As I assume most of you know, and as I have also recently discovered, Inca are in a very weird position right now in terms of their strength in 1v1 Supremacy. The civ feels reasonably strong in age II, with a very good bowman + spearmen composition, infinite wood, Kanchas, etc. They are also perfectly fine in (early) age III, as they have strong Native shipments to swing fights, Huaracas can hold their own vs Falconets, the 2 TC shipment is amazing, their bows and spears scale well enough, and so on.
However, after that is where they fall off a cliff. If the Inca player cannot finish off their opponent in age III, and they let them get to age IV, when heavy artillery becomes a thing, they are cooked. Inca are arguably the worst civ in the game when it comes to dealing with Heavy Cannons and their variants (Great Bombards, Papal Bombards, the likes). And I think this should be addressed - it’s fine for a civ to have weaknesses, but I don’t think it should be so profound, to the point where they are on a constant timer to finish the game before their opponent gets to the Industrial age.
Naturally, feel free to suggest other solutions to this in the comments, or if the devs are reading this and have a better idea, go ahead, but here’s the 2 ways I would solve this:
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The Arrow Knight approach - extend the negative damage multiplier which artillery has against Arrow Knights to include Huaracas. This will help them massively vs Falconets and Heavy Cannons, but I fear that it might not be enough vs massed or super heavy artillery a la Bombards. It’s also not necessarily an “elegant” solution, as it relies on a hidden multiplier, and Arrow Knights still have 30 range, whereas Huaracas have ~22.
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Light Cannons - Inca already have access to a one-time shipment of 4 Light Cannons through their Stronghold’s big button ability - Thunderbolts of Illapa. However, 4 Light Cannons alone aren’t enough to carry their whole late-game, especially when Factories can make an infinite amount of heavy artillery. So, why not fight fire with fire by giving Inca an infinite source of Light Cannons? This can be done either through the aforementioned big button technology - by making it enable the training of Light Cannons in Stronghold and/or Native Embassies (or making the big button infinite), or through a home city card. I prefer the former, personally, as it would add a strategic element of protecting your Stronghold in the late-game in order to have access to the Light Cannons.


