Age of Mythology: Retold | Balance Change Wishlist by nullra

Age of Mythology: Retold | Balance Change Wishlist

Short summery.

Greek

Hoplite → no bonus damage against Cavalry, more range by default, god tech makes them anti-cavalry

Hippeus → Poseidon loses speed boost and gains another bonus for cavalry and myth units, base speed of Hippeus increased

Greek unique units → make them more specialists, Olympian Weapons (Hephaestus) make it possible to train them from their respective military building

Hephaestus → inferior minor god for all three major gods; Forge of Olympus → less cost reduction, add more research speed; Colossus → life steal against buildings, cost Wood instead of Gold

Earthquake → If no buildings are in the epicenter, buildings further away take more damage

Heroes → Age 1 and 2 heroes die too quickly, Age 3 hero costs too much for its strength; solutions: https://www.youtube.com/watch?v=JeBmsCimLWo&t=1134s

Egyptian

Citadel → too strong as defensive building

Chariot Archer → too nerfed

Atlantean

Caladria → slow curse is too strong against harassment

Lance of Stone, Poseidon’s Secret → too strong; less bonus damage, no snare, less cost reduction, less speed

Bite of the Shark → less divine damage, maybe more hack damage as compensation

Weightless Mace → less bonus damage and less speed

Hesperides Tree → Dryads are too good for no Gold cost and no pop

Implode → Damage ceiling is too high; add damage cap of some sort

Alluvival Clay → too much benefit for the cost

Helios → feels underpowered

Norse

Loki → increased bonus damage is too good; https://www.youtube.com/watch?v=JeBmsCimLWo&t=3185s

Forseti & Bragi → Healing Spring too strong, many god techs too strong; https://www.youtube.com/watch?v=JeBmsCimLWo&t=3479s

Huskarl → too strong with Hall of Thanes

Baldr → weak god power and god techs; https://www.youtube.com/watch?v=JeBmsCimLWo&t=3767s

Hamask → too weak; rework; https://www.youtube.com/watch?v=JeBmsCimLWo&t=3914s

Feast of Renown → too good; reduce healing, reduce Food gain, or remove stacking

China

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The thing about China is, the earth wall god power is still way OP. He can cast it and separate one type of units from the rest, and then you cannot escape the wall and lose to the counter unit. It is a classic age power and it is stronger than frosting half of the army.(at least then you can run away) For example, in the recording I attached, I lost 8 cylops to it and there is no way I can ever avoid this happening. And then fei beasts killed another 10 villagers easy, which no other pre mythic age god power can do. Then I lost 40 villagers to burning prarie, again no defense vs this, no counter play. These god powers are simply not in line with the god powers of the other civs power wise.
whyihatechina.mythrec (7.0 MB)

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