I prefer Age Of Chivalry to be a separate game of its own with its own mechanics instead of some AOE2 mod hacks.
Since Rome at War, which was a mod, will become a full-fledged DLC for AoE 2 DE, maybe there is a chance to implement the Age of Chivalry: Hegemony mod as a new game mode for AoE 2 with more extensive mechanics for the medieval setting of AoE 2. Additionally, a āGrand Campaignā could be created for this mode, which would resemble the conquest mode from Rise of Nations.
At the same time, I would like to point out that completely new civs from such a DLC should be treated as normal civs, so they would be available both in standard AoE 2 and in ranks.
To sum up, this would be the first Game Mode from DLC, which would be set in a medieval setting, but would expand the entertainment with completely new content:
- Policy Decisions - brand new mechanic for all civs,
- New technologies and units,
- New campaign,
- A lot of completely new Architecture Sets for European civs,
- Brand new buildings: Guild Hall (mercenary building) and Princely Court (hero building),
- Brand new civs available in the standard game: Allemanians, Aragonese, Bavarians, Croatians, Danes, English, Lotharingians, Hansa, Saxonians, Scots, Silesians, Swedes and Venetians
Good god. We already have over 40% of the civs from one continent. Letās let somewhere else have a turn.
Itās closer to 50% but actually itās 100% because almost all generic units are European.
Especially because in most matches you donāt even see unique units.
The last thing a game called āEMPIRESā needs is a bunch of villages as seperate civs.
Somehow you donāt complain about the Athenians and Spartans civs from next DLC⦠LOL
If you think of these as villages, then congratulations on your intelligence.
No, because itāsā¦
1: Not for multiplayer.
2: Not being done by the main devs, and as such they didnāt spend their time on it instead of something else.
3: Spread over Asia and Europe.
Thereās an upper limit of multiplayer civs somewhere. And I would rather these (however many there are) be spent on civs that were more important, and have a greater difference from other civs already. Thereās only so much you can do with small civs in an over-populated area without getting major overlapping.
Tbh I like a lot of the ideas outside of the civs presented in this mod, but iād rather have Vlachs/Romanians and Serbs than over half of the civs that are presented in this mod. Splitting Teutons, Vikings, Britons, & Celts isnāt necessary at all IMO.
At this point about the only Euro content I want to see is a Balkan DLC with Vlachs/Romanians and Serbs and a Magyar campaign and Turks campaign (Serbs can get a new campaign and Dracula can be altered to use Vlachs/Romanians as the main civ), and Iād like to see a Barbarian invasion DLC with the Vandals, perhaps Saxons (or maybe a different Barbarian civ like Lombards, iām flexible on the second inclusion but Saxons is probably my preferred option), a new āBarbarianā architecture pack for those two civs, Huns, and Goths, and a Roman campaign of one of the generals fending off the Barbarians (along with campaigns for the new civs)
Beyond those two ideas, everything else new should be in Asia, Africa, or the Americas. pretty much all the civs presented here are already covered well enough by umbrella civs and the clutter is unnecessary. Venetians is about the only one I might be a little interested in, and even they can be decently enough covered by Italians already. I guess I could see an argument to turn Celts into Irish and make a Scots civ, but even that seems fairly low priority to me.
I hope so. I didnāt catch it at the time of release but the idea, the mechanics and the visuals got me really interested. Maybe work could be cut short thanks to preexisting civs in the base game.
This could be very well a game mode with more experimental content that allows the base game the remain more or less as it is now. MP players seem pretty upset with the most recent civs.
Not very unlikely. Devs might pick up this mod up next for DLC.
As the creators have connections. And its Europe, their favourite subject.
Man, why you are so salty for the recent DLCs�
What would be your dream DLC for you to stop being so mad at them?
A standard DLC that adds to base game (not another new game mode) like the Forgotten Empires. 5 Civs from around world, 2 New architectures, 4 New Campaigns.
I hope they make the Aegidius mod official, that campaign was actually on par with official content, barring some of the voice lines.
Yes, that would be the last European DLC we would see or the second to last if they make a Nordic DLC with Danes (birth of the Kalmar Union) and Swedes (Swedish War of Independence)ā¦
Yes, I would rename the Celts Gaels and change the Woad Rider for the Gallowglassā¦
I donāt think weāll see something like this again⦠The Forgotten was what it was because it was the first AoE 2 DLC in 13 yearsā¦
I could work with that. I had previously thought of leaving Vikings as is, making a Swedes civ for the more late Medieval Sweden, and a Saxons civ (I really want Saxons ngl) but having the Saxons in a barbarian invasion dlc and then splitting up Scandinavia a bit more could work as well.
Yes, Saxony is good but it was further south and I prefer to save it for a regional/Chronicles dlc with Bavarians and Swiss and rename the Teutons as Germans (then include the old Prussians/the Teutonic order and the Austrians)ā¦the Teutons would return but in Chronicles as an Iron Age civ along with the Celts and Gauls or Gothsā¦
Like all the DLC we had since then� Dude, we only got RoR and V&V as different with the standard The Mountain Royals between them. That was enough to get you this mad for the devs�
If they completely dropped the developement of regular DLC like you want and they where doing, then I will be in your side. But until them, I donāt see why not getting more solo content dlc.
I see that youāre Polish. Well about your suggestion with adding āSilesiansā, I am also from the area and it was just Czech and Poles in one state, even back in the day. I know projecting nationalism into middle ages is controversial, but we both know it is true. Technically I find splitting Italy and HRE towards various smaller states boring. Altough we now have both Italians and Romans together in the game, maybe Denmark with Vikings is also possible.
You may reply to me after you get unbanned.
It is difficult to attribute people who inhabited a given region in the Middle Ages to modern nations. The concept of ānationā itself is also ambiguous. Contemporary Poland continues the national policy of the Polish Peopleās Republic, which is why all citizens are considered Poles - unitarism. This belittles national and ethnic minorities, which leads to their losing their own identity. And this is the situation in every Slavic state. This leads to endless conflicts and disputes.
It looks different, for example, among the Germans, where they respect regional identity. The Germans are the Saxons and the Bavarians, who are their own nations. In Poland you are either a Pole or an enemy.
Back to the topic. The brave Teutons civ has a reason to exist since the Indians civ have already been divided. Same goes for Vikings civ. I donāt know why it would be boring? There are those who like to sunbathe on the beach in the Dominican Republic and there are those who prefer to walk the streets of Prague. I prefer classic than exotic. Europe still offers plenty of attractive things.
Returning to the topic of Silesians civ, I was installed by the project of this civ on YouTube. This is an example of an unconventional small civ that could have much more interesting content.