Is there any improvements I can make here?
Learnt this here: https://aoecompanion.com/b/d0hdg81zcp
push the deer for 20 char
My notes:
Thanks.
It depends, I just like playing some games with all visible.
I do not see much build orders emphasizing specifically on when to touch the deer, and since I am more into boar and sheep, my timings in terms for deer is the worst.
They attacked me first in previous games, so I panicked and I built the tower.
Noted, I was only thinking if it’s possible to harvest all the food without missing out any due to decay.
I just needed to get the ball rolling before they can get to me, so I made the CA first.
Thanks, that did not come to my mind, it was just another panic move.
Will take note of this. Maybe a few knights wouldn’t hurt.
They don’t normally explicitly state it, but you do need to push the deer, they collect faster than sheep, gives the scout something to do, and it’s several hundred free food if that doesn’t require you to waste vill time walking out there, making it much easier to pull off the build.
Just run vills when enemies show up, only build a tower if you absolutely have to.
Try and minimize decay, but try much harder to minimize idle time, you waste a lot more food by not having the vills gathering than you do by having a few animals rot a bit.
If you make more farms sooner, you get to Castle sooner, and can make more vills, so you can afford more res, so you can make more CA sooner. By putting too much on wood, you end up without the eco to really sustain anything, and generally survive just because the AI gets too focused on the CA.
Yes, Knights or Mangonels are definitely the way to go, sticking with pure CA means you can’t take cost effective fights against their skirms, so it’s good to go into a counter unit.