151499986648559570312500 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x420647ae) 33.569999694824218750000000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 229 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 680 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 229 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x41b75df7) 22.920881271362304687500000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x439e5d6b) 316.729827880859375000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 680 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 680 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 681 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 681 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : xpLightCannon - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3fbf2b02) 1.493499994277954101562500 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x420671aa) 33.611000061035156250000000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 230 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 681 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 230 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mNewPosition (FLOAT) : (0x41bcd3e5) 23.603464126586914062500000 - "c:\builds\14\s\source\age3\unit.cpp", 2603 test mNewPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2603 test mNewPosition (FLOAT) : (0x439c76a0) 312.926757812500000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2603 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BTerrain::getSurfaceNormalAtPos pos: (FLOAT) : (0x41bcd3e5) 23.603464126586914062500000 - "c:\builds\14\s\source\age3\terrain.cpp", 11786 BTerrain::getSurfaceNormalAtPos pos: (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11786 BTerrain::getSurfaceNormalAtPos pos: (FLOAT) : (0x439c76a0) 312.926757812500000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11786 xTile: (LONG) : 11 - "c:\builds\14\s\source\age3\terrain.cpp", 11787 zTile: (LONG) : 156 - "c:\builds\14\s\source\age3\terrain.cpp", 11788 xpct: (FLOAT) : (0x3f4d3e50) 0.801732063293457031250000 - "c:\builds\14\s\source\age3\terrain.cpp", 11799 zpct: (FLOAT) : (0x3eed4000) 0.463378906250000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11800 P0: (LONG) : 2477 - "c:\builds\14\s\source\age3\terrain.cpp", 11857 B: (LONG) : 2688 - "c:\builds\14\s\source\age3\terrain.cpp", 11858 P2: (LONG) : 2689 - "c:\builds\14\s\source\age3\terrain.cpp", 11859 P0x: (FLOAT) : (0x3b800000) 0.003906250000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11861 P0y: (FLOAT) : (0x3f800000) 1.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11862 P0z: (FLOAT) : (0x3b800000) 0.003906250000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11863 Bx: (FLOAT) : (0x3b800000) 0.003906250000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11865 By: (FLOAT) : (0x3f800000) 1.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11866 Bz: (FLOAT) : (0x3b800000) 0.003906250000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11867 P2x: (FLOAT) : (0x3b800000) 0.003906250000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11869 P2y: (FLOAT) : (0x3f800000) 1.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11870 P2z: (FLOAT) : (0x3b800000) 0.003906250000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11871 orientWithGround - UnitID (LONG) : 681 - "c:\builds\14\s\source\age3\unit.cpp", 2792 orientWithGround - FP STATE: (DWORD) : 50855967 - "c:\builds\14\s\source\age3\unit.cpp", 2793 orientWithGround - getSurfaceNormal/newUp (FLOAT) : (0x3b7fff00) 0.003906190395355224609375 - "c:\builds\14\s\source\age3\unit.cpp", 2794 orientWithGround - getSurfaceNormal/newUp (FLOAT) : (0x3f7fff00) 0.999984741210937500000000 - "c:\builds\14\s\source\age3\unit.cpp", 2794 orientWithGround - getSurfaceNormal/newUp (FLOAT) : (0x3b7fff00) 0.003906190395355224609375 - "c:\builds\14\s\source\age3\unit.cpp", 2794 orientWithGround - forward (FLOAT) : (0xbf7fff80) -0.999992370605468750000000 - "c:\builds\14\s\source\age3\unit.cpp", 2806 orientWithGround - forward (FLOAT) : (0x3b7ffe7d) 0.003906159894540905952454 - "c:\builds\14\s\source\age3\unit.cpp", 2806 orientWithGround - forward (FLOAT) : (0x378157df) 0.000015418916518683545291 - "c:\builds\14\s\source\age3\unit.cpp", 2806 orientWithGround - newPoint (FLOAT) : (0xbf7fff80) -0.999992370605468750000000 - "c:\builds\14\s\source\age3\unit.cpp", 2807 orientWithGround - newPoint (FLOAT) : (0x3b7ffe7d) 0.003906159894540905952454 - "c:\builds\14\s\source\age3\unit.cpp", 2807 orientWithGround - newPoint (FLOAT) : (0x378157df) 0.000015418916518683545291 - "c:\builds\14\s\source\age3\unit.cpp", 2807 orientWithGround - newForward (FLOAT) : (0xbf7fff80) -0.999992370605468750000000 - "c:\builds\14\s\source\age3\unit.cpp", 2821 orientWithGround - newForward (FLOAT) : (0x3b7ffe7d) 0.003906159894540905952454 - "c:\builds\14\s\source\age3\unit.cpp", 2821 orientWithGround - newForward (FLOAT) : (0x378157df) 0.000015418916518683545291 - "c:\builds\14\s\source\age3\unit.cpp", 2821 orientWithGround - constrained forward (FLOAT) : (0xbf7fff80) -0.999992370605468750000000 - "c:\builds\14\s\source\age3\unit.cpp", 2828 orientWithGround - constrained forward (FLOAT) : (0x3b7ffe7d) 0.003906159894540905952454 - "c:\builds\14\s\source\age3\unit.cpp", 2828 orientWithGround - constrained forward (FLOAT) : (0x378157df) 0.000015418916518683545291 - "c:\builds\14\s\source\age3\unit.cpp", 2828 orientWithGround - constrained up (FLOAT) : (0x3b7fff00) 0.003906190395355224609375 - "c:\builds\14\s\source\age3\unit.cpp", 2829 orientWithGround - constrained up (FLOAT) : (0x3f7fff00) 0.999984741210937500000000 - "c:\builds\14\s\source\age3\unit.cpp", 2829 orientWithGround - constrained up (FLOAT) : (0x3b7fff00) 0.003906190395355224609375 - "c:\builds\14\s\source\age3\unit.cpp", 2829 BUnit::updateNewPosition (LONG) : 681 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 681 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 682 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 682 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : Janissary - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3fa23d71) 1.267500042915344238281250 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x42064ed9) 33.576999664306640625000000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 231 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 682 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 231 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x429244d0) 73.134399414062500000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x439d9f40) 315.244140625000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 682 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 682 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 683 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 