Happy New Year!
This is a great update now!
Graphics mod filesize are reduced. Critical elements are included in Data Mod (yurt graphics, voiceline, civ themes) All existing vanilla graphics removed from mod. May need all existing expansion (if missing Jarl, Cuman Chief… graphics)
Early new civilizations are heavily reworked now, especially Scythians and Vandals. Furthermore, only 2 new technologies remain in relation to the Transport Wagon. All nerf, changes of vanilla civilizations are reverted, except huns. Croats, Serbs and Vlachs are introduced. Slavs are now Rus. Migration technology are available for all civilizations now. Available after Fabric Shield researched. Mod have own hotkey profile!
Croat, Serb and Vlach civilization (shield) icon from here: Click here
Croat voiceline from Tomislav campaign. Click | campaign mod
Unfortunately Serbian and Vlach voiceline does not exists yet, so they uses Bulgarian voiceline. Alan, Vandal, Scythian also does not exists.
I tried to work based on the ideas of civilization. I was read many different suggestions, and in the end I was able to put this together.
Short of Huns:
- Civ bonus: Yurts cost only 10 wood
- Gains Steppe Lancer-line
- No Stone Wall and Faith
- Imperial Technology: Barbarian Raiders (520F, 750G). Tarkans generate gold when attacking buildings; enemy relics generate -50% resources.
** Alans ** (uses Cuman voiceline)
Civ bonuses:
- Transport Wagons +100HP
- Lumberjacks slowly generate food in additional to wood
- Cavalry armor upgrades are 50% cheaper
- Arson affects cavalry (+2 attack vs. standard building)
Unique Unit (Cavalry: Cuman Chief graphics)
Asud Lancer (Elite) 60F, 40G; to Elite: 8oo food 520G
- HP: 80 (90)
- Movement Speed: 1.45
- Reload Time : 1.90
Attack:
- Base meele: 11 (13)
- Cavalry Archers: 10 (10)
Armor:
- Base meele: 1 (1)
- Base Pierce: 1 (1)
Unique Techs:
- Right Alan Guards (500W, 320F): Cavalry Archers shots an second projectile and receive -3 less damage from archers.
- Sarmatian Horde 8oo food 550G): Knight-line damage adjacent units. (Blast width: 0.50, blast damage: -4)
Team Bonus:
Knight-line +2 attack vs. Pikemens
Missing techs and units:
- Archery Range: Arbalester, Elephants, Hand Cannoneer
- Barracks: Supplies, Gambesons
- Stable: Heavy Camel Rider (Camel Rider available), Elephants, Steppe Lancers
- Siege Workshop: Bombard Cannon, Heavy Scorpion, Siege Ram, Elephants
- Blacksmith: Bracer, Plate Mail Armor
- Dock: Heavy Demo Ship, Fast Fire Ship, Cannon Galleon-line, Shipwright, Dry Dock
- University: Architecture, Treadmill Crane, Keep, Bombard Tower, Fortified Wall, Heated Shot, Arrowslits
- Monastery: Block Printing, Sanctity, Illumination, Redemption
- Lumber Camp: Two-man saw
- Market : Guilds
- Mill: Crop Rotation
Vandals (Norse voiceline from AOEO (previously Viking voiceline))
Civ Bonuses:
- Cavalry +1 attack vs. buildings per age (starting from Feudal Age)
- Start with a Transport Wagon as scout unit, but starting wood and gold are -50 less
- Demolition Ship-line costs -10% in Feudal, -20% in Castle, -30% in Imperial Age
- Only militia-line gains raiding ability against economic buildings and monasteries: (25 gold and stone / Mining Camp; 50 food & wood, 25 gold &stone / Mule Cart; 50 wood / Lumber Camp; 50 food / Mill or Folwark; 50 food & wood, 25 gold &stone / Market or Feitoria; 100 food & wood, 50 gold & stone / Town Center; 50 gold / Monastery; 100 gold / Fortified Church)
Unique unit (Cavalry: jarl graphics)
Froia (Elite) 70F, 40G; to Elite: 900F, 700G:
HP: 100 (120)
Movement Speed: 1.40
Reload Time: 1.9
Attack:
- Base meele: 9 (12)
- vs cavalry: 10 (10)
Armor: - Base meele: 1 (2)
- Base pierce: 1 (1)
Unique Techs:
Oathtakers (400F, 320G): Team knight-line +4 attack vs. Stone Walls, Stone Gates, Towers, Castles, Kreposts
Mediterranean Flagships (700W, 900G): Dromons deals +40% more damage to buildings and receive +2 range.
