A Small idea that could open a lot of campaign gameplay

I really don’t know how hard would be to program this, but what about decisions that are carried from one scenario to another?

The first one would be campaign branching. If you do X objective you go to X scenario, while if you do Y you would go to Y.

Other things could be RPG elements. Little bonus carried from one scenario to another.

That could open a lot of possibilities into new campaigns

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You can dump and read variables with XS, so not that hard. I suppose you’d onlye need an option to make them Read Only and to make them impossible to decode or something

Janos Hunyadi custom campaign does this. Its a great idea imo.

Well, IDK if the devs read that, but we have it now :slight_smile: :slight_smile:

Now would be cool branching scenarios

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