Thanks for your patience while we pull something big together for you! This month’s update is the first major release to introduce a slew of new features and fixes to Age of Empires III: Definitive Edition .
The team has been working hard on new systems that they’re excited to now share with you, as well as fixes and adjustments requested by all of you (the community) over the past month. They’ve been tinkering with a little of everything for everyone: from game balance and performance improvements to civilization adjustments, AI tweaks (to inject some real strategic thinking into those computer players), and other improvements to make the game better than ever!
The number of fixes and additions are great, I cannot wait to try out the new AI. Speaking of, the notes make no mention whether they can build on trade routes again. Is this corrected or will they still ignore them?
You’re wrong, every increased % of required experience per shipment is big, that’s why the nerf to Germans was so huge( the requirement for then was raised by 3%). It’s a good and impactful nerf IMO.
Lakota TC costs 400w(instead of the standard 500w), so I assume that the XP given by building the Lakota TC is 80XP instead of 100XP like the other civs. That’s what they meant.
3% is quite a bit larger than 1%, so it’s not a good comparison. It’s essentially 1% penalty to gather rate of only one of five (!) resources (food, wood, coin, experience, export, admittedly, they are not equal in value). No one would have even noticed this change without reading the changelog. If a civ only needs such a tiny nerf to be balanced, it’s already balanced.
From the gameplay point of view, cards taking longer to aquire is exactly the same as getting EXP slower, since cards are the only way to “spend” EXP.
1% is like, on average, the number of shipments you would send on 10minutes, you will need 10minutes and 6 seconds now to send the same number of shipments.