683 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : Strelet - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3fa11687) 1.258499979972839355468750 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x41b51893) 22.636999130249023437500000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 232 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 683 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 232 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x4291586e) 72.672714233398437500000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x43430294) 195.010070800781250000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 683 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 683 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 684 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 684 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : WarWagon - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3f971aa0) 1.180500030517578125000000 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x41ec4396) 29.533000946044921875000000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 233 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 684 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 233 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mNewPosition (FLOAT) : (0x428b3ddb) 69.620811462402343750000000 - "c:\builds\14\s\source\age3\unit.cpp", 2603 test mNewPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2603 test mNewPosition (FLOAT) : (0x431af01a) 154.937896728515625000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2603 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BTerrain::getSurfaceNormalAtPos pos: (FLOAT) : (0x428b3ddb) 69.620811462402343750000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11786 BTerrain::getSurfaceNormalAtPos pos: (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11786 BTerrain::getSurfaceNormalAtPos pos: (FLOAT) : (0x431af01a) 154.937896728515625000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11786 xTile: (LONG) : 34 - "c:\builds\14\s\source\age3\terrain.cpp", 11787 zTile: (LONG) : 77 - "c:\builds\14\s\source\age3\terrain.cpp", 11788 xpct: (FLOAT) : (0x3f4f76c0) 0.810405731201171875000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11799 zpct: (FLOAT) : (0x3ef01a00) 0.468948364257812500000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11800 P0: (LONG) : 7251 - "c:\builds\14\s\source\age3\terrain.cpp", 11857 B: (LONG) : 7462 - "c:\builds\14\s\source\age3\terrain.cpp", 11858 P2: (LONG) : 7463 - "c:\builds\14\s\source\age3\terrain.cpp", 11859 P0x: (FLOAT) : (0x3b800000) 0.003906250000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11861 P0y: (FLOAT) : (0x3f800000) 1.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11862 P0z: (FLOAT) : (0x3b800000) 0.003906250000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11863 Bx: (FLOAT) : (0x3b800000) 0.003906250000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11865 By: (FLOAT) : (0x3f800000) 1.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11866 Bz: (FLOAT) : (0x3b800000) 0.003906250000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11867 P2x: (FLOAT) : (0x3b800000) 0.003906250000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11869 P2y: (FLOAT) : (0x3f800000) 1.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11870 P2z: (FLOAT) : (0x3b800000) 0.003906250000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11871 orientWithGround - UnitID (LONG) : 684 - "c:\builds\14\s\source\age3\unit.cpp", 2792 orientWithGround - FP STATE: (DWORD) : 50855967 - "c:\builds\14\s\source\age3\unit.cpp", 2793 orientWithGround - getSurfaceNormal/newUp (FLOAT) : (0x3b7fff00) 0.003906190395355224609375 - "c:\builds\14\s\source\age3\unit.cpp", 2794 orientWithGround - getSurfaceNormal/newUp (FLOAT) : (0x3f7fff00) 0.999984741210937500000000 - "c:\builds\14\s\source\age3\unit.cpp", 2794 orientWithGround - getSurfaceNormal/newUp (FLOAT) : (0x3b7fff00) 0.003906190395355224609375 - "c:\builds\14\s\source\age3\unit.cpp", 2794 orientWithGround - forward (FLOAT) : (0xbf7fff80) -0.999992370605468750000000 - "c:\builds\14\s\source\age3\unit.cpp", 2806 orientWithGround - forward (FLOAT) : (0x3b7ffe7d) 0.003906159894540905952454 - "c:\builds\14\s\source\age3\unit.cpp", 2806 orientWithGround - forward (FLOAT) : (0x378157df) 0.000015418916518683545291 - "c:\builds\14\s\source\age3\unit.cpp", 2806 orientWithGround - newPoint (FLOAT) : (0xbf7fff80) -0.999992370605468750000000 - "c:\builds\14\s\source\age3\unit.cpp", 2807 orientWithGround - newPoint (FLOAT) : (0x3b7ffe7d) 0.003906159894540905952454 - "c:\builds\14\s\source\age3\unit.cpp", 2807 orientWithGround - newPoint (FLOAT) : (0x378157df) 0.000015418916518683545291 - "c:\builds\14\s\source\age3\unit.cpp", 2807 orientWithGround - newForward (FLOAT) : (0xbf7fff80) -0.999992370605468750000000 - "c:\builds\14\s\source\age3\unit.cpp", 2821 orientWithGround - newForward (FLOAT) : (0x3b7ffe7d) 0.003906159894540905952454 - "c:\builds\14\s\source\age3\unit.cpp", 2821 orientWithGround - newForward (FLOAT) : (0x378157df) 0.000015418916518683545291 - "c:\builds\14\s\source\age3\unit.cpp", 2821 orientWithGround - constrained forward (FLOAT) : (0xbf7fff80) -0.999992370605468750000000 - "c:\builds\14\s\source\age3\unit.cpp", 2828 orientWithGround - constrained forward (FLOAT) : (0x3b7ffe7d) 0.003906159894540905952454 - "c:\builds\14\s\source\age3\unit.cpp", 2828 orientWithGround - constrained forward (FLOAT) : (0x378157df) 0.000015418916518683545291 - "c:\builds\14\s\source\age3\unit.cpp", 2828 orientWithGround - constrained up (FLOAT) : (0x3b7fff00) 0.003906190395355224609375 - "c:\builds\14\s\source\age3\unit.cpp", 2829 orientWithGround - constrained up (FLOAT) : (0x3f7fff00) 0.999984741210937500000000 - "c:\builds\14\s\source\age3\unit.cpp", 2829 orientWithGround - constrained up (FLOAT) : (0x3b7fff00) 0.003906190395355224609375 - "c:\builds\14\s\source\age3\unit.cpp", 2829 BUnit::updateNewPosition (LONG) : 684 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 684 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 685 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 685 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : Dragoon - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3faa8f5c) 1.332499980926513671875000 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x4200d604) 32.208999633789062500000000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 234 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 685 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 234 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mNewPosition (FLOAT) : (0x428f7a57) 71.738945007324218750000000 - "c:\builds\14\s\source\age3\unit.cpp", 2603 test mNewPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2603 test