Sebastianus army is triggered to patrol the entire map to search you once you defeat the first Roman army (the one after marcianopolis) and he will try to retreat to Adrianople when losing too many men/hp (but in this game 90% ai bugs out so he’d probably just die or get stuck somewhere).
Since you said it’s too easy to kill him do you think he and his army should get faster regeneration?
Honestly, I don’t think the problem is how strong he is, it’s just when he spawns. By your own logic it’s best to explore the map as much as possible prior to attacking Marcianopolis, so he doesn’t really serve the intended purpose of keeping you on the move and making it harder to return from raids- all the raids are already completed by the time he appears. I think you’d be better off just making him spawn sooner.
Mmm I probably should prevent the player the possibility to raid before marcianopolis somehow and the issue would be resolved. It’s a little of a cheese strategy to do that imho but now that you tell me, if the player wasn’t able to do that then Sebastianus would for sure be more effective in the economy of the scenario (he patrols from village to city to fort and while you can take him out relatively easy with an army of pikes, if you don’t cheese it can at least be a nuisance).
I never noticed this since I always play the scenario as intended which means you do as instructed, taking marcianopolis when it tells you and raiding south only after that. But thanks for making me realize that, I’m gonna see if I can resolve it.
I played your campaign, but didnt finish it cause it didnt fit my taste. From the part I played, my feedback:
I) I could select all villagers at the start of the game and move them while they were at the bridge. I couldnt cross the river with them and when my hero got in the castle I couldnt do anything with them, but at the same time I got only the priest in my new outside-the-city base.
II) If I quickly wall this first base, Huns will never attack me.
III) I think this first part is too slow, I’d rather it to be shorter, specially because part 2 seems cool, but I didnt have the patience to play everything again after failing once.
Well first of all thanks for trying! I hope you will change your mind and play it all one day because yeah the first part is a bit annoying but it’s not that long compared to the rest. Why doesn’t it fit your tastes if I can ask?
About 1 that’s a new bug I never heard of… Probably a patch or something ruined it but I’ll fix it asap.
About 2 actually I didn’t make a proper AI for this scenario so keep in mind all units are moved by triggers only. That means they can’t attack walls you build new because I can’t select from the editor buildings that are not yet present in the map and if I task them to move attack they ignore walls completely… I asked Devs to either implement AI building in the editor without modding or to make the move attack task not ignore walls if the object they’re tasked to attack is beyond them. If they ignore my request (99% sure) I’m gonna start to make custom AI for this and other campaigns of mine.
So to cut a long story short for now you need to play along with that or otherwise just cheese it I guess. Or I could simply remove walls…
About 3 if by the first part you mean the one before escaping yes it’s a bit long I admit but I wanted 4 waves of attacks and I needed to give the player time in between to build up a little.
Thanks for calling out bugs, unfortunately I don’t play it that often anymore so I rely on players feedbacks. You can leave a review and a vote once you’re done anyway!
The slow pace of the start made me give up after some tries. I could save and load to skip that, but I dont like to play like that.
Oh, I see. Maybe you could put this in the top of Hints, so players could know there would be “cheating” doing that (on purpose or not).
Maybe give a horse scout to the player, so while they wait for priest to recharge they dont need to just watch vills getting resources?
For some reason I cant access the mods section due to a “You need to accept the new NDA but we wont let you do that” eternal loop I somehow got into.
Good luck on your next campaigns!
Thanks, I have no idea what your issue with accessing mods means but if you ever happen to solve it and you want a more fast paced game you can try my Constantinople campaign (one of the reviewers even said that the too many mechanics make the game run too fast), specially scenario 3 which players usually report as one of the hardest among any custom or official campaigns (even if I often can beat it and I’m kinda of a slow player, I use pause to plan actions).
In a month or two my new Berber campaign will come out too and I imagine it could be considered kinda hard, fast paced and with many unique mechanics in every scenario to multitask.
It must be a bug on the website, I can download them through game but cant check them on the web page.
Sure, will give it a try later.
Sounds like a christmas gift to custom campaign players
I forgot to tell you but my berber campaign is public if you want to give it a try!
When I play it I’ll give you a feedback!
I just played the first map, was very interesting! For reasons beyond my control, I dont know how long will take to finish all maps, tho
No worries, I’m just grateful to hear more players trying it. If you encounter any bugs, things you would do in a different way or you just need help, please report in the mod page!
Moved my commentary to the proper thread
Played again and finished it this time!
You changed some AI behavior? It seems less grindy now, but I dont know if something was really changed or if I better prepared to it after finishing Dihya campaign months ago. After some point, before taking the central base to me destroying its castle, I was not really being attacked anymore. Though my base was already well defended with house walling and towers, so wouldnt really matter to be attacked or not.