Team Bonus:
Demo Ships +2 LOS
Missing techs and units:
- Archery Range: Arbalester, Hand Cannoneer, Elephants,
- Barracks: Champion, Halberdier, Arson, Supplies, Gambesons
- Stable: Paladin, Heavy Camel Rider (Camel Rider available), Elephants, Steppe Lancers
- Siege Workshop: Bombard Cannon, heavy Scorpion, Siege Onager, Elephants
- Blacksmith: Ring Archer Armor
- Dock: Cannon Galleon-line, Shipwright, Fast Fire Ship
- University: Architecture, Treadmill Crane, Guard Tower, Keep, Bombard Tower, Fortified Wall, Siege -Engineers, Arrowslits
- Castle: Hoardings
- Monastery: Block Printing, Redemption, Theocracy
- Mining Camp: Gold and Stone shaft mining
- Market: Guilds
- Mill: Crop Rotation
Scythians (uses Tatar voiceline)
Civ bonuses:
-Hunters fire 25% faster
- Cavalry Archer-line available one age earlier
- Siege Weapons +1P armor in Castle Age, +2P armor in Imperial Age
Unique units:
Sabir (Elite) (light cavalry: uses Attila the Hun graphics) (costs: 80F, 40G) to Elite: 720F, 420G. trainable at Stable. replaces Knight-line
- HP: 70 (75)
- Movement Speed: 1.45
- Reload Time: 2
Attack:
- Base meele: 9 (11)
- Skirmishers: 5 (6)
Armor:
- Base meele: 1 (1)
- Base Pierce: 1 (2)
Saka (Elite) (cav archer: uses Subotai graphics) (costs: 65W, 35G) to Elite: 900F, 650G
- HP: 40 (50)
- Speed: 1.4
- Reload Time: 2.1
- Accuracy: 80 (90)
- Range: 4 (4)
Attack:
- Base Pierce: 5 (7)
- Standard Building: 2 (2)
Armors:
No base armors (0)
Unique Techs:
- Tribal Convention 3oo food 250G): Sabirs and Steppe lancers attack 33% faster
- Flaming Arrows (700W, 1200G): Cavalry Archer-line and Saka +2 attack vs. buildings and receive armor damage ability attack (like Obuch).
Team Bonus:
Siege Weapons more resistant to conversion
Missing techs and units:
- Stone Wall & Stone Gate
- Archery Range: Hand Cannoneer, Elephants
- Barracks: Champion, Halberdier, Supplies, Gambesons
- Stable: Knight-line (Sabir are available), Elephants
- Siege Workshop: Elephants, Bombard Cannon
- Blacksmith: Blast Furnace
- Dock: Cannon Galleon-line, Shipwright, Dry Dock
- University: Fortified Wall, Guard Tower, keep, Bombard Tower, Architecture, Heated Shot, Treadmill Crane, Arrowslits
Monastery: Sanctity, Theocracy, Redemption, Block Printing
Lumber Camp: Two-Man saw
Mill: Crop Rotation
Croats (uses Croat voiceline. Thank you Hainaut for permissions)
A short note: Unfortunately, the Armenians have too many naval bonuses. I would prefer to see atleast the galley line bonuses here.
Civ Bonuses:
- Fishing Ships and Trade Cogs move 10% faster
- Scout Cavalry-line +1/+1P armor in Castle and Imperial Age (+2 total)
- Cannon Galleons return 30% of their gold cost when destroyed
- Bloodlines are free
Unique Unit:
Zupan (Elite) (light cavalry: uses Gilbert de clare Graphics) (costs: 80F, 20 G) to Elite: 1000F, 550G
- Aura effect: increases knight-line movement speed by 15% within 15 tile radius
- HP: 75 (85)
- Movement Speed: 1.6
- Reload Time: 1.8
Attack:
- Base meele: 8 (10)
- Spearmen: 7 (8)
Armors:
- Base meele: 1 (1)
- Base Pierce: 0 (0)
- Spearmen: 12 (14)
Unique Techs:
- Wild Forts (500W, 250 Stone): Castles fire +5 additional arrows.
