NEW! “force_nomad_treaty” command, which allows map scripters to enforce a treaty period of 5 minutes and a treaty area of 10 tiles around the Town Center foundation of the player. The treaty ends after 5 minutes or when all players have constructed a Town Center. This allows map creators to disable early fighting in Nomad style maps.
dear lord thank god. am I understanding it correctly that aoe2 nomad is not affected by this?
NEW! “King of the Hill” and “Regicide” game modes can now be set as victory conditions in the Scenario Editor.
Absolutely amazing. Finally I can crap my custom scenario with hundreds of triggers to get regicide + King of the hill working myself. It often desynced anyway.
no more instant convertions for the suposed counter unit. it basicaly makes things alot more consistant when it comes to monks vs light cav. i think this will be an overall nerf to monks in this matchup
Elite Teutonic Knight is showing up as 950 Food and 500 Gold in game, not either as 950 food 875 gold or 750 food 650 gold that the patch notes show. It was 1200F, 600G.
Every source of crash or lag being found and fixed is super valuable.
Thank god the command queue is being worked on and the skipped tasks after ungarrisoning are fixed already.
Thank god also units are less prone to spawn on the wrong side of the production building.
Balance wise…
3 wood palisades can be brutal on uneven maps.
I am curious to see how the house hp reduction will change the game.
Castle age infrantry uu buff makes sense, but i don’t get why the elite upgrade costs the same for each infantry unit.
Why should have Elite Woad/Samurai/Teutonic Knight/etc have different costs upgrade to elite?
Burmese unique tech is almost as bad as Andean sling 24.
I guess the community is split in Vikings lovers and haters now 11
…
Probs to the devs for implementing kotd arabia as new standard. I hope it stays past the tourney. Because from what I have seen in the qualifiers it’s the best arabia we’ve had in a very long time. The degree to which the map is wallable varies, sometimes feasible early on, sometimes not so. And at the same time it’s rather consistent in a match. I didn’t see instances where one player has a super open one and the other play can wall without too much effort. Ressource distribution seems good as well. Just the carpets are annoying imo.
Only negative thing about the patch that comes to mind is that a fix of the broken ban system is delayed to a further upgrade. So let’s see what new instances of unfair bans come with the patch (adding to the high number of already existing ones).