Important questions for the game
Just a summary, to discuss:
- Pathing
- Return of Rome is dead
- What type of DLC do we want in the future?
- What about changes to the UI?
Balance
General:
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Elite Steppe Lancer does not see any play. → The upgrade cost is crazy given the gold cost, prohibitive in the late game. Perhaps the unit itself could use a small buff, but I would start with decreasing the upgrade cost to 700f, 250 g.
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Water balance: I cannot claim to have a good idea without changing the whole game. However, two broken very late effects need to be addressed: (i) Feitorias are absolutely unfair; (ii) Four civs (Mesos and Cumans) don’t get any long range siege ship. To address the latter, I would suggest just giving Cumans Cannon Galleon, in spite of how historically inaccurate it is, and to give Mesoamerican civilisations an alternative, on the same model as the Dromon. It would necessarily be historical fiction…
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Towers: are probably at the right spot in Feudal Age, but fall off afterwards. Here is an attempt of a solution: Arrowslits available in the Castle Age, cost reduced to 150f, 150w. After researching Arrowslits, a new tech would be available for some selected civs in the Imperial Age: Outpost Network (250w, 100s). Effect: Reduces the cost of Towers to 85 stone, 10 wood (from 125s, 35w).
Per civilisation:
- Bulgarians: TC stone discount: -50% → -75%, for TC at 25 stone. Blacksmith cost 50 wood.
- Byzantines: Absolutely not needed for balance reasons, but could it make sense to give them the Legionary? I doubt they would become broken simply because of their access to this unit.
- Franks: Bearded axe should be part of the Elite Axeman upgrade. The new Castle UT should be used to make the civ feel more unique.
- Georgians: Economic boost granted by fortified churches reduced to +7%. Monaspa +10 g (to 60f, 55g). Not elite: speed reduced to 1.35. Elite: melee armour reduced to 4.
- Hindustanis: are too powerful in my opinion. Instead of touching again at the food bonus, I would touch at the late game, and notably Shatagani…
- Italians: -25% cost of Gunpowder Units (from -20%). The Elite upgrade of the Genoese Crossbowman is way too expensive for what it yields: 900f, 750g → 700f, 650g. Non-elite could also afford to lose 1 melee armour.
- Khmer: lose access to Hussar.
- Portuguese: Feitorias are silly and I have ranted about them many times. They don’t belong in the main game and should belong to the scenario editor.
- Sicilians: the one-off effect of First Crusade is still not the best, but I suppose it is what it is. The balance of the civ is otherwise difficult. Devs have made Donjons more attractive, and rightfully so. Sicilians probably need another tool in the box though. I think there are two ways to go, beyond the ‘Fortifications’ identity, which will always have limited effects on balance: (i) make their archers more viable (giving Thumb Ring or the last armour upgrade), or (ii) double down on the ‘hard to kill’ units identity. The latter is my favourite, and could be achieved either by re-designing First Crusade, or by extending the effect of Hauberk to other units (e.g. Infantry).
- Vikings: feel unfairly weak in the very late game. I’m unsure of what can be done. Does anyone want to suggest ideas? Perhaps Rams could cost half the gold after researching the UT, to allow them to train more Archers and Beserks? They suffer both from quite weak ‘shock, elite’ units (Paladin, Elephants, etc.) and weak trash units.
Fun ideas
- Mesoamerican Imperial UT affects also Xolotl Warrior.
- Byzantines allied to Vikings can upgrade their two-handed swordsmen into Varangian Guards instead.
- Introduce new siege unit: Mantlet. It uses the same mechanic as Hussite Wagon, and has very high pierce armour. It absorbs 90% of the pierce damage inflicted to units behind it. Very useful to protect infantry from archers. This could only be a scenario editor unit.
Future DLC
- Campaign DLC like V&V are not necessarily a bad idea… as long as they are decently priced given the content. E.g. for 18 scenarios (3 campaigns of 6 scenarios for instance) completely new, I think 5 euros to be fair.
- New civilisations are always possible, though it becomes incresingly difficult to be original and to keep the classic AoE II flavour at this point. An option would be to focus on the great invasions of late Antiquity, e.g. introducing the Vandals. It could be an occasion to bring minor changes to the Goths, the Franks, the Celts or even the Huns. Many campaigns including these civilisations and the Romans are possible.
- New game mods could also be introduced. It depends how far the devs would want to go, but for instance I have always liked the possibility of modding AoE II in Lord of the Rings. Using mods introducing weather condition, seasons, or the passage of time in general can also be interesting. Of course they should not step on the main game.
Campaigns
- Return of Rome should include all the original campaigns.
- Celts and Romans still don’t have their own campaign. Except for the historical battles, Koreans, Japanese, Chinese, Magyars, Slavs, Turks, Vikings and Mayans still don’t really have their own campaign. A big DLC with a six-scenarios campaign for each of these civs would make sense (and atone for V&V, hopefully).