After carving the terrain,It's stretched ugly

Hello,How can this situation be improved



Manually stretched textures will be stretched ugly


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How to make it like the texture of mountains produced by AI :sweat_smile:

@seabass8695 @MomentoTR89 @SavageEmpire566

I had tried to make new maps long time ago; but I don’t know why - Content Editor crafting maps made my computer slow while I have a really nice computer.

I will check it out later, I am at work now.

@Ashenone3DM unfortunately most Content Editor questions are out of my purview. Give the modding Discord a shot, there’s usually a live link over at the official Age of Empires Discord iv-modding channel. There are a couple Relic folks in there, as well as some guys that make a bunch of maps and really know their stuff.

1 Like

@SavageEmpire566 friend, I have a question too. Do you know how to make the summoned camp permanent from “Setup Camp” Ability of English Archer?

I have applied some nice visuals and new features to make that camp into a real camp. However, this “Setup Camp” Ability has a timer, like in 45 seconds sth, it disappears. I couldn’t find any way to make it permanent.

@CorpCodfish
Do you know how to make the edges of the map without stretching the texture, or how to avoid stretching the texture sir?

I’ve just put up a short video of my process for those sharp edges hope it helps!

edit: lol it didnt record the render window ill upload that in a second

:saluting_face:Thank you for your quick reply. Are you an insider?

hehe no worries, not really just a guy with too much time on his hands lmao.

the link above will show the right video now =) when it’s done processing

basicly the key is a mix of layers, blending, sigmoid addition and subtraction, and slope limits lol

No, sir It doesn’t help me
Maybe I was wrong when I carved the terrain,Texture stretched and twisted too much to be saved with tiles

Even with tiles, he stretched,Can you demonstrate how to build a large area of highland with a 90 degree angle

So the closest thing I can think of if you want a completely flat tall vertical surface would be to decrease the target slider and layer a few different textures at different heights and overlaps then add some grass textures overtop, which includes some gravel type ones as well. Adding many small terraces and ledges/extrusions between top/bottom would break up the texture better though, could probably do it with a tiny offset from top and bottom horizontal axis to retain the vertical appearance.