I understand your point.
By not creating new civs, there wouldn’t necessarily be more available ressources to fix the broken/half coded game.
But (!) the more content is added, the more is there to fix and the more potential for
A) even more bugs, exploits, shortcomings
B) completely broken balance for team matches due to more possible combinations of civs.
We have 10 civs right now.
Example for 2v2
Lets say there are only 2 civs available.
civ1+civ1 vs civ1+civ1
civ1+civ1 vs civ1+civ2
civ1+civ1 vs civ2+civ2
civ1+civ2 vs civ2+civ2
civ2+civ2 vs civ2+civ2
5 cases
3 civs 2v2
civ1+civ1 vs civ1+civ1
civ1+civ1 vs civ1+civ2
civ1+civ1 vs civ1+civ3
civ1+civ1 vs civ2+civ2
civ1+civ1 vs civ2+civ3
civ1+civ1 vs civ3+civ3
civ1+civ2 vs civ1+civ1
civ1+civ2 vs civ1+civ2
civ1+civ2 vs civ1+civ3
civ1+civ2 vs civ2+civ2
civ1+civ2 vs civ2+civ3
civ1+civ2 vs civ3+civ3
civ1+civ3 vs civ1+civ1
civ1+civ3 vs civ1+civ2
civ1+civ3 vs civ1+civ3
civ1+civ3 vs civ2+civ2
civ1+civ3 vs civ2+civ3
civ1+civ3 vs civ3+civ3
civ2+civ2 vs civ1+civ1
civ2+civ2 vs civ1+civ2
civ2+civ2 vs civ1+civ3
civ2+civ2 vs civ2+civ2
civ2+civ2 vs civ2+civ3
civ2+civ2 vs civ3+civ3
civ2+civ3 vs civ1+civ1
civ2+civ3 vs civ1+civ2
civ2+civ3 vs civ1+civ3
civ2+civ3 vs civ2+civ2
civ2+civ3 vs civ2+civ3
civ2+civ3 vs civ3+civ3
civ3+civ3 vs civ1+civ1
civ3+civ3 vs civ1+civ2
civ3+civ3 vs civ1+civ3
civ3+civ3 vs civ2+civ2
civ3+civ3 vs civ2+civ3
civ3+civ3 vs civ3+civ3
36 cases
And I haven’t even taken the different maps into account.
There are 9 maps in the team map pool.
This cluster grows exponentially with every single civ and every single map.
Now imagine what happens in 3v3.
Imagine 10 civs in 3v3 (!) on all ranked maps.
Now imagine adding just one civ to the existing 10, the whole system explodes already.
It is a catastrophe to add more and more civs in an already broken and unbalanced game.
We can talk about adding more civs when there has been major (!) work done on the current problems, which are still countless in number.
Aoe3 DE has now reached that state of being completely broken for team matches, in an non-fixable way.
Even in a hundred years, this can’t be worked out, as the manpower of this whole world wouldn’t be enough to feed the system with enough data and brainpower.
Do you really want the same thing to happen to aoe4?
We are on the way into that direction already.
Aoe4 can soon only be enjoyed for casual matches, but for ranked only 1v1, if even (!).
To the fun part:
For many players including me, an RTS game is fun playing once you get a basic understand of what you are doing and things start working out for you.
Wether it means losing or winning a match, doesn’t even matter so much.
It’s really fun when game become exciting, because there is a competition and your enemy is tough to beat, as well as things working out for you because you KNOW what you are doing and not just randomly do something right and wonder what happened.
Also, improving and becoming better, starting to understand the game more and more feels amazing.
Everytime new content is added, it feels like a hit in the face.
You can throw away a big part of your learning process because the cards are mixed new.
This made aoe3DE unplayable for me, because I don’t have the time and I don’t WANT to invest the time in playing many matches every (!) day of the week and researching about new content all the freaking time nonstop and finding out about more and more lame and cheese strats due to the neverending content creating and infinite combination of civs on a huge map pool.
It seems a lot of people are not aware of this or unable to understand the logics/maths behind it and other’s just don’t give a damn.
Though, when they game is finally broken, a large part of these people does realize it’s the end of the game.
Playernumbers drop to almost 0, like it now happened to aoe3DE.
Only casuals and some 1v1 ranked players are left.
The casuals also lose interest at some point, when no more big amounts of fresh content are brought in.
The focus should IMO be on bringing some (!) good (!!!) quality content in, once in a while.
Like they did in aoe3DE, for example the african civs.
Look at the visual design, wow, that is really great stuff, unlike aoe4 content!
But, there is just waaaaaay too much content in a super short time being brought in.
And after ~10-15 civs they should have just completely stopped bringing in more.
You guys will remember my words, when aoe4’s team balance is completely broken and unplayable.
Already cavalry is a huge problem for team matches, besides the mass of asymmetrical civs.