After an *excellent* sneak peek at the new upcoming content, I decided

To try and write down "missing " improvements. I put in the quotes so as to try and not be disrespectful to the already excellent content we have. This is all in good fun, as always.

This first set of points below are not really mine (although I agree with all of them), but rather some of the most reiterated ones I’ve seen in this forum, reddit, and Youtube.

  • replacing Japanese Kataparuto unique tech with something more historically accurate;
  • for historical accuracy, changing some civs (namely Vietnamese, Burmese, Khmer) cavalry archers with Elephant Archers;
  • correcting the Persian architecture;
  • Huns losing Stone Walls and Stone Gate and gaining Steppe Lancers;
  • creating a new architecture style for steppe nomad civs (or at least Huns and Mongols).

The second set of points is entirely subjective on my part.

  • giving the Frank Paladin a “skin” (like the already existing Frankish Paladin skin), like they did with the Persian Savar;
  • giving the Britons a 10% Archery Range speed civ bonus, so that with their current team bonus of 10% it would regain them their previous 20% total speed bonus;
  • give the Portuguese and the Italian something extra related to the Monk/Monastery, for historical accuracy and fun, like the Spanish already have;
  • for correctness, renaming the Mangonel;
  • Romans: receive Slinger and balance the civ, as the civ is strong;
  • Tatars: remove Fortified Walls and now start with and have Mule Cart;
  • Cumans: start with and have Mule Cart;
  • Slavs: receive fortified Church;
  • Spanish: remove passive ‘Gunpowder units fire 18% faster’ (Conquistador is not affected - it never was) and replace the Supremacy mostly meme tech with ‘Tercio Tactics’: ‘Gunpowder units fire 18% faster, train 10% faster’;
  • Italians: receive Gambesons (not only did the Italians use it extensively - like other Europeans - but Italy was known for its armor crafting skills during the medieval and Renaissance periods);
  • Japanese: new Samurai ability, it can now switch automatically between melee and ranged attacks, and replace Kataparuto with ‘Bushido’: effect ‘Samurai, Monks trained 10% faster; Samurai receive Heresy’s effect and, when defeated, deal a final retaliatory blow to surrounding enemy units’. Also, consider giving them Bombard Cannon, if we can balance it;
  • Huns: remove Illumination and Masonry; new passive: Arson applies to the Steppe Lancer line and Tarkans;
  • Dravidians: maybe rename them to ‘Tamils’;
  • Koreans and Bulgarians: receive Hoardings;
  • Dravidians: Urumi Swordsman receive bonus attack vs villagers (they have whips, cmon);
  • Celts: remove Paladin (not sense in having it in the first place);
  • Byzantines: receive Heavy Scorpion (they heavily used it historically);
  • Burmese: ‘Relics visible on the map at the start of the game’ now a passive bonus instead of a team bonus; new Team Bonus: ‘Elephant units cost -5%’ (historically based);
  • Bohemians: Blacksmiths and Universities cost -100 wood → Only Universities cost -100 wood (so the Blacksmith bonus is left for another civ), and make the Hussite Wagon more tanky and less mobile, so it can’t do runaway tactics (historically they were used as more of shields, like their original game vision);
  • Aztecs: receive Masonry (historically accurate) and base Jaguar Warrior: Line of Sight 3 → 4 (it seems like an oversight that they have 3 LOS; Elite has 5);
  • Make Militia instantly and automatically upgrade to Man-at-Arms upon reaching the Feudal Age and balance as necessary (saw another user giving this idea on the forum and I really liked it);
  • rework the Celts.

I believe none of the above changes (besides the last 2) is radical. I like the philosophy of “let’s make this civ historically accurate and then balance around it, so in the end it achieves both”.

Besides these 2 sets of points, what more can you remember?

To finish this text, I also want to make an extra observation, which applies mostly to reddit, not so much the official AoE forum. It seems that, frequently, when someone gives new civ ideas there are people that like to immediately reply either that the person doesn’t really like the game, or else they wouldn’t dare to “change it”, or that the new civ idea would ruin the game because it somehow breaks the balance especially if we label it as “for historical accuracy”.

