A few words from a former FE dev - now it all makes sense

So what can WE do? Make a new RTS that blows their minds and makes them regret bad decisions? Im not sure itll work

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Heh, I’m already thinking about a concept for one that’s based around the early Middle Ages. It would be much more historically accurate.

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That’s not what Matt said tho. He said the engineering team of FE was disbanded.
If you check the game’s credits after each DLC, you notice how the majority of FE devs that were there in 2019 and prior are still here.

You rather see a shift in how the games are managed by the time Shannon Loftis left World’s Edge and Microsoft in early 2022. The DLCs we had during that time were Dynasties of India (AoE 2) and Knights of the Mediterranean (AoE 3) that you can say were the last DLCs to not experiment around.

The first DLC after Loftis left (excluding AoE 4’s anniversary update) was Return of Rome that was (I guess?) intended as a love letter to the first game slightly after its 25th anniversary but unfortunately cluttered with various problems (missing legacy content, MP only being lobby-based, AoE 2 Romans without a campaign because they were initially intended as a goodie).

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Who took her place? Earnest Yuen?

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No wonder pathing has been fixing for so long.

Michael Mann according to this article: Xbox legend Shannon Loftis retires from Microsoft after 29 years | Windows Central

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Let’s not make sweeping remarks. It’s not all been bad.

Battle for Greece, Dynasties of India, Dawn of the Dukes were quite good.

My biggest disappointment was 3K personally.

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Even for those civs I can find a few civ concepts for the civs released that were way better and more deserving of a spot and Im not talking about my own for once

Sure tho I think the trend is pretty clear. I actually think shannon loftis leaving is where things really went bad. While I don’t think MS gutting the FE engineering team was good, It’s probably a situation where no one thing was the critical thing, but are all indicative of the mis-management.

Tho IMO the timing of when things really took a turn for the worst was with shannon loftis leaving. Maybe it was the straw that broke the camel’s back, perhaps it was a particularly large contributor. But since then I don’t think there’s been an unqualified success.

ROR, who was that made for. It’s fine. I’d rather have it than not have it, but who was asking for that?

TMR, it was fine, but it really seems a lot of corners were cut. 8 civs now with the same architecture set. Seemingly a Persian split was cancelled. First DLC to only give us 15 new scenarios (DoI gave us a new prithviraj 5 as well as considerable work done to scenarios of bayinnaung, almeida, and prithviraj. so more than 15 scenarios of effort, and 3.5 new civs)

V&V, need I say anything?

BfG, so the content itself is actually pretty good, but holy moley does it feel really off having what is essentially a mod as the 5th anniversary DLC. Also seemed pretty tone-deaf after antiquity RoR and SP only V&V. DLC itself is good, but the timing was about as bad as it gets.

3K. Just give up, lie to the fans, throw the game’s thematics into a dumpster, and hope chinese mobile players come out in droves.

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I think ROR was intended to bring AoE1 players (of which there are a large number in Vietnam, hence Lac Viet civ) into AoE2’s game system. Didn’t work out very well from what I understand.

Where does this come from? Persians got a small rework, but I don’t recall anything that indicated it was supposed to be a split.

  • The phrase ā€œSo you liked Dynasties of India, we’re taking notesā€ listed for roughly the same timeframe that the DLC came out on the roadmap a few years ago.
  • Multiple indications that a Turkoman civ was planned for the DLC. Namely the Qizilbash having a strange elite upgrade that is barely used, and the Red Turban player being able to make Caravanserais in every single level that they can build in, despite Tatars not having access to them.

And yes, build. I have seen their villagers building new ones across the map repeatedly.

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That’s what I meant - I expected everyone to actually understand it from the screenshot and the message I posted, my bad if someone did not - sorry for miscommunicating. I don’t know why, but in the US the ā€œengineeringā€ = dev (development) in Europe (where I live) - we’d never call project managers, HR, CRM etc as ā€œdevsā€. Engineering team does basically all the work on the game itself..of course the ā€œhigher upsā€ stayed the same, such as Cysion. And yes…disbanded…left…I’m not the one to play with the words as if we were kids, so I believe I might make mistakes like that. Not like anyone here with horrible english is corrected on a regular basis…we always get what they mean;)

they still keep the final decision so it matters little how much feedback the devs give, if above them they are stubborn.

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If devs take out the 3k civs, will everyone who has criticized them say that theyre the best because they listened? or will they still be incompetent despite agreeing to take out the civs?

No we still needed 5 civs jist needed 3 other REAL civs

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Nobody is saying that. As far as I know, people are only blaming FE for lying; the ones being incompetent and taking bad decisions are WE. Everything is WE’s fault.

Yes but will they be morons or be heroes if they take out the civs?

They promises 5 civs. We got 2 civs and 3 pieces of pop culture

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Yeah I see, but if they make 5 propers civs, will all the insults towards them suddenly turn to cheers? We are passionate but its been getting a little out of hand

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If every complaint is listened will the people insulting WE and the people who made the decision and talking about a lof of stuff will suddenly be heroes again? isnt that weird?

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