mNewPosition (FLOAT) : (0x43069fb4) 134.623840332031250000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2603 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BTerrain::getSurfaceNormalAtPos pos: (FLOAT) : (0x428f7a57) 71.738945007324218750000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11786 BTerrain::getSurfaceNormalAtPos pos: (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11786 BTerrain::getSurfaceNormalAtPos pos: (FLOAT) : (0x43069fb4) 134.623840332031250000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11786 xTile: (LONG) : 35 - "c:\builds\14\s\source\age3\terrain.cpp", 11787 zTile: (LONG) : 67 - "c:\builds\14\s\source\age3\terrain.cpp", 11788 xpct: (FLOAT) : (0x3f5e95c0) 0.869472503662109375000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11799 zpct: (FLOAT) : (0x3e9fb400) 0.311920166015625000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11800 P0: (LONG) : 7452 - "c:\builds\14\s\source\age3\terrain.cpp", 11857 B: (LONG) : 7663 - "c:\builds\14\s\source\age3\terrain.cpp", 11858 P2: (LONG) : 7664 - "c:\builds\14\s\source\age3\terrain.cpp", 11859 P0x: (FLOAT) : (0x3b800000) 0.003906250000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11861 P0y: (FLOAT) : (0x3f800000) 1.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 11862 P0z: (FLOAT) : (0x3b800000) 0.003906250000000000000000 - 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getSurfaceNormal/newUp (FLOAT) : (0x3f7fff00) 0.999984741210937500000000 - "c:\builds\14\s\source\age3\unit.cpp", 2794 orientWithGround - getSurfaceNormal/newUp (FLOAT) : (0x3b7fff00) 0.003906190395355224609375 - "c:\builds\14\s\source\age3\unit.cpp", 2794 orientWithGround - forward (FLOAT) : (0xbf7fff80) -0.999992370605468750000000 - "c:\builds\14\s\source\age3\unit.cpp", 2806 orientWithGround - forward (FLOAT) : (0x3b7ffe7d) 0.003906159894540905952454 - "c:\builds\14\s\source\age3\unit.cpp", 2806 orientWithGround - forward (FLOAT) : (0x378157df) 0.000015418916518683545291 - "c:\builds\14\s\source\age3\unit.cpp", 2806 orientWithGround - newPoint (FLOAT) : (0xbf7fff80) -0.999992370605468750000000 - "c:\builds\14\s\source\age3\unit.cpp", 2807 orientWithGround - newPoint (FLOAT) : (0x3b7ffe7d) 0.003906159894540905952454 - "c:\builds\14\s\source\age3\unit.cpp", 2807 orientWithGround - newPoint (FLOAT) : (0x378157df) 0.000015418916518683545291 - "c:\builds\14\s\source\age3\unit.cpp", 2807 orientWithGround - newForward (FLOAT) : (0xbf7fff80) -0.999992370605468750000000 - "c:\builds\14\s\source\age3\unit.cpp", 2821 orientWithGround - newForward (FLOAT) : (0x3b7ffe7d) 0.003906159894540905952454 - "c:\builds\14\s\source\age3\unit.cpp", 2821 orientWithGround - newForward (FLOAT) : (0x378157df) 0.000015418916518683545291 - "c:\builds\14\s\source\age3\unit.cpp", 2821 orientWithGround - constrained forward (FLOAT) : (0xbf7fff80) -0.999992370605468750000000 - "c:\builds\14\s\source\age3\unit.cpp", 2828 orientWithGround - constrained forward (FLOAT) : (0x3b7ffe7d) 0.003906159894540905952454 - "c:\builds\14\s\source\age3\unit.cpp", 2828 orientWithGround - constrained forward (FLOAT) : (0x378157df) 0.000015418916518683545291 - "c:\builds\14\s\source\age3\unit.cpp", 2828 orientWithGround - constrained up (FLOAT) : (0x3b7fff00) 0.003906190395355224609375 - "c:\builds\14\s\source\age3\unit.cpp", 2829 orientWithGround - constrained up (FLOAT) : (0x3f7fff00) 0.999984741210937500000000 - "c:\builds\14\s\source\age3\unit.cpp", 2829 orientWithGround - constrained up (FLOAT) : (0x3b7fff00) 0.003906190395355224609375 - "c:\builds\14\s\source\age3\unit.cpp", 2829 BUnit::updateNewPosition (LONG) : 685 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 685 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 686 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 686 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : AbusGun - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3fc15810) 1.510499954223632812500000 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x42117efa) 36.374000549316406250000000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 235 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 686 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 235 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x41dfc4ec) 27.971153259277343750000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x42f916c6) 124.544479370117187500000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 686 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 686 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 687 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 687 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : Grenadier - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3f8072b0) 1.003499984741210937500000 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x41e8e979) 29.114000320434570312500000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 236 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 687 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 236 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x4201b91b) 32.430767059326171875000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x42f93b28) 124.615539550781250000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 687 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 687 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 688 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 688 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : Surgeon - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3fa88312) 1.316499948501586914062500 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x42056979) 33.353000640869140625000000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 237 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 688 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 237 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x40e95da0) 7.292678833007812500000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x43614054) 225.251281738281250000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 688 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 688 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 689 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 689 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : Bank - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3fb5f3b6) 1.421499967575073242187500 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x41b83127) 23.024000167846679687500000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 238 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 689 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 238 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x41c6248d) 24.767847061157226562500000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x43b1bfe8) 355.499267578125000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 689 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 689 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 693 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 693 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : MineGold - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3f8e24dd) 1.110499978065490722656250 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x420d051f) 35.255001068115234375000000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 240 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 693 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 240 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x43050000) 133.