About buildings size, please devs

that is 2-3 buildings of each type. so you could be producing 15 infantry, 15 archers, or cav at the same time… so in the base your military production is still like 10-12 buildings for an inside base, then one can expand from there. No need to have 10 of each type just to produce 1 unit at a time, if they make them smaller and break the scale. its just a mass of buildings, but the effect is still the same.

Like he said, making a bunch of building’s is apart of AoEs identity, partly why I didn’t like Aoe3 too much (I mean it is a good game and all but the least “Aoey” of the franchise imo) because it limited the amount of buildings you could create

AoE3 has it’s upsides but the building limits drove me up the wall. Not only did it make bases so much smaller and less varied between matches; but it also felt so much less organic when everything has a special rule/limit rather than being united under a single underlying system.

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I agree with you that it makes the picture look cartoonish, not the style Age of Empire should be

For most civs the only building with a limit are the towers… which makes sense since they are strong and cost wood which is plentiful and tower spam would then be a thing and be very OP and stupid… there are also limits to Factories and TC. but that’s not really an issue to me because its all done in balance with the economy AOE 2 limits are based on how much stone is on the map (having to choose between potential castles, tower placement or walls), and even severely limits how many coin units can be made where then everything degenerates into skirms, scouts and halbs. You can make as many barracks as you like but super big FB are not always necessary and 2-3 of each type together can produce enough units in line with economic production. Its a different game though and should not be compared to AOE 4. As the economy will work more like AOE2 but the military production could benefit a lot by going aoe3 style. AOE3 is under rated by the community and a brilliant masterpiece of ensemble studios. Its just much more complex and harder to get into to understand good build orders and the card system. but if you want tiny buildings that make units look like giants (not true to what AOE2 looks like) then that is what you will have to get to have masses of buildings… which isn’t even how things would have been like in a real setting. If you want them to be big and beautiful then some adaptations are going to be needed in how they are used so they do not take up too much map space. whats your choice?

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Make bigger maps? It’s 2021, we could have a map where it takes 15 real life minutes to cross probably (Not gonna happen anytime soon but still, maps can be bigger than you are making them out to be)

is that really a better choice? you could have people hiding units around the map taking forever… games themselves would last hours… there has to be a balance… what is the point in having a big FB if it will take your units 2-3X as long to get to the battle? would that actually be funner?

(having access to produce large maps is cool, I play FFA on large maps only, but to make large maps on say a 1v1 just to have sprawling large buildings yet keeping the same amount of growth as would have been on a small map seems like a odd sentiment)

Imo, yes

People do this in age2 on 1v1 maps, lol

Again, age 2 games can last hours small maps and no one complains

It would build up to giant battles and not being flushed like the meta is in age2. That usually ends up being the player with the better micro wins, unless you have decent micro and better macro

Yes

So its already a problem that people hide around the map, so how much worse will it be if maps have to be scaled up 50% to get more space for sprawling large buildings?

So games already go quite long, how much longer do you need to add to it be scaling up maps so that big buildings are used and allow for multiple minutes of walk time just to get through a base to the battle?

Micro should win… this game should be easy to play, but hard to master, so those with better micro/ macro skills should be rewarded for it.

Basically it comes down to 2 choices they have to make… either scale up buildings to the size they intended as seen in the first trailer, and make it so they are more valuable, or scale them down to dinky sizes to keep the “feel” of masses of barracks to pump out armies. Large buildings without innovation will just make it so fewer buildings will find room for good pathing, and make it harder to pump out armies and get them to the battle in a timely manner.

With the new wall scale i hope they go with bigger buildings that cost a bit more, have more HP, and train more units. If they do not innovate then the game may as well be aoe 2 3D. and really most die hard fans will likely just prefer what they are used to. I really liked the look of the first trailer, but this new preview with men taller than doors, that in those days would be over sized to begin with is quite disappointing.

Micro intensive focus is the worst part of Age2, Aoe4 should not go for that imo

Did I say it was a problem?

can you explain why you dislike micro so much, and what you want the game to be like? Micro targets counter units to counters, and avoids their own. It separates good players from bad players, should AI do all the work fighting and people just build units? leveling the playing ground?

I described it as a problem, and through the context all you replied was it already was happening. So therefor it seems like why would we want to exacerbate an already existing problem. Its basically just people who refuse to know when a game is over and GG. but having to make maps bigger solely to make more room for larger buildings without changing the way they work vs AOE2 will only make that type of trolling more aggravating and time wasting.

but the style it has been since age 2 :smiley:

In response to this. Literally the buildings could be well sized simply by filling in the entire area they occupy. Sorry but there is no excuse for buildings to show up like this. If you want to improve readability, you can look for other options that do not damage the view.

For one thing I am happy buildings will have a path around them so they can not be used as walls, giving more credence to actually making real walls to defend. They could even enhance this by having the open spaces/ courtyards within barracks allow allied troops to cross through them. (may need to add a door or 2)

Instead of houses being 5 pop, make them bigger for 10 pop, or add in a hotel/ pub building that can hold 25 or something like that which can add to aesthetics and diversity. (maybe it cost 2x as much as a house and give more pop, each civ can make 1. maybe even have a slight coin trickle from taxing the buildings drinks, or add 5 pop to the max) other civs could have like a commons area, meet house, town square type of thing.
instead of train 1 at a time, train 5 (whether in batch, or stagger)

things like this is how you make buildings bigger and more useful.
Right now looks like they were trying to do that, but then instead of trying to innovate reverted to AOE2 clone and had to shrink the buildings and now it just looks awkward.

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The buildings have no relation to the units. :roll_eyes:

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Scaling is really a problem. It needs to be addressed

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I agree. Building size being too small compared to units looks like a real problem to me. I really hope it gets addressed.
It ruins the otherwise beautiful graphics for me.

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I think what people are talking about is the ZOOM LEVEL. This is THE most critical thing for me, believe it or not. I switched from AOE2dE to AOE3de, but I cannot zoom out far enough on AOE3DE, so I switched back to AOE2DE and am loving it, just because of the zoom level. When people talk about the sense of scale and a ‘grander’ battle like large armies fighting in AOE2 vs AOE3, what they are talking about is the fact that you can ZOOM OUT and see a lot of units on the screen at the same time. It makes it feel way more epic, and for me it is way easier to micro and deal with since I don’t have to keep scrolling the screen around constantly (I always play the farthest zoomed out as possible).

Maybe a way the devs could fix all of these complaints, is to allow zooming out as far as you want to. Then people with 90" tvs or projectors, or laptops with high res screens, can zoom out as much as they want to and all of these complaints will be fixed. Even farther than aoe2de would be even better. There is a casting tool specifically made for casters of AOE2, aoe capture, which allows zooming out to view the entire map, it is one of the main features it has, and people love it. For me, if the game is zoomed in too much, I simply won’t play it. In fact I might not even buy it and I am a die hard AOE fan with over 1000 hours in AOE2de and 250 in AOE3 DE.

If I have ONE request, that is please please please devs, allow zooming waaaay out so I can see many units and buildings on the screen at the same time. I am begging you… really seriously PLEASE.

Honestly? I wish the buildings looked more like in the other games, for example the Barracks having long side ‘wings’ all the way to the front, rather than being short with separated towers.

I saw noone complaining about Zoom Level though. Most Preview Shots were zoomed in but you can clearly See zooming Out Far is possible :slight_smile: