Advanced Tooltips

Discuss Advanced Tooltips

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As the author of this and it being something I hope to maintain to a reasonable standard, grabbing the second post for the future seems like not a horrible idea.

Hi Loggy, great mod for accessibility and better readability.

Could you contemplate making another mod with a Spanish translation? It would be very useful.

Hi, I’m glad you like it!

The underlying codebase for this is frankly a bit of a mess already - splitting everything out to use a translateable string table would be a fair bit of work, but certainly isn’t impossible.

I’m also only an English speaker myself unfortunately - even if I went and changed the codebase to something that supported translation, I wouldn’t be able to actually produce something myself!

I understand, I just hope someone can do it for you if there are no problems.

Units that are soft counter (low multipliers) isn’t it better to make it “slightly good against X type of unit” instead of implying that it is specialist against certain type of unit?

If there is any incorrectness in English and I see it, I’ll let you know.

This mod is so good but is it compatible with villagers distribution tooltip mod as well?

Translation

At the moment I’m not sure I have it in me to try to set this up. I’d have to think a lot about how to do this, especially because word order isn’t necessarily always going to be the same in all languages, and there’s a fair bit of text that gets assembled tiny little fragments.

Units that are soft counter (low multipliers) isn’t it better to make it “slightly good against X type of unit” instead of implying that it is specialist against certain type of unit?

I wasn’t too sure what to put here. I handwrote the human unit descriptions in the hope of helping out people who get the mod without knowing the unit roles off the top of their head. If “generalist X, especially good against Y” doesn’t do a good enough job of constrasting against the “specialist X, only good against Y” of the harder counters, I can change that pretty easily!

This mod is so good but is it compatible with villagers distribution tooltip mod as well?

I haven’t looked at how that mod works, but most likely they try to override the same strings and I’m not sure that will play nicely. Probably whichever mod you set higher priority will show for villagers. I can’t imagine that anything awful could happen if you tried to run both together, though.

Loggy, just curious, do you have to manually update texts after every balance patch?

I wrote a codebase that tries to handle as much stuff automatically as possible, which is why the language is a little bit unnatural in places. There’s still a fair amount of stuff that benefitted from hand written exceptions - like the centaur’s special attack - but even these I can tie the numerical values to the actual data so simple numbers changes will get sorted.

That is, unless the underlying functionality changes - like if the second level of damage was removed from the centaur’s special attack I’d have to go and sort that out manually.

With balance updates so frequently the idea of going and recalculating all the numbers manually sounded like a bad time, doing it this way is hopefully mostly as simple as extracting new data then pressing run and uploading the new version.

Updated to the new patch.

I’ve also had a swing at Arena of the Gods text, as there’s quite a lot in there that isn’t very specific.

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