- Recruitment (1000F, 620G): Knights and Militia-line costs 25% less; Knight-line receive 40% less bonus damage
Team Bonus:
Trade units receive 25% less bonus damage
Missing techs and units:
- Archery Range: Arbalester, Hand Cannoneer, Thumb Ring, Parthian Tactics, Elephants
- Barracks: Supplies, Gambesons
- Stable: Camel Rider, Steppe Lancer, Elephants, Husbandry
- Siege Workshop: Bombard Cannon, Elephants, Siege Ram
- University: Keep, Bombard Tower, Architecture
- Monastery: Block Printing, Illumination, Atonement
- Blacksmith: Ring Archer Armor,
- Mining Camp: Gold shaft mining
- Lumber Camp: Two-man saw
- Market: Guilds
- Dock: Dromon
Serbs (uses Bulgarian voiceline yet)
Civ Bonuses:
- Siege Weapons regenerate 15 HP per minute
- Cavalry Archers +2 attack vs. Pikemens in Castle and Imperial Age (+4 total)
- Siege Engineers available in Castle Age and costs -50%
Unique Unit:
Vlastela (Elite) (heavy cavalry, like Boyar. uses Vytautas the Great graphics) (Costs: 50F, 75G) to Elite: 1100F, 650G
- Ability: Damage adjacent units
- Hp: 110 (130)
- Speed: 1.35
- Reload Time: 2
- Blast width: 0.5 (0.5)
- Blast Damage: -3 (-3)
Attack:
- Base meele: 14 (18)
Armor:
- Base meele: 2 (3)
- Base Pierce: 2 (3)
Unique Techs:
- Orthodox Ceremony (300G, 200F): Monks +2 conversion range
- Vanguard (1000F, 720G): Infantry can dodge projectiles
Team Bonus:
Mangonel-line fire an additional projectile
Missing Tech and units:
Archery Range: Arbalester, Hand Cannoneer, Thumb Ring, Parthian Tactics, Elephants
Barracks: Champion, Gambesons
Stable: Camel Rider, Steppe Lancer, Elephants, Paladin
Siege Workshop: Elephants
Blacksmith: Ring Archer Armor, Plate barding armor
Dock: Heavy Demo Ship, Shipwright, Dry Dock, Dromon
University: Arrowslits, Heated Shot
Castle: Hoardings
Monastery: Heresy
Mill: Crop Rotation
Vlachs (uses Bulgarian voiceline yet)
Civ Bonuses:
- Gold Miners generate stone in addition to gold
- Walls, Gates and Towers receive 25% less bonus damage
- Knight-line +2 attack vs. archers in Castle and Imperial Age (+4 total)
Unique Unit:
Voivode (Elite) (Infanry: uses Dismounted Ivaylo graphics) (Cost: 60F 30G) to Elite: 820F, 620G)
- HP: 75 (80)
- Speed: 1 (1)
- Reload Time: 1.8 (1.8)
Attack:
- Base meele: 12 (14)
- Standard building: 2 (2)
- Camels: 7 (7)
- War Elephants: 30 (30)
- Cavalry: 11 (11)
- mamelukes: 15 (15)
Armor:
- Base meele: 1 (2)
- Base pierce: 1 (1)
Unique Techs:
- Civilian Army (250F, 200G): Villagers +3/+3P armor
- Scorched Earth (900W, 550G): Siege Weapons deals +30% more damage to buildings.
Team Bonus:
Towers provide +5 population room
Missing techs and units:
Archery Range: Arbalester, Thumb Ring, Parthian Tactics, Elephants
Barracks: Halberdier
Stable: Elephants, Camels, Steppe Lancers
Siege Workshop: Siege Onager, Elephants
Blacksmith: Ring archer armor, plate barding armor
Dock: Heavy Demo Ship, shipwright, dry dock, dromon
University: Treadmill Crane, Bombard Tower, Siege Engineers
Castle: Hoardings, Sappers
Monastery: Faith, Block Printing, Fervor, Theocracy
Market: Guilds
Feedbacks are welcome!