Age of empires 3 is becoming Age of Europeans 3

I do wish for more Asian History.

Its very rich in content that the Devs can tap into however I don’t think they are particularly interested.
Thailand, Indian substates, Korea and some others could have had a spotlight.

Hell if you look up the game files of Legacy Korea is basically Cut Content. I really want Asian Civs,Maps to appear more prominent and attractive to both new and old players.

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Lots of euro players want to see more stuff for asian civs too, i just want to see japan nerfed into the ground, but that is just me with deep seated grudge from legacy

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I know people have talked about this. But Japan’s 4k Export Cost to Revolt to Age 5. Is the Meiji Restoration.
Bruh thats a pretty significant time for them. Japan during the Meiji restoration fought in a almost completely different way from Sengoku samurai.

XD

I don’t think Japan should be nerfed. Except Shoguns, they need nerefed significantly or just removed. I would just remove their ability to make artillery and when they die they cannot be resurrected.

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Euro Civs has always been the focus, they always receive detailed minor macro updates caterred to everything, meanwhile many non-euro civs dont, so . . . being India main I can definitely vouch for that. 100% I mostly Play Asian Civs, and they hardly get the consistent tweaks and such fast responses based on forum demands.

Meanwhile for euro civs many times the the updates no matter how much over buffing , it gets pushed. And then they think about the mess they made. There are many many incidents like that that do go under the rug / unoticed but non-euro civs do get more attention than others.

Or I would say, more sincere and researched efforts than non-euro civs.

:100:

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First of all it’s not necessarily buffs. It’s new mechanics. It inevitably produces strong results but those will eventually be adjusted. And Royal Guards have been considered underwhelming since 2005.

And new mechanics for Europeans are justified and I have a naive model for this:
Intuitively back to around 2000s in the era of expansions, new factions are naturally born with new features, and they usually are universally updating existing ones. That was what RoR, AOC and The Warchiefs did.
So after TWC added new features like trainable mercenaries, revolutions, new units to old civs, Euro civs and Native American civs are approximately on the same level.
Now it comes to TAD ----- it was rushed, and handled by a different team. It did not add anything new to the old civs. So Asian civs are one update ahead of others.

Then the game is rebooted in the era of DLCs, where you cannot sell the expansions as separate games anymore, so updating old civs is not profitable, and thus slow. DE updated some features, but not much. Now Incas and Swedes are one update ahead of others.
US/Mexican DLCs, TAR and KoTM didn’t either. So the stage of the civs after KoTM are:
Pre-TAD civs: baseline
TAD civs: 1 update ahead
Incas and Swedes: 2 updates ahead
TAR civs and KoTM civs: 2.5 updates ahead (they each introduce some new features, but they don’t overlap very much)
US/Mexicans: too bloated. Cannot compare.
Because again, new civs naturally come with a round of new features exclusively added to them, which should have been universally given to most civs, but delayed because of the current business model.

And all civs receive two rounds of updates since DE released. One gradually, the other in last November’s patch.
So old Europeans do need two or three additional rounds of feature/content updates, and that’s what has happened. Now they catch up with the most civs. That makes much sense. You see Ottomans are not touched very much in this patch because they were already massively updated in the last one.

Now it’s the Asians and Native Americans that are lagged behind a little bit. And I think they should be the focus for the near future.

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Meiji Restoration should be a psuedo-revolt, granting modern units and factories, and weakening some “traditional” parts of Japan’s gameplay.
I used to think that idea would sound too crazy, but now we have the even crazier 47 ronin card.

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Lol I used that in survival XD. Shitty but fun

i know this will shock you to hear but the majority of the player-base is in fact European.

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So you agree with him, there is a pro-European bias and that is a problem, the game is not just for Europeans to have fun, we all deserve the same treatment and we all deserve to have fun with the game equally, which cannot happen if there is a pro-European bias imposing its will on everyone.

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mostly a native unit. got nerfed in the pup

got nerfed massive last 2 patches

nerfed in the pup

european? the ottoman update was to make them less european

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To be fair, a European emphasis been the case with all AOE games.

AOE1: A majority of civs are either European or directly related to the rise of Western civilization (Palmyra, Assyria, Sumeria, etc.). Only four of seventeen civs are outside of that classification, with Choson, Lac Viet, Shang, and Yamato. No sub-saharan, indian, or amerindian civs are included at all.

AOE2: 22 of the 43 civs, more than 50% are European, with some euro civs split with incredible granularity (for example: goths, Burgundians, and Franks are all related to France), whereas the entirety of China is represented by one.

AOM: 3 of 5 civs are European. Greek, Norse, Atlantean (basically knock-off Greece). Egypt and China are the odd pantheons out.

AOEO: 4 of 7 civs are European, and the other 3, Egypt, Babylon, and Assyria are closely related to Western civilization.

AOE4: 5 of 10 civs are European, with no amerindian civs and only one African civ.

Heck, when AOE3 launched, all 8 civs were European, and up until DE, 8 of 14 civs were European. So the current 11 of 22 euro civs with 2 quasi-European civs (USA and Mexico) is par for the course.

The focus on updating Euro civs makes sense given this background knowledge. They’re the oldest in-game civs, largely untouched, and account for 50% of civs. Thus, updates will often feel like a Euro update.

