DLC just has 6 days since its release… just maybe is a little ridiculous soon to ask balance or rework changes?
Why do 3k trebs have half power of normal trebs against buildings?
Today for the first time I caught the Three Kingdoms in Ranked, the Wei twice in Arena. Chosen civilisation. Obviously destroyed by the Bohemians. I don’t understand why they should be decent or for someone to pick them.
You disappoint me, I was expecting a new hero power that gives magic to siege weapons
Compared to counterweight trebs the unit is cheaper and more mobile, plus no one expects traction to be as effective (as the counterweight allows storing a massive amount of energy then release it all at once). They also don’t need a castle so they are easier to mass.
New hero power that turns rams into Optimus Prime
Imho we needed one of these Chinese civs with an upgrade treb TB akin to Imperial Skirm. Call it Sijio or Huihui Pao or something
I’m seriously hoping next patch gives the 3 hero units switch between regular and Trebuchet. So these 3 kingdoms will at least have 1 trebuchet at a time.
cheaper (-25 wood & +10 gold)
more mobile (-0.2 tile /s)
effective (225 /9s, so 250 /10s. Normal treb has 450 /10s)
easier to mass (new one need 70s. old one need 50s. And siege workshop needs 4×4 space same as castle)
I mainly had the “do not need to pack & unpack” part in mind for “more mobile”
Maybe traction trebuchet can be trained in both the siege workshop and the caslte, this will be good in case a trebuchets war.
Their trebs do not need any buff.
Let’s see it as a trial. I the lack of classic trebuchets is a thing it should be raised and be corrected.
I don’t see a reason to use any historical argument. Precolombian civilisations have classic trebuchets!
If they want to keep the historical features as they are now, they can just deactivate trebuchets in the 3K campaigns. Who can relate to “this campaign happens before gunpowder was invented…”?
I don’t really see a reason not to consider giving theses civs trebuchets for the sake of balancing. Traction trebuchets are very differents and closer to bombards cannons in the way I see them.
Did anybody mentionned they take ages to build?
I don’t think this is a bad addition but I don’t think it will be able to fill the gap.
If people want to remove trebs from the NA civs, Japanese and Huns would have to lose theirs as well.
Traction Trebs should be easier to be made like rams; cheaper cost and faster training. I don’t like watch 3k civs lose treb war every time.
I disagree. It’s okay to have flexibility. There are like 50 civs. There is room for other things. I’m not a fan of carbon copy civs for the sake of carbon copies. Or artificial restrictions based on some preconceived notion of “but it’s iconic”. Variety is the spice of life. Tech trees feel way too similar across civs. I love NOT seeing a treb staring me in the face for each and every civ castle I click.
I don’t like that so many civs have, essentially, the. Exact. Same. Siege. Workshop. Units. *Yawn*
Would love to see more variations for battering rams, scorpions, and mangonels, too. They are near-equally “iconic” because they are so pervasive, but that doesn’t mean creativity needs to be shut down and every civ needs to have them
Both civs even have bonus for Trebuchet.
Absolutely no chance they could compete if we just… buffed them if we think they aren’t performing well enough? Maybe cut their training time a bit to make them easier to mass? There’s no avenue where they could become a proper replacement while retaining uniqueness?
Kataparuto is just the Japanese reading of the English word Catapult, because there’s no native Japanese word for catapults lol
The 3K civs need to be removed from ranked multiplayer, or re-worked as actual medieval civs and not pre-medieval short lived city states.
I think Traction trebs would be perfectly fine with some stat adjustments, like a cost reduction, or damage increase.
AoE4 has managed to have both quite effectively, and I see no reason why AoE2 can’t do the same (even if the games are quite different).