Africa and America DLC soon?

I saw your post, if anything it emphasizes how spanish weaponry broke the status quo between Aztecs and Tlaxcaltecs. Obviously technology is not everything, especially when you are so heavily outnumbered and fighting in an unknown environment, but this kind of context is not present in the game outside of campaigns. In multiplayer as Spanish against Aztecs, you don’t play with 10 max population and an aztec ai ally, you play with “the best 200 pop army Spanish had to offer” against “the best Aztecs had to offer”. The game balance reflects a bit the tech difference, meso civs have a good start but are not the greatest in late-game. But the civs are not too asymmetric.

I don’t think this criteria is too subjective, if by the middle ages almost all civs were using iron to compete with their opponents.

I didn’t say that, I said they are not your typical “middle age kingdom/empire”. Their addition made sense, Aztecs litteraly clashed with another middle age empire, but to include them in a game that symmetric they made them quite ahistorical.

Yeah I know they were not as impactful as they are usually represented. But the way they are represented (and the way anyone learnt about them in school, even if it is overly romantic), it makes a lot of sense to have them in the game. They are described as the main antagonists of Romans, and the “reason” (history is more nuanced, but the game describes history solely through war between empires) why we got Britons in Great Britain, Franks in France and Goths everywhere. To me its a good addition.

If the game keeps receiving new dlcs, at some point being in the medieval period will be the only requirement. But I don’t think Mississipians are a priority. I think they differ too much and are too losely connected other civs. Even if meso civs were added, I wouldn’t like to double down in this direction.

I wonder if you have an idea of the percentage (this is a genuine question), I can see your point but at the same time I have seen many stone fortifications or ruins in the most random places of the most random regions of France. And among the wooden castles that didn’t survived to the present, a part were rebuilt as stone defenses.
Anyway, my point was that middle age powers built and maintained stone fortifications to defend their frontiers or lands they conquered. See the cathar castles. In those regions, royal powers could have built wooden defenses (mounds were known in the region), but at this point in time wood was not enough and they chose to build much more expensive stone defenses.

Correct me but from what I’ve seen, their main defenses were pallisades, maybe 3-4 m tall pallisades so not on par with what was built in the rest of the world. Now Cahokia’s pallisade was destroyed several times, so they were likely in conflict with neighboors, but they thought pallisade walls were enough (hence my point about military technology).
Their smaller mound platforms were habitations for the nobilities, and altough their central mounds were extremely large, from what I’ve seen they were only built in cities, as palace, and defended with pallisades. Even at a very large scale, I don’t think they are comparable to defenses that were built by the main powers in Eurasia (although they make for a great wonder for sure).
However they did have a way to control regions or roads, and defend their walls, they built guards towers. Seeing the reconstrucions, even if they had taller towers in their cities, I still think it’s a far cry from what was built in Eurasia.

For Cahokia I don’t know, De Soto encountered several kingdoms when he landed so maybe devs would add several mississipians kingdoms similary to the two meso civs, instead of pretending there was a Mississipian empire or unity I’ve seen no one mention.
Regarding Puebloans and Algonguins, I won’t say much but I’m sceptical on Mississipians so I don’t ever see those two ever being added.

I was talking about the consequences of the expeditions, Cortez waged war against an empire, De Soto raided different kingdoms in an expedition with no direct benefits and locals died from diseases off-screen. I think one story fits better in aoe2.

Come on, I know that, but Americans and Eurasians could have lived on differents planets, it would have made no difference until 1500. That’s why I have troubles seeing what is “middle age” about Mississipians.

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Are you seriously questioning whether the people known as Mound Builders above anything else built… big mounds?

At this point you’re just pulling at straws to not include the civ.

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Exactly, they would be a rather flexible civilisation in terms of campaigns & scenarios.

If you want to expand South America, it is basically mandatory add more regional units. You have reached the limit (approximately) if you don’t want to try to enter into a difficult balancing territory.

No need to say more.

Just the time frame is slightly smaller. And if possible, don’t exaggerate too much with your imagination so as not to make things too ridiculous.

read my post, I talked about fortifications, and I mention their mounds

Well, I think it’s subjective because, again, what made the Aztecs lose was a succession of factors unrelated to any technological advantage the Spanish had. Yes, their technology caused an initial imbalance, as did others in history (camels, stirrups, caravels, etc.), but the natives would soon adapt, as they did later.
But if just one of these major factors had been absent — diseases, for example — the tide could have turned quickly and the Spanish could have been humiliated like the Portuguese were in Africa.

Just for context: several Portuguese explorers attempted to enslave people by kidnapping them by surprise off the coast of Guinea (Gambia and Senegal) starting in the 1400s. They were initially successful, but after news of their attacks reached the local authorities under the Wolof kingdom, the Africans began to defeat them. The latter arrived quickly in dozens of silent canoes and fired arrows filled with poison, which rendered Portuguese armor useless (how? The poison came from a plant called strophantus, endemic to Africa, which causes cardiac arrest within 30 minutes if it touches the blood). The Portuguese could not follow the canoes upriver with their ships, nor could they fire cannonballs at an enemy they could not even see. They killed some with crossbow shots, but it was not enough. Disembarking from the ships also had the same result.

