The Abbasid Dynasty continues to struggle in the current meta because it completely lacks tools to survive early aggression — especially against civilizations with early heavy units.
This problem is even worse now with civs like Order of the Dragon.
1. No Counter to Early Heavy Unit Harassment
In Feudal Age (Age II), Abbasids only have:
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Spearmen
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Archers
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Camel Archers (too expensive early + fragile)
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NO Ghulams (Age III only)
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NO early armor spike
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NO special military unit
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NO bonus production / free units
Meanwhile, many civs field armored power units in Feudal, such as:
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Order of the Dragon – Gilded Men-at-Arms (Heavy MAA in Feudal!)
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French early Knights
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English early MAA
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Japanese Samurai
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Rus early Knight/Bodyguards
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Mongol early pressure
If Order of the Dragon masses Gilded MAA early, Abbasids have ZERO realistic counter:
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Spearmen melt
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Archers are useless vs armor
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Camel Archers are too expensive to mass
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Abbasids cannot harass back at all
These matchups become unwinnable unless the Abbasid player plays perfectly while the opponent misplays.
2. Abbasids Collapse From One Small Mistake
Abbasids suffer from the worst forgiveness in the game:
High effort → Low reward.
High risk → Low safety.
One tiny mistake — idle villagers, late Barracks, late TC, bad scouting — and the game collapses.
Other civs can recover due to strong mechanics:
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French Knight tempo + eco
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Japanese military tempo + eco scaling
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Rus bounty economy + Streltsy power
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OotD relic snowball
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Ayyubid free units
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Mongol mobility + raid pressure
Abbasids have none of these safety nets.
3. House of Wisdom Is Too Slow and Too Weak
All Abbasid bonuses are long-term and delayed:
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Wing technologies that give very small or even useless buffs
→ Example: “Public Libraries +2 villager HP per eco upgrade at imperial Age IV” — completely irrelevant -
Slow research
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No military spike
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No instant tactical benefit
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Golden Age gives eco, but no combat advantage
This leaves Abbasids with the slowest tempo and weakest Feudal power in the game.
Suggested Fixes (Balanced & Lore-Friendly)
1. Give Abbasids a Feudal Heavy Unit Counter
They don’t need OP units — just something to survive.
Options:
Feudal defensive heavy infantry
(e.g., small-armor “Vanguard Infantry”)
OR
Early armor tech for Spearmen
(to survive armored pushes)
OR
Cheaper Camel Archers (–15–20%) + faster production
2. Improve the House of Wisdom — “Knowledge Power” Identity
Options:
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House of Wisdom techs complete instantly, or
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–50% cost on House of Wisdom techs, or
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Golden Age II: +military bonus, or
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Slightly faster age-ups
Abbasids need tempo, not pure eco.
3. Small Villager Production Boost
faster villager production to maintain stable eco under early pressure.
4. Slight Nerfs to Overperforming Late-Game Units
Abbasids lose late-game fights even with equal resources.
Suggested small nerfs:
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Ribauldequin → too tanky for artillery
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Streltsy → melee damage is too high for a gunpowder ranged unit
Not big nerfs — just enough for fair fights.
Conclusion
Abbasids do not need massive buffs.
They simply need:
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A real Feudal defense option
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A more dynamic House of Wisdom
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More safety vs early armored rushes
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Fairer late-game fights against elite uniques
This would finally allow Abbasids to compete without requiring perfect execution every match.