Add the timetable for the number of annihilations and reflect the score for it

It is recommended to add the timetable for the number of annihilations and the number of destructions (that’s the curve). The score obtained for the number of early annihilations is inversely proportional to the time. For example, if you kill a farmer of the opponent in the tenth second, the score is 360 times to killing the opponent a farmer an hour later (just an example, the specific multiple can be changed). This can better reflect the real combat situation.

建议增加歼灭数时间表,摧毁数时间表(就是那个曲线),早期歼灭数获得的分数和时间成反比,例如你第十秒就杀了对方一个农民,这个相当于你一个小时后杀死对方一个农民的360倍的分数(仅举个例子,具体倍数可以计算)。这样更能反应,真实的战斗情况。