60w? your not building 3 houses before aging up. with distributivism alone covering the 20 wood cost in 16 seconds and plenty of starting wood crates, you will not be popped or starved of wood before aging up.
you can play india right now and wait for 20 spare wood in the bank before clicking aging up to see what effect it has on age up times.
I believe India deserves a slight slowdown in age 2 as they are difficult to deal with for many civs, but I could be wrong and am willing to take your view into account.
it won’t be 35 seconds; you will have far more than 1 villager gathering wood along with distributivism and gathering updrades. realistically the delay will be closer to 10-15 seconds per house, if even that.
precisely around 9 on wood, and rest on food and coin depending on treasures, and in anticipation of getting a full batch of 5 x (90f 30c) sepoys. Any delay >15 (I’d reckon it’d be more but for the sake of the argument) gives that much more time for the opponent civ, leaving a considerable nerf to India.
About India vs Dutch, I do not want India to be as strong as Dutch as I would like them to be nerfed even harder than India by being more vulnerable when booming.
In the end I don’t truly know if India is overperforming or not, civ win rates are still not public and I haven’t analyzed their performance in the most recent tournament. all I have to go by is my subjective experience. barring any sort of hard data, we just have to believe that the devs will balance the game so that India has a near 50% win rate vs all civs, and that the skill of the players matters more than the civ.
We should ask the devs to release win rate, map and elo data so we can make informed suggestions rather than rely on our feelings and experiences.