3 bugs introduced with June patch and still haven’t been fixed with yesterdays update:

  1. Cycle through TC’s hotkey doesn’t always center you to the starting TC first anymore.

Makes you lose a fight or eco collapse because the screen goes to unexpected locations which makes your macro tasks take longer than you thought.

I won’t be able to know where my screen will end up the first time I click it and then have to hold on to figure out where it went. Mentally keeping track is not realistic unless it’s maybe a peaceful Michi boom game because the human working memory can’t also fit this in without losing track of more important things going on in the game.

  1. Clicking an empty control group doesn’t deselect your units anymore.

Goes as far as making you send the wrong units into the enemy army if you don’t know that the units in your group died before or if you messed up mentally by e.g. forgetting to create a group for a new army so because the group is empty your vils didn’t deselect.

Can also make your screen unexpectedly move if you quickly toggle between your numbers to keep your fingers warmed up so you fat-finger less later on. (wide spread rts habit)

  1. Cycling through unfinished buildings doesn’t work anymore. (forgot to mention this initially)

If you try to jump to your first lumber camp, mill or mining camp before it finished to set the TC rally point then the screen won’t go there anymore. Same if your barracks builders get attacked by militia or something else it’s all about reacting quickly. The quickest way was to to use the cycle hotkeys as camera hotkeys. For AoE 2 a huge barrier of entry for new people is how hard playing a smooth early game is and this change made it even harder and more inconsistent.

If these changes were intentional at least give a toggle option instead of forcing them on every player.