29 new bugs and requests for Patch 2.9

It seem like only the SPC version of Meteor has the polygonal shadow issue in campaigns/scenarios.

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Please, Please consider the “free TC” Bug, this is killing the game

1 Like

is very hard to watch the fishes in the map, fix it plis

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and warships moves with lag , is bad for gameplay and micro.

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Axemen seem to render correctly for me?

  1. (DATA) The SPC version of Meteor (spcmeteor) needs a renderafterwater flag both in the 1.0 and 2.9 proto in order to fix the polygonal shadow issue.
  2. (DATA) Fire Lances need maxspread and spreadfactor params and Volleymode should be removed, it’s a param exclusively for units with multiple projectiles. Note: they look 100% accurate, but the oppenent doesn’t suffer damage more times, despite of all projectiles seem to be hit, they don’t.
  3. (DATA) The bonus of Hades should affect the boiling oil attack as well. Tooltips say buildings have more attack and don’t differentiate ranged and boiling oil attacks.
  4. (DATA) In the 1st TOTD mission the player can train only 2 Immortals in the Classical Age since patch 2.7. Fix: relocate the +2 Immortal build limit from “Heroes Age 1 Chinese” to “Age 1 Chinese” in the techtree. Note: build limit doesn’t affect the availability of the unit, Immortals still aren’t available without Temple.
  5. (CODE) In the first TOTD campaign Villagers don’t start to work automatically on other Dam sections after they finish one.
  6. The color of Water Lilly isn’t intense enough. They are almost invisible.
  7. (DATA) Well known missing Chinese siege problem: remove the active age 3-4 techstatus prereqs. It may have a compatibility issue with the “allowedage” proto line. And the allowedage proto line does the same, so it’s useless.
    Related techtree items: Shennong siege bonus, Shennong siege bonus 2, Fuxi fire lance, Nuwa fire lance, Fuxi sittingtiger, nuwa sittingtiger
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EDIT: 90. (DATA) AVAILABLE tech status doesn’t affect newly gained techs in saved games. Chinese examples: A, Save a game in Archaic/Classical age and quit. You will no longer have access to siege weapons. B, Nuwa. Save the game in Archaic age and quit. You will have no longer access to Market in Classical age. C, Fuxi. Save the game in Archaic Age and quit. Your Immortal build limit will be 10 in Classical, 12 in Heroic and 14 in Mythic age. FIX: replace the AVAILABLE tech status with OBTAINABLE, where the tech has no immediete effect when the game starts.
91. (CODE) Omniscience has a negative effect on team mates. They lose all previously explored building locations. Video: AOM Omniscience bug - Allied players lose explorations - YouTube
92. (CODE) A mod with lower priority forces to load the file with identical name from the mod with higher priority one more time. Double loaded mod files
93. (CODE) When a unit finishes a building, it doesn’t continue to build Town Centers automatically unless it’s queued.
94. (MODEL) Archaic and Classical Age Chinese Town Centers have no death animation models. They have an idle model with death file name.
95. (CODE) When the enemy tries to cast any god power unsuccessfully exactly in the moment of the destruction of an Isis Monument, the god power blocking effect and the Monument animation stucks permanently in-game. AOM god power blocking stucks permanently (Isis) - YouTube