Age Of Empires Definitive Edition: I noticed after the installation of the update that the response times between players differs in the timing of synchronization. To consolidate this defect and make it tangible, I ran several tests. Basically I used 3 computers, connected to the internet with different providers. On a computer with VMWARE installed I run the game virtually, creating 2 virtual machines, connected on the same fiber line. The other 2 PCs connected on two different mobile networks.
You will wonder what all this is for. By playing a multiplayer game with a similar configuration, the difference in the game response times is tangible. They do not take place in real time and it can even take a few seconds before the frame is updated, advanced in advance on the connection that responds best to response times. A practical example occurs when an opposing unit is killed in the game configuration in which it is run with the best response times. On the computer that uses a mobile connection, the user will see the unit fall, 2 to 6 seconds, late. It could be a problem with my country’s internet connections, i.e. Italy but I strongly doubt it …
The same problem occurs with AoE2 DE in multiplayers games and it is obvious that it does not occur if you are using a LAN.