started a new account and won all my ranked 1v1 games except one due to a crash. game also crashed multiple times in a single hour when testing things in skirmish mode, something that hasn’t happened in a long time and is killing any mood to continue playing. fixing these crashes should be the highest priority.
otherwise here are some changes that would make this mode more pleasent to play in 1v1, most have little effect on treaty.
let me check my profile and other players profiles without leaving the ranked que as well as letting me change deck/selecting color. wanting to check my profile only to find out it cancels my que is incredibly frustrating. I honestly do not understand the point of forcing players into the que page, it does absolutely nothing and forces attention on what is essentially a loading screen. and you can guess how much players love being forced to look at loading screens.
remove water maps from ranked 1v1, at least until water gets overhauled.
they scale too fast. remove 100 food and the governor politician, move Virginia company to age 2. slowing them down will give other civs a chance to breath when against them while having almost no effect on treaty and average skilled play.
the scaling itself isn’t the problem, it’s how fast they can do it.
add a house wagon to the Florence Nightingale card as a gesture of goodwill to average skilled play.
change first big button to aenna, remove 2nd aenna shipment and lower aenna siege damage. keeping haud honest in age 2 will make them less gimmicky and abusable. no effect on treaty. musket riders now have a cape so they have a much different silhouette compared to horsemen.
toma and horsemen wood cost changed to gold will solve a lot of this civs problems, but that would influence treaty.
like Britain. change their houses to default 100 wood 1200 hp to slow them down. they get out of hand to quickly. little effect on treaty.
add 100 food per bank, add a 100-food cost to their bank shipment. slows them down by 400 food early game, like 2 hussars or 3 skirms. little effect on treaty.
I’ve won every game I’ve faced against Aztecs. I’ve also won every game against every civ I faced, but the Aztecs were the easiest and fastest to conclude. they are either a desperate age 2 all in that is laughably easy to repel, or an even more desperate ff without much of a power spike.
remove 2nd slinger shipment and puma siegetrooper tag to rid themselves of these self-destructive all ins and increase units per age 2 shipments. they need more than this, and im glad for the attention they received.
replacing gimmicky shock infantry with the cavalry tag and buffing coyote runners would be the best thing to happen to them.
they do not seem strong, but we should nerf them again just to be sure. move Karni Mata to age 2 to slow them down.
as a compensatory buff make 2 vill shipment x2 an infinite shipment.
same as Japan, may not be too strong but can never be too sure. change 4 vill shipments to 3, change 4 axe rider to 3 and move evening star to age 3.
as compensation, make nomadic expansion and friendly territory attack aura baseline rather than a card.
slow them down.
Changes that may affect Treaty China
they will need changes that affect treaty. their early age 2 units are too weak and cheap to be effective while not being able to leverage their cost efficiency through their slow early production from 1 building and heavy wood cost. they then scale too hard with cards for very cost-effective mass. they need a more balanced power curve.
cards like Old Han need to be removed, their age 2 units need to have higher base stats and cost rather than relying on an age 4 card. there are too many upgrade cards, again some need to be folded into their baseline units with a cost increase. wood cost removed from age 2 banner armies and replaced with either more food or gold so they are more practical to make. this is an awkwardly balanced civ currently, big discrepancy between early game and late game due to cards and base unit stat/costs.
jans and abus need nerfs reverted, need some form of native ally shipment. remove governor politician, move silk road into royal decree card. move mosque construction card to age 1, change nizam into 1000 food for 5 nizams.
abus cost increased to 200+, stats adjusted to match. with jans reverted to 100 food, age 2 death ball will hit slower and with fewer units through sizable cost increase. allows breathing room for slower civs and discourage super early rushes/all ins from ottoman players in favor of longer/more complex gameplans.
spahi shipment cost reduced to match 300 food per spahi, corrected xp bounty. revert 4 mamelukes to 5. artillery cards changed into age 3/4 combat cards rather than age 2, nerfing early and buffing late.