Abbasid Dynasty Balance Report (Season 12 – Post "Dynasties of the East" Update)

Summary

After multiple ranked matches this season (Platinum 1v1 bracket), the Abbasid Dynasty continues to struggle against newer or reworked civilizations due to fundamental design flaws — not player execution.

The core issue remains: Abbasid economy and defense do not scale fast enough to match the current meta’s aggression and infinite-resource snowballs.
This report uses a real ranked match example vs the Golden Horde to illustrate the problem.


Match Example: Abbasids vs Golden Horde (1v1 Ranked)

Map: Open terrain
Result: Defeat (Late Imperial)
Player: Abbasid Dynasty (Platinum tier)
Opponent: Golden Horde

Phase 1 – Early Game

  • Abbasid open: 2 TC + Eco Wing, stable defense.

  • Golden Horde opens Feudal rush with early heavy units (Maa + cav).

  • Abbasids counter with spearmen/archers but fall behind due to lack of early counter variety.

  • Opponent maintains tempo → ages up faster while attacking.

Problem: Abbasids must choose between economy or defense early.
They can’t produce units fast enough while aging safely.


Phase 2 – Mid Game

  • Abbasid economy stabilizes through Golden Age bonuses.

  • Abbasid player recovers and reaches Age 4 roughly 2 minutes after opponent.

  • Map control completely lost due to continuous raids.

  • Golden Horde secures trade posts, gains infinite gold flow.

Problem: Abbasids lack defensive map presence tools — no forward eco projection, no strong trade protection.
Once a trade post is taken, they can’t reclaim it safely.


Phase 3 – Late Game

  • Both players reach Imperial.

  • Abbasids rely on market gold conversion (inefficient).

  • Opponent fields full Hand Cannoneers + Heavy Cavalry + MAA.

  • Abbasid player wins one large fight (strategically superior micro).

  • Opponent instantly remaxes due to trade gold income → final push → Abbasid defeat.

Problem: Abbasid economy can’t translate eco advantage into sustainable military output.
Market conversion drains food/wood too fast compared to opponent’s infinite trade gold.


Structural Problems (Across All Matchups)

Category Issue
Early game No early heavy unit access → forced defensive play, loses tempo.
Map control No secure expansion or forward defense bonuses (e.g., Yam speed, outpost aura, etc.).
Trade protection No tools to protect caravans until late game → “free trader” buff is pointless.
Gold income No infinite gold source; late-game conversions unsustainable.
Unit design Camels underperform as both frontline and anti-cav units; too expensive for their value.

Suggested Fixes (Realistic, Non-overpowered)

1. Golden Age III → Passive Gold Income

+0.3 gold/sec per villager (scales with Golden Age level).
Encourages eco playstyle and reduces market dependence.

2. Trade Wing → Caravan Armor Aura

Traders gain +2 melee/ranged armor when near allied units or Outposts.
Makes trade wing viable without needing map dominance.

3. Military Wing (Feudal)

Unlocks early crossbowmen or reduces Spearman/Archer training time by 25%.
Allows Abbasids to actually counter Feudal heavy pushes.

4. House of Wisdom Aura Range Upgrade

Increases structure bonus radius by +25%.
Helps late-game defense and production synergy.

5. Camel Unit Adjustments

  • Camel Archers cost reduced slightly (180 → 160 food, 30 wood ).

  • Camel Riders gain +10% bonus damage to heavy.
    Makes camels viable and thematic without power creep.


Final Thoughts

The Abbasid Dynasty has deep strategic potential — but in 2025’s fast-paced meta, they lack the mechanical tools to compete fairly.
They reward patience and long-term planning, yet the game rewards tempo and gold scaling.

A few focused improvements (eco scaling + trade defense + faster military transitions) could finally bring this civilization up to competitive balance without making it overpowered.

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