As a former AoE2 and AoM player I would like to give my insight on things that I hope I don’t see on AoE4. I hope I don’t make anyone upset with my opinions, but they are true and my own and the only purpose of this topic is giving feedback on why I think AoE2 was the best game of the franchise and what annoyed me on other RTS games.
-
- Fixed TC locations. It was bad in AoM and it was bad in AoE3. I like the liberty of placing TCs everywhere and booming like a madman.
-
- Squads. When I heard that the company that made Company of Heroes was in charge of creating AoE4, I feared since day one that they could add squads in AoE4.
-
- Fixed base. Just like CoH, I don’t like the idea of having only one base and not being able to expand or even build outside the base.
-
- Lack of resource types. One thing I love in AoE2 is that I constantly have to command my villagers to gather an specific resource, changing my tactics. I really hope that we don’t see stuff like Starcraft and CoH where we only have 2 resources.
-
- Map objectives. I don’t wanna have to hold some terrain for X ammount of minutes to get resources or even win. My only objective should be destroying my opponent. I don’t wanna feel forced to do something just so I don’t lose due to forced gameplay. This concept is on most mobile games, like “hold 2 of 3 places to launch a nuke on your opponent” or whatever.
-
- Percentages. One of the best aspects of AoE2 was that I could do some “quick maths”, like upgrading forge to increase melee attack by 1 and kill a villager with my knight in 4 hits instead of 5. Adding armor percentages made it more confusing to know how many hits or arrows I would need to kill certain unit.
-
- Low population. It should favor both micro and macro plays. Games like Warcraft where I’m max pop with only 10 units is not fun at all, so I do hope we get some high max pop.
-
- One unit counting as more than one. Similar to low population, I didn’t like the “balance” of units in many games, like AoM, warcraft and SC, where one unit would cost 3-10 population slots.
-
- Reduced resources due to population. Annoying mechanic seen in many RTS games are not fun on my book.
-
- No dodge/luck. If we’re gonna have tanks (idk, people are talking) I wish it’s not like CoH2 where a bullet ricochet and bounces and kill the gunner, break the turret and all that nonsense. Just give the ■■■■ tank some HP and armor and give the bullet some damage + bonus vs specific targets.