Hi, let me start by saying I’ve been playing aoe2 multiplayer on quite a high level for approximately 10 years already.
AoC, HD, Voobly, DE - I know them all.
Hence I know how the game has evolved and changed over the years, expansions, platforms.
The purpose of this topic is to give information to the team of developers on what and potentially how they could improve Definitive Edition, what they should prioritize, which features are still needed, which bugs still exist and appear very often or have a significant impact on overall experience for the players.
All units bug out when they are in a group
and try to attack enemy’s unit that is suddenly outside their range
but they still detect it as if it was reachable.
Therefore resulting in a state of not moving or attacking
any units even if there are other units reachable to them.
It is exceedingly frequent when we’re talking about melee units
that have 0 range which as I understand it
means that hitboxes of units must intersect
for the melee unit to attack.
When you “patrol” ranged units (e.g. crossbowmen) on “stand ground”
then after crossbowmen detect enemy unit in range
they will follow that unit instead of
staying on the track of the commanded path of patrol.
When microing units - either melee or ranged - that is
when the player tries to execute an order of commands:
hit -> run -> hit -> run
units cancel player’s run commands after few repeats and instead
those units stop moving and keep attacking enemy’s units
and they don’t respond to any further commands
or they stop completely without doing any action
and they don’t respond to any further commands.
I wonder if that has anything to do with the way
the server collects commands from the players.
Cancel the queue of all units in the selected building
past the icon that was clicked using RMB
(cancel the unit that was clicked as well)
or make a hotkey to cancel all queues in selected buildings
(besides of age upgrades, preventing losing the game by a misclick)
Units still bug out, stop moving and attacking
on “passable” buildings - for example farms
In the lobby (from the Lobby Browser) when one hosts the game
with selected “Hidden Civilizations” in teamgames (4v4)
when one player changes the color to the color that the opponent has
they can see which civilization the player has chosen.
Which is very problematic in community hosted tournament games,
because people change colors all the time (especially when the option in the lobby called “Fixed Positions” is on) and by doing so
they peak other team’s already selected civilizations.
Potential solution: In hidden civ games
when having the same colors only the person
who is first in the lobby can change and see selected civilization
once there are more than one person with the same color
Add “Select all Markets” hotkey
Add “Select all Idle Military Units” hotkey
Create and implement Elite Petard upgrade
(potentially higher attack to buildings,
more hp and pierce armor)
available in Imperial Age
In game Profile section - statistics show
the following information - Best Civ: NA
which allegedly happens when 2 civs or more
have the same amount of games won