Advanced Arsenal, independence mode and the other modes

It would be cool to remove advanced arsenal and similar cards from all civs and simply make the arsenal fully featured from the beginning in all game modes, just like in independence mode. This card always felt gimmicky and an unnatural limitation. If cards are to work like upgrades, then an upgrade to unlock upgrades is kinda meh.

thanks.

2 Likes

Or:

“… and makes the arsenal slowly produce grenadiers.”

Or gold, or whatever, even a simple arsenal cost reduction would be enough (Sending a wagon would be too much)

I wouldn’t mind much if all the upgrades were just unlocked by default without having to send the Advanced Arsenal card.

If that happens, the Advanced Arsenal card could have instead the effect of shipping 1 Arsenal Wagon and making Arsenal upgrades are 50% cheaper. That way the card would still have some use.

From memory, all arsenal techs (advanced too) net around 6000 resources, and an arsenal is 300 wood plus build time.

So the card is initially worth around 330 wood, plus build experience, and potentially +3000 resources discounted from the upgrades.
Let’s keep in mind that getting early military drummers makes infantry deadly in age 2, and after, all the techs start to stack on top, fast.

That’d be too much…

I already have advanced arsenal in all of my civs decks, it’s not that necessary to buff them to such an amount, just wait for the right moment to send it, it’s not meant as a “power spike”, it’s meant as “foundation work”.

and in my opinion the right moment to send it is during commerce age when you’ve got plenty of wood to build an arsenal, or later when you’ve already built one. It’s tempo

For Italian or USA it’s different…and of course Sweden doesn’t have an advanced arsenal card.