Age of Empires II: Definitive Edition — Update 35584

I think you have to buy AoE1 DE on Steam to get that AoE1 DE achievement on Steam.

These are the graphics files that have been added/updated in the recent update:
“AoE2DE\resources_common\drs\graphics\u_vil_male_miner_gold_walkA_x1.smx”
“AoE2DE\resources_common\drs\graphics\u_vil_male_shepherd_walkA_x1.smx”
“AoE2DE\resources_common\drs\graphics\u_vil_male_villager_walkA_x1.smx”
“AoE2DE\resources_common\drs\graphics\n_decal_path_4_x1.smx”
“AoE2DE\resources_common\drs\graphics\n_decal_path_3_x1.smx”
“AoE2DE\resources_common\drs\graphics\n_decal_crack_x1.smx”
“AoE2DE\resources_common\drs\graphics\n_decal_ice_x1.smx”
“AoE2DE\resources_common\drs\graphics\n_decal_path_1_x1.smx”
“AoE2DE\resources_common\drs\graphics\n_decal_path_2_x1.smx”
“AoE2DE\resources_common\drs\graphics\n_decal_crater_x1.smx”
“AoE2DE\resources_common\drs\graphics\u_cav_kipchak_attackA_x1.smx”
“AoE2DE\resources_common\drs\graphics\u_cav_kipchak_deathA_x1.smx”
“AoE2DE\resources_common\drs\graphics\u_cav_kipchak_decayA_x1.smx”
“AoE2DE\resources_common\drs\graphics\u_cav_kipchak_idleA_x1.smx”
“AoE2DE\resources_common\drs\graphics\u_cav_kipchak_idleB_x1.smx”
“AoE2DE\resources_common\drs\graphics\u_cav_kipchak_walkA_x1.smx”
“AoE2DE\resources_common\drs\graphics\u_vil_female_builder_walkA_x1.smx”
“AoE2DE\resources_common\drs\graphics\u_vil_female_fisherman_walkA_x1.smx”
“AoE2DE\resources_common\drs\graphics\u_vil_female_hunter_walkA_x1.smx”
“AoE2DE\resources_common\drs\graphics\u_vil_female_villager_walkA_x1.smx”
“AoE2DE\resources_common\drs\graphics\u_vil_male_builder_walkA_x1.smx”
“AoE2DE\resources_common\drs\graphics\u_vil_male_farmer_walkA_x1.smx”
“AoE2DE\resources_common\drs\graphics\u_vil_male_fisherman_walkA_x1.smx”
“AoE2DE\resources_common\drs\graphics\u_vil_male_forager_walkA_x1.smx”
“AoE2DE\resources_common\drs\graphics\u_vil_male_hunter_walkA_x1.smx”
“AoE2DE\resources_common\drs\graphics\u_vil_male_lumberjack_walkA_x1.smx”

I tested that bug you pointed out.

I can reproduce it 100% of the time but, bizzarely, it (a) only applies to seige workshops (b) seige units will hop over northeastly and northwestly but they won’t do it southeastly or southwestly. I haven’t tested purely verticle or horizontal walls as I was testing this on arena.

I tested all other millitary buildings, including castles and kreposts and I even tested TCs, monasteries and markets. It’s seige shops only and the units can only hop in certain directions. They do it every time in those directions though. 100% reproducable. Needs hotfixing.

1 Like

I used this today, Dalv. No issues with ungarrisoning.

Mongol steppe lancer bonus is needed because they don’t have the last armor upgrade

Mongols don’t need anything else. Is okay for them to have mediocre steppe lancers. Better than have another power unit in late game

This achievement is dreadfully unfair. I have AOE:DE on Microsoft Store, while my AOE2:DE is on Steam.How do I unlock this achievement then??.

5 Likes

Please fix 5 minute disconnect bug.
or at least give us a update on what you think the issue could be.