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x41a80000) 21.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 693 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 693 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 694 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 694 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : MineGold - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3fc63540) 1.548500061035156250000000 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x41fe0625) 31.753000259399414062500000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 241 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 694 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 241 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x43710000) 241.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x421c0000) 39.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 694 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 694 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 695 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 695 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : MineGold - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3f93645a) 1.151499986648559570312500 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x41f33958) 30.402999877929687500000000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 242 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 695 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 242 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x43470000) 199.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x407d5a6f) 3.958644628524780273437500 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x41a80000) 21.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x407d5a6f) 3.958644628524780273437500 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 695 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 695 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 697 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 697 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : SPCTent - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3f8a0c4a) 1.078500032424926757812500 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x42110e56) 36.263999938964843750000000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 243 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 697 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 243 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x438bd9bd) 279.701080322265625000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x42dca919) 110.330268859863281250000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 697 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 697 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 698 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 698 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : Drummer - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3f9a6e98) 1.206500053405761718750000 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x41bd6a7f) 23.677000045776367187500000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 244 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 698 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 244 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x438c7e0d) 280.984771728515625000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x42d49271) 106.286018371582031250000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 698 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 698 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 704 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x420c0000) 35.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x42820000) 65.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 704 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 704 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 706 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 706 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : Miner - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3fa0f5c2) 1.257499933242797851562500 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x41cad0e5) 25.351999282836914062500000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 245 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 706 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 245 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x420c365c) 35.053085327148437500000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x4281d244) 64.910675048828125000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 706 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 706 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 707 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 707 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : Surgeon - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3fa50e56) 1.289499998092651367187500 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x41e89ba6) 29.076000213623046875000000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 246 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 707 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 246 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x42f96619) 124.699409484863281250000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x4262108a) 56.516151428222656250000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 707 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 707 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 708 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 708 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : Surgeon - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3fbe24dd) 1.485499978065490722656250 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x41fc0a3e) 31.505001068115234375000000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 247 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 708 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 247 