At that point, I’m wondering if you’re either being dishonest and tweaking our arguments so that they fit your own, or just missing the point completely.
We repeated several times that we’re not trying to force anyone to play only one map. Your repeating of this as your main argument is making you whole argumentation wobbly.
If you can ban however many maps you like, you can also leave open as many maps you like and play on as many maps as you like.
There will be many people who will leave open other maps than Arabia. So you will be able to queue on those other maps against those people. What’s so hard to understand in this?
And if noone leave another map than Arabia open and everyone ban the maps other than Arabia, well, it means you are the only one who wants to play on other maps? But that’s very unlikely. And if that extreme scenario was the case, well, why would you force other people to play your maps when you’re the only one in the world who want to play them?
As long as there are other people who don’t ban Nomad and Islands, you will be able to play those maps against those people. You’re not forced to play Arabia. Is this too complicated?
That solution is good for both groups. It’s just that it implies that the minority has to make the compromise of waiting a bit longer, while the majority enjoys being not forced on maps they don’t like.
As was noted earlier, elo is transferable between maps, to some degree.
Macro/micro mechanics remain the same whatever the map you play. It’s just the strategical approach that varies between maps.
But the strategical approach of one particular map is much easier to learn than improving your general macro/micro mechanics is.
Therefore, if someone who’s high level on Arabia want to start practising another map, it won’t take him long to reach close to the same skill level on that map. That’s why pro players are able to reach pro-level on new maps they’ve never played before, quite quickly.
Did you watch the recent Red Bull Wololo cup ? It was played on Empire Wars, a mode most people had never played before, and on maps that were new or rarely played as well. The pro players adapted quickly to the new mode and the new maps. Their skills were transferable.
And when you were OTP on one map (say BF for example), and want to switch to another map to learn it (Arabia for example) : yes you will lose some points at first, but what’s the big deal? That’s perfectly normal and expected. Soon your ELO will adjust to meet your average skill level on BF+Arabia Combined. And soon your skill level on Arabia will start to match your skill level on BF, and your ELO will go back up again to what it used to be. That’s perfectly fine.
What’s the big deal about losing a few points during the learning process?
It’s the same process for those who are OTP one civilisation, and start learning a new civilisation. SKills are transferable from one civilisation to the next, but at first their average ELO might go down a bit, to rise back up later. No big deal.
I think having multiple ELOs depending on maps can be an interesting idea to think about. But ultimately, I’m not sure if it is really necessary.
As I pointed out above (and this is also the opinion of several people who’ve already posted here), skills ARE transferable, to some degree, from one map to the other. It just takes a small adaptation time when you WANT (and are not Forced) to learn a new map. In that sense, you ELO will fluctuate a bit at first, but it will soon stabilize and be representative of your general skill-level, both maps combined. Having a separate ELO for both maps may just hinder this process.
As we said, if you are 1800 ELO on one map, chances are you are not 1000 ELO on a new map (if you are, you were doing something wrong in the first place). After learning the strategical features of that new map, you will soon reach 1800 ELO skill-level on that map.