Hey everyone. I am rather new here so bear with me.
I played the original AoE and Rise of Rome when was a kid. And a year ago i got the Definitive Edition.
Considering that AoE2:DE is getting more campaigns and factions, techs and units, i feel the first deserve some love. So, i will leave some odeas here.
First, as expected, will do more with barbarian invasions. The fall of Rome, the end of the Shang Dynasty and the chinese civil war, and so on.
Altough i had no special ideas for new units per se, i tought about something interesting: pick units that got outdated and create a promotion, or upgrade to them. That means all tool age units, and 3 from the bronze age. The tool age units only get a pseudo-legendary upgrade on the iron age, no different than go from longswordman to legion, for instance.
First, tool age to bronze age.
Axeman–> Raider (+15 health, +1 atk, +15% speed, +3 against buildings)
Slinger–> Balearic Slinger (+10 health, 1 unchangable armor, +1 shield, +1 base damage, +2 damage against foot archers, +4 against mounted archers)
Bowman–> (+10 health, +1 range, no extra damage but ignores shields)
Scout–> Podromos (attacks enemies on sight, +40 health, +4 damage against cavalry)
And from bronze age to iron
Composite bowman–> elite bowman ( may change the name. +2 range, +1 damage, 1 armor, +2 damage against Infantry)
Camel rider–> camelry (+60 health, +1 armor, 1 shield, +2 damage, +8 damage against cavalry)
Chariot Archer–> royal chariot archer (+40 health, +1 range, +1 attack, bonus damage against priests. Know is a deleted ability, but bear with me).
As techs…
Tool age:
-wicker baskets (civilians can carry +2 food)
Bronze age:
-perservation methods: civilians gather +1 from all food source, faster, and hunted animals do not decay as long as a civilian is gathering meat.
-conscription: barracks units train faster.
-mercenaries: clubman, bowman, slinger and scout lines recieve 10% more health.
-Arson: clubman, shortswordman and hoplite lines cause 50% more damage to buildings (except towers).
Iron age:
-dry silos: farmers work faster, and carry a total of 15 food.
-auxiliaries: clubman, slinger, bowman and scout lines recieve a 20% health bonus.
-berserk (only for barbarian civilizations): increase the clubman line damage by 2, and attacks 33% faster.
-pillaging: barracks units steal the resources from enemy civilians they kill.
-tracking (barbarian civ only) clubman and bowman lines can detect enemy units 2 range beyond their line of sight.
Well…that’s it. If you have other ideas or suggestions, i would gladly read. For now, enjoy, and have a great day.