A couple of ideas that occurred to me while rambling were as follows:
A DLC called Knights and Barbarians (I’ll explain this later)
And that the explorer and hero cards give them unique abilities
Aztecs: High Priest of Ixtlilton
Aztec Warchief gains +50% hit and attack points; Upgrade your Warchief in combat. Warrior Priests +20% effectiveness in the Community Square, in turn the Aztec warrior chief unlocks 2 abilities, accurate obsidian hit, the Aztec warrior chief can give a strong blow with his macuahuitl to a unit causing it to suffer a bleed that slowly lowers your life (30 second cooldown) High Priest (Passive Skill) when standing next to a bonfire can improve the effect of this by 8% (12% in imperial age)
british: Captain Cad
Scout gains +50% hit and attack points, and can use Swashbuckler Attack; +1 scout dog, in turn can make a long range archery attack that stuns the enemy (only 1 can be stunned every 60 seconds)
Chinese: snatch the pebble
The Shaolin Master gains +50% hit and attack points, and can use Round Kick, gains the Shaolin Resilience passive ability, which improves the resistance and attack speed of the Shaolin Warriors and the Shaolin Master (for each Shaolin Warrior there is). in the field it will improve the resistance of the shaolin master by 1%, instead this improves the resistance of his disciples by 10%, the attack speed of the monks and the disciples improves by 50%)
Dutch: stadtholder
Ranger gains +50% hit and attack points, and Town Centers cost -50% wood; Send out a scout dog, Voc Commander (100 second cooldown) for only 250 food the Dutch scout can create 5 company stadtholders, inveterate capitalist (passive ability) the stadtholder can take shelter in a bank and improve his effectiveness by 200 %
Ethiopians: king of Kings
Ras can use Lion’s Roar! skill; Receive a Lhota the Pet Lion with every shipment from Home City, including this one, Solomon’s Offspring (Passive Skill) when found next to a mountain monastery can improve the gathering and training efficiency of abunes by 100%
French: traveler
Ranger gains +50% hit and attack points, and can use Heal; +1 explorer dog, acquires the ability to collect gold from hunted animals, River Runner (50 cooldown) when being near a river, lake or sea, the French explorer will be able to create a canoe to travel with his group of explorers.
Germans: Buergermeister
Scout gains +50% hit and attack points and builds Town Centers and Trading Posts 100% faster; +1 scout dog, Mercenary Leader (Passive Skill) the effect aura improves the damage and speed of movement and attack of the mercenaries (Damage +10% speed +0.20 Attack speed -30%)
Those are some heroes, maybe later I’ll think about the others now what I had said about that dlc (which really is a smoke that I thought… but I don’t lose anything by saying it either)
DlC Knights and Barbarians
The name of this dlc is because I remembered a mod that brought civilizations from age 2 to age 3 (but with more asymmetric characteristics and more unique tech, they even had the card system)
The Civilizations of this DLC would be:
Byzantines
Venice
Saracens
Mongols
Celts
Ethiopians
I would explain more about this idea but I was a little lazy to collect information since I had recently finished some reports for the university xd