Hello everyone
I have a question regarding random map scripts.
I always used invicible objects (ID 1291) as a placeholder to create trees directly on shores.
For example:
#const PLACEHOLDER 1291
create_object PLACEHOLDER
{
second_object DLC_AUTUMNTREE
number_of_groups 8
number_of_objects 1
set_loose_grouping
temp_min_distance_group_placement 0
set_gaia_object_only
min_distance_to_players 9
terrain_to_place_on DLC_GRAVELBEACH
set_scaling_to_map_size
}
Now the problem:
Since the last update i noticed, that these placeholder objects now convert sheeps back to gaia.
Has someone an idea how to fix that? Maybe some other placeholder object which i don’t know or some other workarounds?
big thanks in advance