I’m not sure it was a good idea to make the chronicles dataset shared with the base game but at least it should be reordered considering that, cause it’s overwhelming rn.
The units/buildings etc lists are very long and it’s getting hard to find the object you need fast. My suggestion is to split the lists for chronicles/aoe2 or a toggle to disable chronicles objects since most of the times if you’re making a medieval scenario you don’t need the antiquity stuff. It makes designing scenarios frustrating cause of too many options to navigate through, distracting, inefficient.
Also there are objects with the same name (at least for my language version of the game) and that interfer with triggers confounding the two objects who share the same name. It was already the case before, signalled the issue a couple of years ago but of course still nothing. Now there are more objects with the same name though.
Don’t know if Devs can see this, otherwise I’ll send the message to them in private.
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There is a search bar now.
I would appreciate some filters too though like generic, unique and campaign exclusive units. Or a show only trainable units for the selected player based on civilisation.
In AoMR you can filter based on the 4 pantheons.
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I would love if they classify things further than which mode. Still like the idea of Chronicles/AOE2
Like Nature/Town/Garden/Wall. It’s a better way to deal with things imo.
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