Been getting some friends to play the game with me. A lot of them have trouble learning what counters what, so I decided to make a graphic to help them out - figured this would be helpful for ya’ll too.
Note that this graphic is meant to depict “basic” counters - it doesn’t capture all unit types in the game. And some of these counters may not work depending on the situation/unit. For instance, while light cavalry generally trades unfavorably with heavy infantry, some micro could allow the ligh…
It’s from this post…
Yes, it doesn’t change much anyway…the grenadiers are heavy infantry like musk and piks/halbs; culverins are anti-inf and anti-artillery, and the lancers are heavy cavalry like the hussars…
hamletlopez:
Grenadiers are heavy infantry [can be counter with artillery, skimirsher, cav or combination of them]
Culverins are artillery effective only to other artillery. Can be countered by itself or by combining cav + light cav
Exactly…
Jamesagraham5:
I made my little chart in a rush but wanted to show some of the other counters not explored in the official chart. Such as what Grenadiers and Halberdiers should counter.
I also just wanted to show how confusing the current counter system is at the moment. What a mess!!!
Yes, no problem…
FourCloud176402:
the rest of the Ottoman roster is significantly better (Deli, Azap, Abus, Humbaraci, etc.)
FourCloud176402:
At this point, the Ottoman military needs a bit of an overall nerf, as most of their unit are arguably “OP” in the current counter system. Most glaringly, Azap fills both the role of pikeman and crossbowman. This breaks the counter system more than Sipahi.
Yes, I leave the Ottomans out, since they have their unique roster of units like the other non-European civs in the game…