Hello again, my kings and queens of the battlefield! It’s that time again: another monthly release with yet another small—albeit important—update for Age of Empires II: Definitive Edition.
Today’s build comes with a bunch of crash and performance improvements for the game, many of which are direct results of the new Public Update Preview program (or PUPP). All of you who jumped in to experiment with the build and troubleshoot with the team have been WONDERFUL, and we will be creating a NEW development build this month to continue working with those of you experiencing issues. You can look for that build information on the Steam forum and in the PUPP section of the update notes!
Mmmm it seems that until May, we won’t see more balance changes, still I think the Arambai needs to lose the damage of missed shoots because is just dumb, broken and non logical, Instead something like poison damage would be much more funny and interesting.
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But well, is fine that this game is getting the deserved attention.
Why’s that dumb? I guess neither you nor the dart would realize that it’s intended to hit someone else when you’re hit. Damage to your tissue would be just the same as to your neighbour’s. And I’m glad they do not do stuff like damage over time. I like the “simple” way damage works in age of empires.
Thanks for the update. It’s nice to see yoy keep working on the gamez although I expected some balance changes (for burgundians, mainly but for other civs as well)
Why is it, that patch notes are never visible without logging into your microsoft account?
I don’t want to have to login to some side just to read some patch notes, especially when I already am logged into this forum here.