First, it’s not pointless, there is a point in the part of the comment you ommited when citing:
Second,
With “reality” you mean “historical reality”? Like, “historical accuracy”? In that case, yes, of course. I’m a history fan, so historical accuracy in armony with fun gameplay is always a plus.
Oh, I understand your point now. Still, as I see it, those civs I mentioned (except perhaps for goths) are on the same tier of usefulness to the ones you listed.
Not at all, I’d actually wish auras and recharging shields had never existed in this game. But they do now, and people like them, so they’re never going away. And so there are now “standard” and “flashy” civs, and, somehow, these differences transmit there exist an underlaying reality to this disparity. This is particularly and specially accentuated when this underlying reality, due to the nature of DLCs, seem to be that some regiones are different than others because of (given the historical inspiration of the game) they were in real life. But then, again, Spanish and Japanese are way more similar to each other than Byzantines and Armenians are.
I’m precisely complaining about that. The game should not feel like that.
I can understand the game lagging to catch up to the last 2 or 3 patches, or the last DLC in terms of keeping consistent with the new additions, but it’s been many DLCs and this issue is getting way more marked every DLC. This is the quintessential strategy game along Starcraft, it should aim as energy as it’s possible to keep it as a polished masterpiece of all time, not a legacy product being kept alive for nostalgia only.
This is an exaggeration for most of the civs I took CA from. But it doesn’t matter, poeple, please take the disclamers seriously:
Historical accuracy is not the point at all. Are you sure you understand the point about “the consistency” I talk about in the thread?
The problem with this is that if you create an alternative unit line for the rest of the civ that represent heavy cavalry, then there must be an underlying historical or logical reason for why Europe is the exception to that rule and why european heavy cavalry is worth enough to recieve a distinction (that’s what “the consistency” is in part about).
If the argument is “Cavalry was the prevalent unit of the european armies”… That’s not convicing enough. The same reality can be said for many historical civilizations of the world.
To make it work, every region should recieve their own heavy cavalry line, so then the logic is “every historical region has its own heavy cav regional unit.”
For example:
Since Persians recieved the Savar, this is the new logic, and so the Savar is now a unique upgrade like the Imperial Camel or the Imperial Skirmisher. It’s not an upgrade replacement because Persians should not recieve the european unique upgrade Paladin is in the first place.
It’s necessary if you believe historical accuracy and real-life logical consistency is important enough to justify these changes.
I think it’s not.
I see EAs and BEs as two separate units in terms of game language that has nothing to do with each other. They are as different regional units as Steppe Lancers and Eagle Warriors, again, in terms of game abstraction of concepts.
I don’t like to go off-topic but cmon. You have two dogs, one of a little race and one of a big race, both canis lupus familiaris. Same species can present differences, it’s not something unbelievable and to be skeptic about.