Assuming a 20 min game and lets say a favorable number of vils under it at most times so like, average 20 villager gathering in it (which lets be honest, this is above average), you will gain like 1200 food. If the game goes on longer, say 30 min, youll gain something like 3000 food. This is a terrible landmark lol. Achen will pay dividends better in the short term with timely upgrades AND in the late game with situation specific upgrades.
Aachen is better for OOTD than with HRE in terms of pure numbers because the HRE aachen does nothing that a prelate cannot do, there’s no additional gather rate just a larger aura so long term all it is doing is saving you 1 or 2 pop space from prelates. If doing a FC it saves you training a prelate early and so you can achieve a faster castle age timing, that is really it’s only use, especially with the addition of the unique tech that turns all monasteries into mini aachen chapels.
The OOTD aachen provides a 15% increase to gathering that is otherwise unobtainable and the 15% is calculated from base gathering rate so it is 1.28x1.15=1.47 while a HRE villager goes from 1.00 to 1.40 the same is achieved with a prelate while OOTD vills are not buffed by prelates.
The advantage for OOTD is it does allow them to go early farms as under aachen your base rate is exceeding that of a buffed HRE villager early game and so it is just as viable to add in farms as you accumulate wood just like HRE does. Add to that the fact that eco upgrades for OOTD have more effect because they’re calculated with base rate so for a normal vill getting double broadax they go from 1.00 to 1.15 when gathering wood but a OOTD vill goes from 1.28 to 1.47 and if under aachen further amplified by the aachens 15% bonus.
A good strategy would be going 2tc and aachen as it provides a much safer source of food in base when normally going early farms is not an option. Without aachen you must go out on the map for food.
As you said in your post if you’re just comparing numbers then meinwork in most games can provide more value, though in your average 20 minute game you’re also unlikely to get that many meinwork techs. I think meinworks real value comes from golden cuirass as it makes the maa very strong and from a FC timing where you can quickly get ranged armor and the faster production tech to combine with burgrave and spam maa.
So if you want to sit in base for whatever reason or go 2tc then I’d choose aachen, if you want to be aggressive in feudal or do a burgrave FC then I’d choose meinwork.
This is a good summary of why OOtD Aachen is actually a good landmark. A common error made by people is they don’t account for how gather rate is calculated by the game. OOtD vils don’t have a buff to increase their gather rate, rather their base gather rate is higher. This means all gather rate researches increase 1.10(lvl 1 food research) * 1.28 = 1.408. OOtD vils always have mini Aachen buff on them. Adding 15% on top of that brings it to 1.6192.
Yes, short term OOtD suffers from a weaker eco, but 2TC play into Aachen affords a much more powerul economy by mid game. They gave the civ 1 star difficulty, but that’s more about complexity in gameplay than complexity in understanding the nuances of their differences between other civs.
You know the KT “Budget knight” has stats almost identical to early gilded MAA right? The attack is actually the same on both.
You know the gilded spearman is worse than 2 normal spearman becouse the amount of overkill he does on cav is redicoulous lol but its base attack is so laughable it can easily be beaten by a handful of villagers, which can do more damage in a surround becouse his hitbox is bigger just cuz.
Basically what OTD boils down to right now is making either crossbow or gilded knight ASAP becouse they’re the only units which can actually trade with other units without plopping over dead to a tiny response of counter units.
And guess what? Achen wont matter becouse farming is out of the question as OTD has a terrible baseline wood gathering rate out the box. You’re litterally better off just buying wood off the TP than chopping trees with this civ. Its like to substain one archery range making archers youll need Nine Freaking Villagers Chopping Trees compared to english 7 which can substain council hall Go Figure
I agree with the others, I think it is strong on paper in the medium and long term, but for the OOTD it is a waste of time to invest in eco in that phase, because you suffer from that phase and go to the burgrave as tempo play. Many do not know this, but the military academy is very suitable for the burgrave.
This is not the case it has 70 less HP, 1 less ranged armor, 1 less melee armor and much slower attack speed. Only attack is the same but due to higher attack speed the gilded MAA does much more DPS.
If the gilded units had exacly double the stats compared to normal units then this would be the most broken civ in the game. Just because 1 gilded spearmen has lower stats than 2 normal spearmen does not mean it is worse, for example if 1 of the 2 spearmen dies then their DPS is halved, that is not the case with the gilded units. The gilded units also have other advantages like the gilded spearmen has more melee armor and the archers/crossbows have more range.
OOTD can do many things well, just archer/spear is a strong combo especially once the archers get the scale armor tech.
This isn’t true, as I told you before even without aachen the gilded villagers have a higher base gathering rate which benefits more from eco techs, if you do go aachen then it will be in overdrive. It may feel like you need more villagers but that is just because your units have a higher up front cost but in reality you need to consider it as if you are training 2 units at once