Age of Empires II: Definitive Edition - The Forgotten 2 (DLC propose)

September 30 this year will be the 25th anniversary of the release of AoE 2. Most likely, a new DLC will be released on this occasion - this is indicated by a mysterious DLC on SteamDB. It is not known at the moment what this DLC will be - I am counting on large DLCs in the style of old DLCs (lots of civs and campaigns).
Below I will present a proposal for a DLC that would not be limited to a specific region of the world, thanks to which less represented regions would receive something new: 2 civs from Southern America, 1 civ from Northern America, 2 civs from Northeast Africa + desirable Siamese civ from Southeast Asia.

Civilizations

Tarascans

Unique Unit:

Cuahchiqueh - Warrior quipped in padded ichcahuipilli armour, chimali shields and wield the maquahuitl club. A strong and durable unit.

Unique Technologies:

Michhuahcān - Villagers and Fishing Ships collect Food from fishing twice as fast.

Purépecha Metallurgy - Infantry gets +3 attack and +1 armor

Bonus: Eagle-line units cost +10% Gold, but have additional +2 Melee attack more in each Age

Team bonus: Start with a free Eagle Warrior.

Wonder: YĂĄcata Pyramid

ChimĂș

Unique Unit:

  • Chimu Runner - Fast moving warrior armed with a mace. Can easily get out of fights.
  • Slinger - regional unit, shared between Chimu and Incas

Unique Technologies:

Spondylus shell - All civilian units gets +2 armor

Chancay slings - Slingers gets +4 range and -0,5 Reload time

Bonus:

All units have +5% to speed

Team bonus:

Militia gets +1 speed and +10 HP

Wonder: Chan Chan Ciudadela

Muisca

Unique Unit:

Guecha Warrior - A spearman wearing many golden decorations.

Unique Technologies:

El Dorado - All resources dropped at the Town Center also generate 15% gold

Muisca Mummification - Guecha Warriors regenerate health automatically

Bonus:

Everything that requires gold is cheaper by 10% of that resource.

Team bonus:

First Mining Camp is free

Wonder: Sun Temple of Sogamoso

Siamese

Unique Units:

Ajahn - Monk mounted on an white Elephant.

Elephant Arquebusier - mounted Arquebusier.

Unique Technologies:

Theravada - Monks gain resistance to bonus damage (+5 Monk Armor) and Monk healing has an area of effect (3 tile radius).

Elephant Warfare - Armored Elephant are available at the Siege Workshops. All elephant units have +1 attack and +20 HP.

Bonus:

Start with a free Ajahn.

Team bonus:

Monks heal 15% faster and have +5 HP.

Wonder: Wat Phra Si Sanphet

Egyptians

Unique Units:

  • Mameluke - a unit we know (Saracens gets Eastern Swordsman from Scenario Editor as their own Unique Unit)
  • Dervish - Monk mounted on an Camel.

Unique Technologies:

Legacy of the Ancient Builders - Defensive Structures, Monasteries, Farms, and Wonders are built 5% faster.

Damascus steel - All units using sabers have +5 attack.

Bonus:

Monks have +2/+3 range in the Castle/Imperial Age. Additionaly have +1 pierce armor.

Team bonus:

Wonders are cheaper but take a bit longer to build.

Wonder: Citadel of Saladin in Cairo

Somalians

Unique Unit:

Issa Warrior - ranged heavy javelineer

Unique Technologies:

Oryx Hide Shields - Infantry melee/ranged resistance +10%

Somali Lighthouses - Watch Towers and Docks get +10 LOS

Bonus

Each time you sink a ship with a ship, it generates a bit of gold.

Team bonus:

Stone cost of Outposts is removed.

Wonder: Arba’a Rukun Mosque

Campaigns

  1. Tarascans - Tariacuri
  2. ChimĂș - Ñancempinco
  3. Muisca - Saguamanchica
  4. Siamese - Borommarachathirat II
  5. Mamelukes - Baybars
  6. Somalians - Ahmad ibn Ibrahim al-Ghazi
  7. Chinese - Yongle Emperor
  8. Koreans - Sejong the Great
  9. Mayans - Pakal the Great
  10. Turks - Mehmed II
  11. Romans - Constantine the Great or pope Leo the Great

Brand new Architecture Sets:

  1. Andean - Incas, ChimĂș and Muisca civs (current Native American would be renamed into Mesoamerican)
  2. Chinese - Chinese and Vietnamese civs (current East Asian would be renamed into Japanese)
  3. Nomadic - Mongols, Huns and Cumans civs
  4. Caucasian - Georgians and Armenians civs
  5. Italian - Italians, Romans and Sicilians civs (current Mediterranean would be renamed into Iberian)

Other Architecture Sets like Byzantine (or Balkan) or Northern European (or Scandinavian) could be added in other DLCs.

2 Likes

Thats a terrible “bonus”. Eagles will suffer immensely. This is not only hampered by being a bonsus that benefits less than 10 civs, it also has a built in negative. People will pickban in 2v2s and higher just to prevent a double eagle team from sabotaging the game

On the other hand this will be REQUIRED ban to prevent drush centralization! Do you even play this game!?
One of these aspects alone would centralize the drush meta and make this an auto lock on team games


Celtic ally is terrifying!!

