I heard this in a casted game of AoE3 and if you look at how long most pro or high elo games last then it is understandable. Leaps and bounds have been achieved with the devs working with top players to balance the game. However, this mentality has resulted in the reduction of the player base. I will try to make my point.
The basic premise of this argument is that certain issues that occur in the late game (ages IV & V) are overlooked because the people who experience them are passed off as a small percentage of the player base. You can look at the leaderboard and see that if you are above 1200 ELO (1v1) then you are in the top 1400 players. The average peak monthly player count of the last 3 years is about 5500. Including the people who have left the game because of these issues, and then we can see that 1v1 and 1200 elo are not the majority of players.
The people who tend to have longer games are:
- Treaty players
- Team game players (Ranked team games run longer than ranked 1v1s)
- Noobs (Ranked noob games run longer than high elo ranked 1v1s)
The result of these issues are cheese strats that take twice as long to beat and make the game not fun.
Late game issues (I can’t list them all):
- Gattling Gun Mass
- Skirms with more than 20 range
- Mamluks with 2400HP
- Samurai mass burn down factories
- Strong CIvs with more than 100 military population (Japan, France)
- Heavy cannons do not have a negative multiplier against Cav
- Daimyo
- Villagers Faster Build card (Wall spammers)
- Malta’s buildings with too much HP
…
There are more issues but the most common responses are to kill your opponent faster or that these are treaty problems that do matter since there are not many treaty players. None of the responses address the issue. Issues in the game should get fixed even if you don’t experience them yourself. It is easier to get a treaty or team game player to play 1v1 ranked than it is to get a noob to play 1v1 ranked. If we balance the ranked late-game experience then I believe that the player base will grow.