1 Like

funny story, i managed to play a game of 35 minutes multiplayer today
after a port forward of 88 upd and TCP: 3074 and installing the HD image pack of 25 gb

That applies to Imp but in castle age the Mongols now have the best Steppe Lancers and in Imperal age the Mongols don’t need them because Elite Mangudai are so strong.

I have changed my mind about dislking the Mongols getting Steppe Lancers and getting the +30% HP bonus after hearing DauT’s thoughts on the matter. I just think that the Cumans’ and Tartars’ Steppe Lancers need to be buffed because Steppe Lancers in general are still not that good anymore.

It works it’s just that there is now both an uload and ungarssion hotkey so you need to update your ungarrison hotkey if you had it as anything other than the default :slight_smile: The new ‘ungarrison’ hotkey, separate to the unload one, has been changed to G by default if you don’t already have it as that.

The Zoom hotkeys have now also been reset … as they’ve been moved to a new section just for zooming. Which will, again, only apply to you and cause you issues if you don’t have the default zoom hotkeys.

I personally had the rorate gate and zoom hotkeys swapped so after this patch I’ll have to change that again (I can’t remember if I did already). I also have my own custom unload hotkey so whilst it stays that way the ungarrison hotkey was changed back to the default G so I’ve had to change that again too :slight_smile:

P.S. I’m extremely happy that there is now a Cumans’ mercenary hotkey in the castle for the Cumans and their allies :slight_smile: Now neither the Goths nor the Cumans have conflicting hotkeys in their castles and BOTH of the bugs that I reported a few months back are 100% fixed! I’m very happy and very hopeful.

It seems to work only for units that are bigger than 1 tile (persian war ele and korean war wagon work too) and indeed only from south to north at diagonal walls ^^ !?

1 Like

It dosent work for TC and buildings anymore cause you unload now with the ungarison hk.

To ungarison as before so that vils go back to work instead of to the waypoint you just use the garison hk again^^

unload is now only for units like rams and transport ships it seems.

Fixed!

Passed this information along to the team! Thanks for taking the time to dig into it!

This continues to be the top-most priority of the team. We implemented one small change in yesterday’s build to hopefully help some users, but believe (as you may have hinted to in your follow-up post) that it is related to certain modem or router settings that may be disrupting the data sent and received by the servers.

We are continuing to investigate and will continue to implement fixes as they are uncovvered!

3 Likes

Besides being happy about the update in general, I sadly have to save, that after the first few games theres something making really sad/annoyed:

Melee Unit Pathing.

It has been an issue that was talked about all over the place, and it acutally got improved in the latest hotfix. Ya units struggled heavily to “snipe” specific units/vills cause they would just attack sth else on the way (when right clicking), but that was half as bad as melee units(specially cav) simply idling alot in fights. It was actually decent and patrolling/attack-moving worked good enough to trust your units to do their job.

Now after my first games it seems to be as bad as ever again. I have no idea what was done, but I just fought Hussar vs Elite Eagles and it was more like a boxing fight. Few units fighting at the front, the reast idling around them and cheering :frowning: .

I really hope the team realizes that this is a top priority to enjoy the game and acknowledges the severity of this issue.

Otherwise, I am quite happy and want to be thankful for continued development.

1 Like

hello dev?? what about the achievement “photon man” for windows store user that have aoe de there, because the aoe2 de doesn’t register? @GMEvangelos

Update is great, except for the autoscouting implementation part.

Also, thanks for banning me from the Discord for no ■■■■■■■ reason in particular, while people who actually cause problems and toxicity, like Chen’la and Superninja, are still free to talk.

1 Like

I don’t really cause any crap, I mostly join in when someone else starts it tho, cause i have nothing better to do, and its kinda fun. Anyway you shouldn’t have been banned.

Gracias por el doblaje de español de España.

Thanks you for Spanish - Spain voices, Microsft :heart_eyes:

[Uploading: image.png…]

I dont know what I need to do. HELP!