If we interpret suggestions as negative, then so are all the mods that exist for AoE. And in that case then so is everything after The Conquerors expansions, as Cysion, the main guy behind The Forgotten expansion, was also just one of us, creating posts like these on the old forums.

The game CAN be more historical accurate and still very balanced. I agree that we shouldn’t ruin civs for more “historical accuracy”, but it is possible to have more of it still. We can have both. We can’t have complete historical accuracy, of course, but at least get a bit closer than what it already is. I wouldn’t suggest, for example, taking the Trebuchet away from most civs, or other economic techs available to them. Making it even more historical accurate does not mean changing the game into that old mod - if you remember - “Age of Chivalry: Hegemony”, which I loved, but god damn, was it way more complex and bloated. I still recommend trying it out, though.

Many examples can be had, of the more popular nitpicks some of the community has, like: why are the Celts and Ethiopians SO MUCH siege focused, why do the Celts have the Woad Raider as a sole unique unit for the given time period, what the hell is up with the Dravidians’ Thirisadai, why is the Koreans’ War Wagon the way it is, why choose to depict the Armenians as an “Infantry and Naval civ” instead of more cavalry focused like realy life, why isn’t the Samurai more like the Ratha, and many more…

I follow the game since the base AoE1 and, for me, that stretch of time immediately before “Forgotten Empires”, when Cysion was just “one of the us,” up until it became an official expansion (nevermind the unofficial mods) was my favorite. Writing and reading the posts on the older forums was a lot of fun, and new ideas were not faced with as much hostility as some are nowadays.

Thank you for reading and I hope I can read some more ideas for the civs, from you.

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There is a similar post going on with these subjects:

Paladins already have a french skin and its a french unit.

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I will like the official samurai update. I wanna see powerful samurai with fast melee attack.
Oda Nobun4g4 and some Japanese accepted foreign style and catholic, so those religious changes are not good.
Japanese BBC is legit, but that was rare weapon during the age of civil war.

If allowed, Japanese trebs can be changed to something (trebs wouldn’t be used). I suggest the new siege unit “Houroku thrower”(焙烙火矢). (The illust in wiki is another type in Edo.) Houroku in the age of civil war is something like grenade, men throwed it to enemy. They also could throw far away with a rope and centrifugal force.

Kataparuto in Japanese is カタパルト, but the official Japanese Translation is 投擲術(Touteki-jutsu; Throwing Tech). So the new effect is “Houroku thrower gets +6 range” (Houroku thrower can be trained from castle age with 6 range). This tech allows Houroku thrower to destry enemy castles.

I wouldn’t expect the range of a hand thrown bomb to match with Trebuchet under any circumstances.

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Yeah, that’s for a game balance. However, imagine Hammer throw in Olympic. They throwed bombs far away like that using a rope. Lower than 12 range may be ok. e.g. around 9?

Who needs complicated siege weapons when you have athletes in the army.

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hmm, Houroku was nonsense suggeston… :disappointed_relieved:
I don’t have another Japanese siege idea.
Please search if you wanna know how Houroku was used or found by professors.

I have come accross this while reading on your suggestion.

Seems like AoE3 made a unit out of it making it cart drawn rather than hand held.

Although this too would be more effective against enmassed Infantry on field rather than sieging forts.

Yeah, main purpose was against army, but Japanese wiki says below

In East Asia at that time, casting technology was not yet advanced enough to manufacture large cannons like those in Western countries, so these grenade-like weapons were relatively widely used in sieges and naval battles. In the first place, most buildings and warships were made of wood, so attacks using combustion and explosion power were more effective than cannons, which mainly used impact force (on the other hand, even in the West, cannons at the time were not powerful enough to be decisive weapons in naval battles, and it was an era when battles were ultimately decided by hand-to-hand combat).

Army might throw from near to buildings or castles.
How about 4 range in castle age, 7 range with imperial unique tech?
Umm, this also seems nonsense, so come back trebs :slight_smile:

Tricky one. The name mangonel is period-accurate, but it’s looking like a torsion catapult that isn’t medieval (greco-roman design quickly crippled by humidity), as well as well as upgrading to onagers (said older design).

They started using tercios in 1534. While the game ends around 1500 in Europe (earlier than the rest of the world as Europe is booming technologically).