Finally, after several defeats in a row, they abandoned the idea of ​​kidnapping and decided to trade peacefully. They would continue to be unable to pass the African coast until the 19th century, the only exception being in Angola/Ndongo (Kongo’s southern neighbor) where they managed to dominate after years of adaptation [including marriage] to local warfare.

[Edit: It wasn’t the only exception, I forgot about Mutapa. However, there they were successful through political trickery, their military expeditions having been a failure.]

You didn’t actually say that, sorry for misquoting you. I misunderstood you.

As for the (a)symmetry, well, there’s nothing to be done about it. It’s a direct result of the limitations inherent in the very proposal (a war game) and style (linear progression) of aoe2. It will never be 100% historical, and there will always be asymmetries, not only with the Mesoamericans, but with basically the entire planet.

Yes, I agree that it made sense for the game in its initial form, basically centered on Europe with some peripheral regions. However, this only shows that trying to use the civ added just because it is, well… cool… as a parameter for adding others doesn’t work.

I don’t think it’s a priority either. I prefer others to be added first, especially Chimu and Purepecha to fill the current isolation of the Incas and Aztecs.

Sorry, I honestly didn’t understand what you were referring to. Did you quote the right person?

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Yes, I was just saying that I agree with this summary. All the other talk about why to include or not to include a civilisation does not make much sense.

I don’t think that’s an answerable question to any degree of accuracy. But I think it’s safe to assume most stone castles were preceded by at least one wooden one. So the bare minimum estimate would be 1:1. Even later ones such as Teutonic castles like Ritterswerder and Gotteswerder were only ever made of wood.

This is a terrible example to illustrate your point. Many of these were built on pre-existing Roman fortresses in mountainous regions where stone was more abundant than trees. Stone was probably more economical than wood here.

One region having something better doesn’t mean they didn’t have perfectly serviceable defenses. European fortifications were pathetic compared to the massive scale of walls in China (which happened to be rammed earth not stone), but that doesn’t mean they didn’t serve their purpose.

Well since you seem to be fixated on building stone castles as the pinnacle of human achievement, the Puebloans might interest you since they actually did that. Montezuma Castle is a good example of that.

Yes, it could be… to update Return of Rome I would add 2 UUs per civ and not just 1… :man_tipping_hand:

Yeah, don’t worry, at most they’ll show some DLC by mid-April and release it by the end of April or mid-May like DoI…

*AoE 3 DLC flashbacks…“oh no”…na, I don’t think so, they’ll announce it when they see it’s ready…

Exactly…they’ll release the DLC along with the game on PS5…

Yes, now everything will be AoE 4 until mid-April… then they will focus on the update and Chinese DLC for AoE 2… then the cycle will repeat itself (second Retold pantheon, second AoE 4 DLC and at the end of the year the Macedonian Chronicles DLC for AoE 2)…

Yes, many AoE 3 players are complaining on social media that the Baltic DLC probably was cancelled because of this lousy variant DLC… I might buy AoE 4 but not until the end of the year when the next DLC after this KoCaR one comes out…

Yes, supplies also disappear, and the Italians shift to an imperial crown more focused on gunpowder and artillery… :man_shrugging:

I don’t understand why some people still insist that the remastered civilization is also one of the 5 new civilizations, when the official has already announced that it is 5 new civilizations.

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Because they cannot figure out what’s the fifth civ is.

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Tbh we couldn’t figure out the 4th either.

@SamplingBoot796 YMMV but for me it’s very hard to take what WE says at face value after V&V. If you’re willing to lie to us once why won’t you be willing to lie to us again.

If you want to think like this
I respect

I never argued Mississipian defenses didnt’t serve their purpose. My issue is that, to serve their purpose, Mississipians only needed pallisades. While in other regions fortifications had to be a lot stronger to serve a similar purpose, and even stone castles were becoming obsolete by the late middle ages, when Spanish encountered the Mississipians fortifications.

Fair, but I don’t think stone was at the same time more economical in most of Europe and less economical everywhere between florida and the great lakes.

I’m not fixated on stone. When I look at Mississipians I have a hard time seeing them compete with other civs. But if I said “Mississipians look weird in medieval/imperial settings” people would answer “Don’t you see they are a perfect fit for the game? It’s obvious!”. So I wrote down the multiple things that make them stand out

It’s was not a very good example indeed. On a side note, if Mississipians would benefit from this coolness factor, and if they would become as popular and “bankable” as Mayans were in the 90s, I could see devs working around the civ’s issues to add it.

There are some civs already in the game that only get palisades, though that’s (probably) for balancing reasons and not historical ones. I know thats not your point, but I think Mississippians could join that group as well. lol

If they let me design this DLC, I will choose Uyghur, Jurchen, Bai, Tangut, Xianbei.
Uyghur, the biggest off-spring of Turks in eastern, stayed as a long time threat of Chinese Empires in medieval era.
Xianbei, the biggest non-Han ethnic in China, had founded many mighty dynasties and even lasted to Song dynasty.
Jurchen, the second biggest ethnic in China, had founded mighty Jin and Qing dynasty, had a strong influence in early modern Chinese culture.
Tangut, the biggest Qiangic ethnic.
Bai, the founder of Nanzhao and Dali.

No Tibetans?

BTW, we might see Xianbei as the 5th civ.

I’m surprised that that that person didn’t choose the Khitans as one of the civs they’d add. They’re pretty important.

The Xianbei as a independent state (until 2-3rd century?) seems to be outside the timeframe of the game.