Said something similar on the pinned alt F4 thread, but it got buried pretty quickly:
The main problem with infinite bans or separate map queues is that the matchmaker would have to compensate for having fewer players in each queue. The matchmaker would have to either:
- Increase queue times significantly
- Increase the acceptable ELO difference between players, creating more unbalanced games
More than likely it would need to do some combination of both. Leaderboards would also need to be split because the best players in each queue would never meet each other.
If AoE2 was a much more popular game, like SC2 at its peak, then I’d be more inclined to agree that splitting the queues is a good idea, however it’s not. AoE2 multiplayer is as popular as it has ever been but at ~15000 concurrent players on DE on Steam (most of whom are in singleplayer), it’s nowhere close to the ~200000 in 1v1 ranked alone in SC2, which is well past its prime.
I’m a ~1000 ELO player at the moment, which is exactly in the middle of the bell curve, and so should have the shortest queue times, yet regularly have to wait over 2 minutes to get a game. I can only imagine the queues get much longer at the higher and lower ends of the ELO bell curve.
In 1v1s, having 3 bans and a favourite gives you a ton of influence over what maps you’ll play most of the time while also guaranteeing that you’ll always have at least one map unbanned, no matter who you get matched with. I think it’s a great compromise. I would rather play on a variety of maps, with short queue times and fair matches, than play only one map, waiting forever in queues and have more unbalanced matches.
People who Alt+F4 waste the time of the majority of players who put up with the current ranked system and recognize why it is the way it is.