I have been giving some thought to ways to improve the game. I believe that the game is in a great place at the moment. I love it has been improved so much since its release.
There is only one thing that bugs me, and I believe, others too.
The effectiveness of walling with buildings/quick walling.
I believe there is a solution. Have you tried making the building foundation enterable by units?
I think making a threshold of hit points to the outer rim of a building foundations, whilst it is being built, will make the game much more interesting and exciting.
This allows melee units to hit villagers, whilst they’re building, from inside the foundation.
It means that the bigger a building is, the less effective it for quick walls.
This means walls will be more popular, and house walling might not be as strong, unless built earlier.
People love when changes are made to favour aggression, or more carefully planned strategy.
You might ask, ‘what happens if the building is completed whilst units are inside the foundation?’
The units are simply ejected from inside the foundation the way they came in.
I hope you consider this proposal
Scott (Tsunami) (Tsunamistream02)