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x4324f51c) 164.957458496093750000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x426179da) 56.368995666503906250000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 708 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 708 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 709 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 709 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : Surgeon - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3f84ac08) 1.036499977111816406250000 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x41fee148) 31.860000610351562500000000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 248 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 709 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 248 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x434d26d8) 205.151733398437500000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x4261cdc4) 56.450942993164062500000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 709 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 709 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 710 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 710 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : Surgeon - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3f9820c4) 1.188499927520751953125000 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x41c7e76c) 24.987998962402343750000000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 249 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 710 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 249 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x43750e52) 245.055938720703125000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x4262a8bd) 56.664783477783203125000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 710 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 710 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 712 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 712 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : IGCDrummer - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3fc3a5e4) 1.528500080108642578125000 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x41f445a2) 30.534000396728515625000000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 250 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 712 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 250 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x4291e9af) 72.956413269042968750000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x435e7857) 222.470077514648437500000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 712 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 712 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 713 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 713 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : IGCDrummer - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3f9d6042) 1.229500055313110351562500 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x42076873) 33.852001190185546875000000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 251 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 713 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 251 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x42a5cbb8) 82.897888183593750000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x436beeff) 235.933578491210937500000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 713 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 713 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 714 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 714 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : IGCDrummer - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3fba8f5c) 1.457499980926513671875000 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x41c022d1) 24.017000198364257812500000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 252 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 714 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 252 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x42a57630) 82.730834960937500000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x43661af0) 230.105224609375000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 714 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 714 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 715 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 715 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : IGCDrummer - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3f739581) 0.951499998569488525390625 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x41fb020c) 31.375999450683593750000000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 253 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 715 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 253 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x42a58192) 82.753067016601562500000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x43600aa2) 224.041534423828125000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 715 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 715 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 716 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 716 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : IGCDrummer - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3fa051ec) 1.252500057220458984375000 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x420be560) 34.973999023437500000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 254 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 716 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 254 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x42a576a0) 82.731689453125000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x435a12e5) 218.073806762695312500000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 716 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 716 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 717 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 717 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : IGCDrummer - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3f888312) 1.066499948501586914062500 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x4207a1cb) 33.908000946044921875000000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 255 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 717 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 255 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x42a5b97a) 82.862258911132812500000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x43542e0d) 212.179885864257812500000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 717 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 717 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 718 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 718 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : IGCDrummer - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3fc3a5e4) 1.528500080108642578125000 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x420a47ae) 34.569999694824218750000000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 256 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 718 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 256 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x42a5303f) 82.594230651855468750000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x4371d3e2) 241.827667236328125000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 718 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 718 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 719 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x40a00000) 5.