Hello and welcome to another release filled with exciting updates, balance changes, and bug fixes for Age of Empires II: Definitive Edition!
Today’s build brings a number of fixes to the game which reduce the likelihood of a freeze or client crash, as well as numerous other fixes and balance changes available for you to discover in this post below.
Nice patch but with all due respect, the Mangudai nerf was just unneccesary lol, don’t ruin Mongols for the dear love of God.
Arambai and War Wagon are still here allowed to be OP (100% missing shot damage lol, and the Extra attack vs buildings of WWs and the double castle WW).
While Kipchaks and Conquistadors without buffs-_-
Love it, very hyped for my boars to continue chasing my vils instead of going back and ruining my entire scout build
I don’t really disagree with any of the nerfs/buffs either. Looking forward to giving Burgundians another run. I tried them in the PUP against extreme AI and it didnt seem bad.
Are arambai even that op anymore futherlime? Burmese winrste has sevrly crashed since the unit was changed.
I like the mangudai nerf, but I wouldnt mind a war wagon nerf either. Its so much better than Elefant archer.
Rumor has it that The viper is some video said he things cumans has the best lategame on open maps. Surely kipchscks can’t be that bad. I don’t think they really need a big buff on that UU.
I would rather see general units slightly buffed than focus on UU: something for handcannons (bullet speed to 7 like arrows) and maybe also the Ballon bullets of bbt and elite cammon galleon adjusted to speed of bbc (and remove ballistic from bbt).
Also long swordsmen and two handed swordsmen upgrade price lowered.
Theres no hittinh animation when hitting buildings with trebuchets using chemistry tech.
It works in capture age but not ingame. Please readd the animations. Works without chemistry but with theres no explosion animation on impact.
When luring with scout - boar will sometimes still back pedal randomly.
Might have to do with the boar not always instantly attacking the scout after the first hit and just ignoring the scout to turn a different direction before finally reacting by the second hit and possibly only registering 1 hit.
Viet need small bonus more, reveal 8 sheep from start together tc enemy. And fix this problem :Delete delay frame shoot + reduce rattan archer cost. Need change remove paper money to other tech. Please see back it thanks you
They bith beat organ gun in a 50vs50 fight in post imp, while being cheaper too, add to that the higher movement speed that isn’t even measured in such test but is actually extremely crucial.
No revealed 8 sheep from start was bonus. Other thing I mean fix, just call by fix. Rattan expensive but not gain not much like other unique archer about cost, defense or attack( when they get delays frame shoot + the most expensive )