There are lots of compounding reasons for this trend, and none of that is worth debating here, as it is all outside the realm of playing a game. From a game developer’s perspective, they are simply updating the oldest civs to be more in line with newer civs.

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ok, but why is it the devs fault? the forum has a translate button, idk if the devs use it and how well it works for the language your friends are speaking, but i would give it a try :slight_smile:

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i am not sure i agree there is a bias.

look at USA and mexico, essentially european nations, that has so much unique about them that they from the games perspective are not viewed as european nation. why shouldnt countries with 300 more years of history have just as much unique stuff? its arbitrary line in the sand to draw.

not every European faction needs to be Ottomans, Germans or Russians, but surely there is room to improve some of them just a bit to match the general direction the game has gone in since 2006. the asian, african and native faction already started at a good point.

lets go back to TAD and look at France, strong faction for sure, OP in team games and treaty, but in terms of representation they where lacklustre, France was a major power and made so many innovation etc. that formed not only the basis of Europe but the basis of the entire world, if there is 1 person from this period you should know its napoleon he and the French revolution are that important to the world. frances contribution to the world are:

the standing army

the modern tax system

the French revolution and the concept of nation-states.

the meter system/Système international d’unités

i could go on but i hope you get the point, france did a shit ton of developments that are important to the entire world. and yet what do we find if we look at TAD france?

2 unique units and maybe a dozen unique tech, i could on top of my head think of at least half a dozen unique French units not really depicted and a couple dozen techs, now obviously part of this was balance, france wasn’t balanced in TAD as i say, but since they got some nerf that put them back in line i dont see the problem with trying to improve the depiction of this faction, by for example making the french revolution its own revolution.

there are so many stories you can tell with france, and the same is true for the other European factions, the game just until now have chosen not to tell them. all the other factions are already super unique, i cant see what’s wrong with trying to make Europeans more unique, they still aren’t even close to even the USA or Mexico. so many factions in the game have super musks, but funny enough none of them are European (don’t count ottomans here) despite the fact that, you know, it was them who invented perfected it.

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The original European civilization, such as France, makes it difficult for players who are familiar with history to have the feeling of “Ah! That’s right! This is France!” It lacks the elements of the French Revolution, the royal musketeers in the kingdom period,
Voltigeurs are just skirmishers with changed names, cuirassiers do not have the breastplates that the French are proud of (this has not been resolved until today), the old guards who will never surrender are just grenadiers with changed names, France can’t even train grenadiers!
It’s not like France, but something like the Age of Enlightenment European universal unit exhibit in the Civilization series.
Today’s France is undoubtedly more recognizable as France at a glance. There is the Great Revolution, Napoleon, the “Three Musketeers” and the Old Guard.

On the other hand, I also partially agree with what the poster said. The elements (especially the visual ones) that the developer has added, at least for now, are mainly focused on Europe. As an Asian myself, I can clearly realize that there are a lot of mistakes and even stereotypes about China and India in the game, and I have also put forward some opinions, such as “villages” should not be yurts, and the weapons of Chinese cavalry are lances and Guandao …But maybe the current energy of the developers is still mainly on the differentiation of Europe, mainly because European civilization was too uncharacteristic before. For example, TAD’s France and Portugal, if they are swapped with each other, people will not find it too abrupt.

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Question, what does it mean to be European for you? Because for me it is just being born in Europe and living in Europe, for me Mexico and the United States are American.

PS: If someone has nationality from a European country and self-determines European, I have no problem considering them European.


This is just a game, not a competition to see who contributed the most to the world, besides, all of Europe also contributed horrible things to humanity, according to your criteria then we should eliminate several civilizations just because they committed atrocious acts against humanity?


We don’t need to agree, you made everything very clear with your answer. :slightly_smiling_face:

to me European is a larger cultural aspect, its roughly the people and cultures who originated in europe but it has left its mark on the world, people in australia are no doubt culturally closer to england than they are to indonesia, people in argentina closer to spain than they are to the USA etc.

i therefore include colonies mostly made up of european immigrants, or who have been so culturally ingrained by their colonial past, like mexico, as part of the european culture group, sometimes another term is “the WEST”. mexicans are no doubt culturally closer to spain than they are to the aztec despite the fact most of them have a large ethnic relation to the aztec and other groups from the area, but they speak Spanish and are catholic, and keep in mind even within Spain there are cultural differences, parts of Spain don’t even speak an indo-european language.

it is sadly a truth that brutality was a part of the period, but its a part that is ignored in pretty much all the factions, not just Europe.

don’t think i said that? i think its a part of a consideration, if all one can depict in a faction is human suffering than maybe that faction isn’t fit for AOE but luckily extremely few civilisations through history even comes close to that.

age of empires fundamentally focuses on the positives, well except the warfare obviously, factions are revered from the technologies and institutions they made and the soldiers are depicted as brave souls. obviously in real life things were never this rosy but its a video game, and i for one am happy we don’t depict slavery in the game.

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Yeah that’s what i said. European players are majority

Im not saying it is dev fault. But they should give other civs some love too. Put some effort. Also translate button doesn’t help non english speakers because the entire aoe website, from the first page, is in english. It is hard for them to know there is even an official forum.

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Those are just some examples man you just picked what i listed…you know what i meant