Hey everyone.
So does food decay stop when the carcas is being gathered by villagers? or it still rots?
I’m like 95% sure the answer is that it still rots. That’s definitely how it works in other Age games with decay, and is the reason it’s recommended to saturate the animals you’re eating one at a time, rather than spreading out with one villager per animal.
It would be easy to test. Enter a game and record how much food you have. Hunt one animal with one villager to completion, record how much food you gained. Then hunt one equal animal with 5 villagers, record how much food you gained. With more villagers on one carcass, you should gain more.
Or just kill an animal, don’t hunt it, and check in from time to time. This happened in original Age of Mythology but I haven’t tracked it yet in Retold. Interesting question.
Thanks for the replies.
I liked ZagorathAus idea. I will test and notify you guys.
I tested it with chicken . A single villager gathering from chicken gathers around 81 food from a chicken. which means 19 of it rots. Thanks for the responses.
Thats quite a bit annoying isn’t it? i really dont like this mechanic.
Tbh no, I don’t find it annoying. I think it would be really weird if there was decay while an animal is sitting unharvested, but the decay disappears if you start gathering from it.
I just don’t like decay in general. It adds a really not wanted realism at the cost of annoyance. If you miss click an animal and kill it now you have to rearrange all your villagers so they get the most out of it. 18 food decaying from a single animal is quite a lot imo. maybe if it was like 10 or 9 I wouldn’t mind it.