By the way, you might want to remove the mangonels from purple’s first army. I’ve noticed a tendency for them to kill their own general the moment the army attacks something, causing them to immediately retreat. The last couple times I played the level it’s happened consistently without me ever having to fight them, he just gets killed the moment he and the mangonels try to attack the same tower or gate.
Ahah thank you that’s silly, I will try to make the generals act a bit more intelligent otherwise yes I’ll remove mangonels. Other issues? The behaviour of Sebastianus army was a bit off but now he should patrol all villages to hunt you effectively (force you to move your base once or twice, at least in my test).
The mission seems to be bugged at the moment? The hints section mentions changing the position of your camp by deleting your trade workshop, but I am simply unable to delete the trade workshop in As Salices. Pressing the button does nothing.
If I remember correctly you cannot delete the first trade workshop until you destroy the first castle in Marcianopolis. Once I’m on my PC though I’m gonna check since other players said there may be some bug.
You are correct, you have to sack Marcianpolis to change trade workshops. You might want to make note of that in the hints section.
There’s a lot more I’d want to put in the hints but there’s a limit of words unfortunately… In any case let me know if the migration mechanic works if you play further cause I’ve been told it doesn’t but in my test it was fine.
Hello, I really really want to love this scenario, it has so much going for it (history, atmosphere, cool mechanics etc.)
But please please please add some instructions about the migration mechanic. I’ve spent an age going round in circles with these unbelievably slow carts – of which there are 3+ types – trying to figure out what goes where in order to A) migrate B) get loot back to my trade workshop C) spawn a town centre. Plus they all move at 1 mph and die almost instantly the moment they are spawned if a nearby enemy unit so much as glances at them (e.g. if you kill a fort and a cart spawns but you haven’t yet cleared up the surrounding enemy base). I’m several hours and restarts in and still haven’t worked out where you get a town centre. Possibly one spawned in Cabyle but died instantly.
Yeah the packed TC in Cabile is the only one you get but it shouldn’t be easy to let it die since it has 2400 hp. Once you set up a TC you don’t need trade workshops anymore and you just cash in the carts immediately (very handy), you can also go to imp from there.
The migration mechanic is simple: once you take down the castle in Marcianopolis you can delete the trade workshop of the village where you’re settled to move to another one but all your resources will be “packed” on a hero cart and the more resources you have the more the cart will be slow so maybe just spend them to create some unit before to make it faster and defend it while you move to a new village.
Important: to settle in a village you need to defeat the garrison defending it and take the hero cart next to the trade workshop of that village (so do not destroy it!), delete it to move away and repeat the process.
The other 3 types of cart you mean (not the glowing hero one) are just the ones you get from destroying trade workshops (ox carts), kreposts (carts) or castles (ox wagons) and you simply need to bring them to your village (trade workshop) to cash in or if you have the TC you’ll just cash in them as they spawn. You should also get them as “reinforcements” from the edges of the map when you’re low on resources, given you freed one of the passages on the Danube.
As for the hints I try to put every info I can but there’s a limit of words unfortunately which is hard coded. You can ask me here if you have issues.
How is this scenario supposed to work in the beginning? Because I’m now at 59 minutes in game time and I have still not been turned on by the romans. Is it because I’ve used a resource cheat? Are you “supposed to lose” somehow?
And I get that there’s supposed to be some sort of slow to tech, but should I really still be at 28% feudal age after an hour?
I’m sorry for that, the scenario has probably been broken by the new patch like it always happen… If you have the patience to wait for me to fix it, although right now I have very little free time. I’ll probably check it this weekend.
It should be fixed now, thank you for signaling.
Let me know if you find other issues.