TL;DR
(Buff shotels, Give Camel Archers to african civs as a regional unit to replace Cavalry Archers, and Berbers a better team bonus+ new unique units.)
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I’ve been thinking about a regional unit that could fit all four African civilizations, and I think the Camel Archer is the best answer.
It is historically appropriate for African military traditions, it gives the civilizations a shared identity without making their armies identical, it fits naturally into their existing bonuses, AND it helps to balance the current dominance of the Cav Archer meta.
Berbers, Ethiopians, Malians, and Swahili will all receive the Camel Archer in their Archery Range, replacing Cavalry Archers.
Berbers:
Cavalry and Naval civilization
• Villagers move +5% faster in Dark Age, +10% faster starting in Feudal Age
• Stable Units and Camel Archers cost -15/20% in Castle/Imperial Age
• Ships move +10% faster
Unique Units:
Zenata Raider (Mounted Skirmisher), Camel Archer (Mounted Archer), Genitour (Mounted Skirmisher)
Unique Techs:
• Kasbah (Team Castles work +25% faster) (Removed)
• Iffer (Zenata Raiders do not trigger attack alerts when attacking villagers or fishing ships.)
• Maghrebi Camels (Camel Units regenerate 15 HP per minute)
Team Bonus:
Genitour available at the Archery Range starting in Castle Age (Removed)
• Team Castles work +20% faster
• REMOVED Cavalry Archers/Heavy Cavalry archers
• REPLACED WITH Camel Archers/Elite Camel archers in the Archery Range. (Reduced stats -1 Attack, -1 Pierce Armor, -20% Accuracy)
New Team bonus: Castles work 20% faster
NEW UNIQUE UNIT:
Zenata Raider:
New fastest mounted (horse) unit in the game at 1.62 base speed. Husbandry setting it at a solid 1.78
3 Ranged melee attack, low frame/fire delay, attack bonus vs monks, villagers, ships
Squishy and Expensive
Ethiopians:
Archer civilization
• Receive +100 gold and +100 food when advancing to the next Age
• Foot Archers attack +18% +20% faster
• Pikeman, Halberdier upgrade free
• Elite Camel Archer upgrade free
Unique Unit:
Shotel Warrior (Infantry) (+10 Bonus Damage to Shock Infantry up from +2, giving Shotels a unique niche.)
Unique Techs:
• Royal Heirs (Shotel Warriors, and Camel Riders (NOT CAMEL ARCHERS) receive -3 damage from Mounted Units)
• Torsion Engines (Siege Workshop Units’ blast radius increased)
Team Bonus:
Outposts +3 line of sight and cost no stone
• REMOVED Cavalry Archers/Heavy Cavalry archers
• REPLACED WITH Camel Archers/Elite Camel archers in the Archery Range. (Reduced stats -1 Attack, -1 Pierce Armor, -20% Accuracy)
Malians:
Infantry civilization
• Buildings cost -15% wood
• Villagers drop off +10% more gold
• Barracks Units +1/+2/+3 pierce armor in Feudal/
Castle/Imperial Age
Unique Unit:
Gbeto (Infantry)
Unique Techs:
• Tigui (Town Centers fire arrows without garrison)
• Farimba (Cavalry and Camel Archers +5 attack)
Team Bonus:
Universities work +80% faster
• REMOVED Cavalry Archers/Heavy Cavalry archers
• REPLACED WITH Camel Archers in the Archery Range. (Reduced stats -1 Attack, -1 Pierce Armor, -20% Accuracy)
• Note: Malians DO NOT GET ELITE CAMEL ARCHERS.
Swahili:
Naval and Defensive civilization
• Houses replaced with Nyumba (Costs 10 Stone. Fires one arrow. (2 pierce attack, 3 second reload, cannot garrison units))
• Can build Coral Walls, upgrade for free to Stone walls in Feudal.
• Stone miners drop off 20% more Stone
• Masonry, Architecture Free, and affect Ships
Unique Unit:
• Mtebe Marine
(Swahili pistolier 5/7 pierce damage and Melee 4/6 melee attack 0/1 base armor.)
Fires a pistol at 3-5 range; switches to blade fighting at point-blank range. (Dead zone at 1-2 range)
Mtebe Marine uniquely benefit from Archer Armor and Melee Attack upgrades.
Unique Techs:
• Bandari Guard (Mtepe Marines train 25% faster and gain +2 bonus damage versus siege weapons and monks.)
• Coastal Assault (Mtebe Marines now ALSO benefit from Archer Attack upgrades and Melee Armor upgrade in the blacksmith. Can now also climb stone walls without need of a siege tower.)
Note: The Swahili do not Get Blast Furnace or Ring Archer Armor
Team Bonus:
• Trade Carts and Trade Cogs move 15% faster, +2 LoS
The Swahili have a below average military. Crossbowman, Cavalier, 2 handed swordsman, Pikeman, Light Cavalry, Weak Siege, and missing key upgrades. Their UU is their only real chance. This is by design as their bonuses are quite substantial for defense, usually allowing them to setup fairly well. A civ designed to be a defensive flank. A very unique niche. Though the Mtebe is quite weak to Cavalry Archers, the Swahili do get access to Heavy Camel Riders, and Camel Archers, though they aren’t impressive.
Feedback welcome!