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x43ad8000) 347.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 719 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 719 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 720 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x40a00000) 5.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x43b28000) 357.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 720 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 720 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 723 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 723 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : IGCFlagBearer - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3fa820c4) 1.313499927520751953125000 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x41bc1aa0) 23.513000488281250000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 257 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 723 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 257 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x40a257a4) 5.073198318481445312500000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x43ad8014) 347.000610351562500000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 723 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 723 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 724 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 724 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : IGCFlagBearer - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3fbc7ae2) 1.472500085830688476562500 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x4207fefa) 33.999000549316406250000000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 258 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 724 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 258 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x40a3f070) 5.123100280761718750000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x43b28d88) 357.105712890625000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 724 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 724 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 729 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x42aa0000) 85.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x42ba0000) 93.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 729 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 729 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 730 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x429a0000) 77.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x42d60000) 107.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 730 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 730 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 731 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x42aa0000) 85.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x42d60000) 107.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 731 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 731 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 732 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x42ba0000) 93.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x42d60000) 107.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 732 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 732 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 733 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 733 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : Drummer - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3fc5d2f2) 1.545500040054321289062500 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x41e8b439) 29.087999343872070312500000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 259 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 733 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 259 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x438ca7ba) 281.310363769531250000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x43a48273) 329.019134521484375000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 733 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 733 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 734 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x40a00000) 5.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x436b0000) 235.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 734 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 734 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 736 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 736 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : IGCFlagBearer - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3fb01062) 1.375499963760375976562500 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x420cc7ae) 35.194999694824218750000000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 260 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 736 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 260 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x4095c778) 4.680599212646484375000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x436add40) 234.864257812500000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 736 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 736 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 737 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 737 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : Surgeon - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3faa4dd3) 1.330500006675720214843750 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x41c720c5) 24.891000747680664062500000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 261 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 737 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 261 