Got close to finish it once, but I was not paying attention to the wonder and lost thanks to Purple getting help 11
Gold resources through mining and carts was on point! Wood and food ratio in the first half, on the other hand, was painful. Grey had Heresy after the banquet, not sure if should be like that. I rather continue to converting them, but the more I’d do the more aggressive Blue would get, to balance things like one of Dihya’s map (4th, IIRC, where you have a Friend/Enemy metric according to what you do or do not).
Cyan and Yellow didnt really help me with their armies after doing their quests. After completing it they called it a day, I thought at least Cyan would join me.
Thank you for giving it a try, yes it has been constantly updated and now it’s way less grindy, specially the last battle against Adrianople where now you can go to imperial age.
It makes sense that Blue doesn’t attack you anymore after a while although Purple should come to hunt you down with regenerating “mounted samurai”. I hope it didn’t bug out again since I took some time to correct his broken pathing ahah.
Yes Grey gets Heresy to prevent the player to cheese it by converting his villagers. You get the villagers by raiding the village instead (destroying the trade workshop). You can also delete your own one and resettle but that needs you to move all your resources on a slow cart, that’s a new mechanic I introduced, don’t know if you tried it or stayed in the first base for all the scenario.
I agree that Cyan and Yellow are a bit useless but at least Yellow should attack the Blue camp in front of him and Cyan can distract enemies in towns you want to sack. With flares it worked well enough for me although for sure they’re not meant to make all that difference. It also very much depends on their pathing with which I can only do so much if the game doesn’t fix it lol.
The gold is really lacking initially and you do not have that much time against the wonder but that’s to give an incentive to the player to move and raid. When you get the market from the eastern city I think it becomes less painful, hopefully. And about the wood and food thing I guess you mean farms costing more, that’s again to force you to adopt a more mobile and nomadic style, go hunting, fishing and foraging instead but you can tell me if it reaches its purpose or not.
Was it fun all in all? It’s only 2 and a half stars now, mostly cause originally it was too hard and unpolished, so if you feel like leaving a review (positive or negative) don’t shy from it.
And let me know as well if you play Constantinople or Wogastisburg!
Ah, yes, Purple attacked me once when I was slowly taking all bases down before taking the central base to not trigger Purple wonder 11 But it took so long, that Im not sure if it is like that or pathing messed things (again).
With 6 vills on farm and 2-3 on wood I could maintain farm seeding, but had to take care to not produce Pikemen too fast or would starve. In this first half, before taking central base, I couldnt destroy the Trade Workshops, nor Kreposts and other Castles, so my eco was very limited. The game simply didnt allow me to attack those buildings.
I could flare? Perhaps I didnt read properly this part 11
During the first half of it I just stayed with my eco on my base. After conquering another villages and cities, I expended my new villagers to hunts/fish/berries around the map and some gold mines.
Yeah, was more fun than the first time trying it one year ago Sure!
Aaaah you were cheesing it at the beginning by not going after the first castle ahah I disabled the possibility to attack all trade workshops and kreposts/castles before you do that but I guess you can still run around and clean the map, although that’s not intended. I just don’t know how to prevent it further.
About purple, Sebastianus’ army starts to patrol the map once you defeat the first army Purple sends against you. It may take some time to find you depending on where you put your base, he starts from the villages east of Adrianople and patrol every single one in the map, then he returns to Adrianople and starts again. So the idea is that he tries to hunt you down and you’re forced to move your base and hide or if you have a huge army of pikes you can try to weaken or kill him (him and his bucellarii regenerates very fast though).
For this reason it’s kinda inconvenient to move cause you risk of running into him but at the same time you’re forced to if he finds you. In my play usually I move only once or twice from the first village to the one on the river and then use a transport to go to the other side and escape him. But I never tried to cheese the first part so idk maybe that changes everything.
What do you mean, I cant cheese because Im vegan >:D 11
I think how it is now is good enough, because you waste so much time with Pikemen taking down Castles and Kreposts thats simply not worth it. In the run I finished it I just opened the Cyan’s quest base east gate and the city with two Docks west gate, so I could rush it as fast as possible after taking the central base.
Hm, my base was in the north village, west of that city with two Docks. Can be a pathing issue… Or is he the same guy who attacked right after rushing down the central base? It had a hero that regenerated very fast and scaped once. When I took the south bases there was another fast-healing hero that I killed with Mangonels and Infantry.
The one who patrol and regen is a renamed Belisarius with an army of mounted samurais. Yes purple sends an army against you before that as soon as you destroy the first city and then a general (a renamed Alaric) runs away.
Without naming the bases and heroes is hard to understand each other ahah. In any case it seems good enough but if you have suggestions you can tell me.
I’ll look for it again to see all the names again 11