While supremacy can apply to the Reconquista, though they also justified it with the much later guerilla against Napoleon.

Knights of the Round Table I assume. Anyway they have some of the weakest paladins, they probably won’t use it extensively.

I always thought it was a reference to the french scots alliance.

Then where are the french mounted longbows ? (Like english/welsh lbows but faster as they travel on horseback). Where is the Compagnie des Gendarmes Ecossois ?

I refuse to acknowledge the very weak heavy cav archers that lack every good tech (bracer armour3 parthian thumbring and even bloodlines is only partially replaced by the bonus), as such…

It should be replaced by a unique or regional (the Burgundians used the same thing) mounted longbowman :
2 modes like the Ratha :

  • medium melee cavalry (faster, melee, stronger than the scout line but still mauled by knights)
  • dismounted archer (slower as on foot, range superior to the xbow line but still less than what Britons can get with their lbows)
    Also due to keeping a horse nearby once dismounted it would remain quite wide so less fire volume than foot archers.

Samurai should have been a cavalry archer unit if we really wanna be historical, perhaps a cavalry archer with a charged attack. For much of the AoE 2 period they were such units, it was only towards the end of the Sengoku period or perhaps even the beginning of the Tokugawa period when arquebuses became more widely used that they shifted their focus more to swords.

I retry Kataparuto problem.

“rename Kataparuto to Karakuri (絡繰り)”

I’ve wondered how the throwing tech make treb packing/umpacking faster. Ensemble Studios probably came up with it from Karakuri.
It’s still not histrically accurate, but it’s better than Kataparuto.

I forgot to add 2 points to the list:

  • Magyars, Turks, Persians: give (Elite) Steppe Lancer, for historical accuracy, and counterbalance as needed;
  • increase the base conversion resistance of all unique units slightly.

Very disappointed that this is not in the upcoming updates.

I think they are Burmese, Khmer, Malay but not Vietnamese. The Vietnamese have a history of using horse archers.

With the effects of Pavise becoming a civ bonus, maybe Monastery and University instead of Dock and University can have cheaper techs, and by the way the Genoese Crossbowman can be renamed to Pavisier or Pavesari.

After the Portuguese no longer benefit from gold discounts on monastery units, maybe give them access to the Missionary as well.

Put aside the ideas of effects raised by the OP, “Bushido” is not a religion but a moral code and norms of the samurai class that gradually formed in the Middle Ages.

Still much better than Trebuchets, you know. Having Japanese UT provide improvements to Trebuchets is itself completely fictitious.

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Hm, I misread that giving heresy to Japanese. Heresy for Samurai in Bushido may be good.

I got a lot of misreading in the forum, I should focus only on reading. 11

The best change is getting rid of trebs, but it’s not good for the game. Losing Kataparuto and getting BBC, it sounds good. (or renaming Karakuri)

Btw, are there civs that can get Kataparuto effect?

The rename can be abstract, such as “Sengoku Siegecraft” or something, to represent the meaning of the improvements given to trebs by symbolizing the frequent sieges during the civil wars. But giving trebs improvements itself is still inaccurate anyway. I would still prefer to lose it in exchange for access to the Bombard Cannon.

The new UT could have been used to provide Samurai and other units improvements, such as “Bushido” giving Samurai, Knights and Cavalry Archers +10% speed and Heresy effects (when Husbandry is removed). If the upcoming buffs that will be given to Samurai are enough, then perhaps the new UT can be used to buff units other than Samurai, such like “Bohiya” (or something like “Houroku”, “Ozutsu”) giving Hand Cannoneers amazing bonus attack against siege weapons, buildings and ships.

Frankly, I wouldn’t be surprised if Drill could improve Trebs’ unpack/pack and rate of fire in addition to siege weapons’ moving speed. The Mongolian army was indeed good at using trebs.

In my opinion, Marauders can also provide the Huns with the Kataparuto effect in the imperial age in addition. Not only does it encourage players to research this UT even when they don’t need Tarkans, but it also combines with the trebs’ bonus to accuracy against units, making trebs a great feature for the civ.

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A Frankish Paladin has just 6.6% more HP than a generic Paladin. It’s so insignificant that it’s not even worth giving them a unique skin.