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x40e469f0) 7.137931823730468750000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x436b19b4) 235.100402832031250000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 737 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 737 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 738 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 738 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : SPCTent - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3f8b53f8) 1.088500022888183593750000 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x41bf8b44) 23.943000793457031250000000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 262 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 738 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 262 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x438bcdfd) 279.609283447265625000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x4395dcdc) 299.725463867187500000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 738 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 738 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 739 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 739 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : Drummer - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3f854fdf) 1.041499972343444824218750 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x4213cccd) 36.950000762939453125000000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 263 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 739 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 263 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x438c9c4c) 281.221069335937500000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x43984b70) 304.589355468750000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 739 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 739 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 746 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 746 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : Drummer - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3fc75c29) 1.557500004768371582031250 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x41b778d5) 22.934000015258789062500000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 264 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 746 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 264 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x438c63b5) 280.778961181640625000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x438c1a40) 280.205078125000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 746 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 746 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 747 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 747 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : SPCTent - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3fa1999a) 1.262500047683715820312500 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x420ae979) 34.728000640869140625000000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 265 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 747 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 265 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x438bae20) 279.360351562500000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x4389b92e) 275.446716308593750000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 747 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 747 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 749 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 749 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : xpWarrior - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3f7c49ba) 0.985499978065490722656250 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x41ce6c8b) 25.802999496459960937500000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 266 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 749 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 266 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x42ff6a15) 127.707191467285156250000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x43c45d94) 392.731079101562500000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 749 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 749 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 750 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 750 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : xpWarrior - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3fa15810) 1.260499954223632812500000 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x41b828f6) 23.020000457763671875000000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 267 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 750 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 267 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x42fa82bc) 125.255340576171875000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x43c31608) 390.172119140625000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 750 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 750 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 751 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 751 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : xpWarrior - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3fb75c29) 1.432500004768371582031250 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x41e5b021) 28.711000442504882812500000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 268 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 751 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 268 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x42f6a9b2) 123.331436157226562500000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x43c419ea) 392.202453613281250000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 751 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 751 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 752 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x41700000) 15.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x43150000) 149.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 752 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 752 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 753 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x41c80000) 25.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x43150000) 149.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 753 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 753 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 754 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x420c0000) 35.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x43150000) 149.