2 Likes

Let me go to temple later to ask if my ajarn thinks its a good idea haha. I want the Siamese to have a Battle elephant with 1 or 2 range for bonus. I would love a elephant with a cannon instead.

You can’t really have a big and meanwhile The Forgotten-like DLC in my opinion. I would rather have Chimu, Muisca, and Purepecha form an American-themed DLC than add Siamese, Somalis or even a Saracen split to clutter the DLC theme.

The reason why The Forgotten is so dispersedly thematically including Magyars, Incas, and Indians is because it was originally a fan-made mod. When it was designed, the game could not be expected to be expanded in the future, so it tried to cover as many blanks as possible rather than looking for a theme.

Now, we can hope to have clear themes, so that they are individual DLCs with themes on Americas, Southeast Asia, and Africa, rather than a hodgepodge. If we are going to face such a DLC, it means that the expansions for the DE may also face the end.

3 Likes

1 Like

Having a civi and a UU with the same name is not confusing at all.

Better way to to add the mamluke sultanate is just to have a civilization called egyptians and make the tech tree around the mamlukes.UU can be rank of the mamlukes or add some auxiliary force name.

2 Likes

Hmm
 This sounds quite OP at first sight, but if it doesn’t affect ressources dropped at lumber camps, mining camps or mills, you would actually not gain that much from it, especially as a Castle Age UT rather than a civ bonus.

Armored Elephant are already a Siege Workshop unit. Do you mean the civ would only get access to it after researching its Imperial Age UT? Doesn’t sound so exciting, especially for a Castle Age unit


Anyway, I like the idea of a Forgotten 2 but I think I would design it more clearly with the mindset of “What was missing from previous dlc’s?” with no more than one civ per dlc. So the Siamese civ fits perfectly (the obvious miss from RotR), but rather than the Somalis or Egyptians I would probably go for a Central/South African civ since this entire side of the continent was completely forgotten (possibly the Swahilis, as they already appear in the Portuguese campaign). And I would probably also include the Romanians/Vlachs who could have been in DotD, for instance.
But that’s just me, it doesn’t mean your original idea is necessarily bad, just that we have a different mindset when it come to dlc design.

1 Like

I suggested Egyptians and Somalis civs because I believe that West Africa and broadly understood South Africa deserve separate DLCs. West Africa has a whole lot of potential civs, e.g. Benin, Akan, Fulani and Songhai. From broadly understood South Africa, I would choose the Bantu peoples, i.e. Zimbabweans, Swahili and Congolese. In this way, Africa would be very well represented. The Egyptians are very important and have potential. The Somalis would be a natural rival for the Ethiopians civ.

Romanians civ should of course be part of the Balkan DLC along with Croatians and Serbs civs.
The Byzantine Architecture Set should also be included (Caucasian Architecture Set should be included in the TMR DLC.).

In addition, there are still a lot of old umbrella civs to be divided fairly. But these are ideas for a completely different topic.

1 Like

Well, East Africa could also get the Nubians (which are quite the popular candidate) but I don’t think we would ever see them if Somalis AND Egyptians are already in game.
And I’d say the fact that West Africa has the potential for several dlc’s make it the better candidate, actually. We could fit so many civs there, it wouldn’t be too difficult to isolate one for a Forgotten 2. Yet I would tend to go for one of the Bantu people because the area they occupy is the only one with zero representation in game by this point.

The Balkan dlc could also include the Albanians, if the Romanians are already in the game. There’s also the possibility of having less civs to make room for Slav, Magyar or Turk campaigns


Yeah, I agree a Forgotten 2 should probably not be about breaking umbrellas.

Can we compare the quality and popularity or Conquerors to any of the recent theme packs and see which people are more fond of?

Thought so!

Also to all, we need to be more stringent on following the proper civ design principles!

With hand cart you can easily make 16 efficient farms per TC and have all farms around a TC. So at worst it is 4 times better than the Burgundian castle age UT (0.96g/s is ~4% gold per farmed food).

With 5 TCs/80 farmers, you get 80x0.15x24 g/min = 288 g/min, which is like 9.5 relics. What you can do with that depends on your tech tree (if you don’t have a goid cavalry unit on champions you probably wont be on 80 farms), but it sounds very strong by itself.

And if you put TCs next to generous wood lines, with 50 trees to be gathered per TC (good TC placement, reasonable wood gathering with hand cart) and 100w per tree, you get 700g (from 5000w gathered) per TC, which is nearly 1 gold tile per TC.

I find this whole dlc waiting situation funny. People spend so much time and energy trying to get ahead of events and play their dream DLC in their heads before it comes out. And most importantly, many are still arguing with each other about what it will be.

It reminds me of one thing. We have a comedian Efim Shifrin, he was telling a story from the stage (old Russian comedians don’t bombard with single jokes, but tell pretty long stories). A tram pulled up to a stop and by mistake it had two different route numbers: 49 and 25. Two groups of people in the tram intricately bicker for a long time, arguing about which number it was. Each group thinks they are right and viciously defends their version. In the end, the tram goes where neither side wanted