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 754 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 754 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 755 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x420c0000) 35.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x43270000) 167.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 755 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 755 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 756 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x41c80000) 25.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x43270000) 167.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 756 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 756 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 757 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x41700000) 15.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x43270000) 167.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 757 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 757 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 Bailing, this unit has zero los. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7224 BUNIT::UPDATE: UnitID= (LONG) : 758 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 758 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : deFinnishRider - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3fbbd70a) 1.467499971389770507812500 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x420a126e) 34.517997741699218750000000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 269 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 758 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 269 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x41c519b5) 24.637552261352539062500000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x4326ea2f) 166.914779663085937500000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 758 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 758 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 759 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 759 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : deNizam - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3fad6042) 1.354500055313110351562500 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x41ef7efa) 29.937000274658203125000000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 270 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 759 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 270 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x416e9731) 14.911911964416503906250000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x43272b81) 167.169937133789062500000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 759 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 759 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 760 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 760 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : deCarolean - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3fbd6042) 1.479500055313110351562500 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x420674bc) 33.613998413085937500000000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 271 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 760 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 271 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x420cce6d) 35.201587677001953125000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x4326f020) 166.937988281250000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 760 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 760 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 761 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 761 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : deJungleBowman - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3f948b44) 1.160500049591064453125000 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x41e36666) 28.424999237060546875000000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 272 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 761 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 272 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x420d59e1) 35.337772369384765625000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x431538b4) 149.221496582031250000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 761 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 761 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7241 BUNIT::UPDATE: UnitID= (LONG) : 762 - "c:\builds\14\s\source\age3\unit.cpp", 2237 BUnitAI::Update: UnitID= (LONG) : 762 - "c:\builds\14\s\source\age3\unitai.cpp", 914 BUnitAI::Update: UnitName= (STRING) : deIncaRunner - "c:\builds\14\s\source\age3\unitai.cpp", 915 BUnitAI::Update: IdleTimeout= (FLOAT) : (0x3fa5f3b6) 1.296499967575073242187500 - "c:\builds\14\s\source\age3\unitai.cpp", 916 BUnitAI::Update: BoredTimeout= (FLOAT) : (0x420bdd2f) 34.965999603271484375000000 - "c:\builds\14\s\source\age3\unitai.cpp", 917 BUnitAI::Update: Stance= (LONG) : 1 - "c:\builds\14\s\source\age3\unitai.cpp", 918 BUnitAI::Update: Charge= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unitai.cpp", 919 CA= (STRING) : Idle - "c:\builds\14\s\source\age3\unitai.cpp", 926 CA ID= (LONG) : 273 - "c:\builds\14\s\source\age3\unitai.cpp", 927 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitActionList::update: (CODE) : "c:\builds\14\s\source\age3\unitactionlist.cpp", 454 BUnitIdleAction::update: UnitID= (LONG) : 762 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 168 BUnitIdleAction::update: actionID= (LONG) : 273 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 169 BUnitIdleAction::update: mIdleTimer= (FLOAT) : (0x3dcccccd) 0.100000001490116119384766 - "c:\builds\14\s\source\age3\unitidleaction.cpp", 170 BUNIT::UPDATE: mStunnedTillTime= (FLOAT) : (0x00000000) 0.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2300 test mPosition (FLOAT) : (0x41c9d8ea) 25.230915069580078125000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 test mPosition (FLOAT) : (0x43154ad8) 149.292358398437500000000000 - "c:\builds\14\s\source\age3\unit.cpp", 2601 landheight bestHeight (FLOAT) : (0x40800000) 4.000000000000000000000000 - "c:\builds\14\s\source\age3\terrain.cpp", 2964 BUnit::updateNewPosition (LONG) : 762 - "c:\builds\14\s\source\age3\unit.cpp", 12508 cNewPosition (LONG) : 1 - "c:\builds\14\s\source\age3\unit.cpp", 12509 BUnit::updateNewPosition about to mark LOS (LONG) : 762 - "c:\builds\14\s\source\age3\unit.cpp", 12516 Bailing, not needed 2. (CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. 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(CODE) : "c:\builds\14\s\source\age3\unit.cpp", 7277 Bailing, not needed. 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