Age of Mythology: Retold | Balance Change Wishlist
Short summery.
Greek
Hoplite → no bonus damage against Cavalry, more range by default, god tech makes them anti-cavalry
Hippeus → Poseidon loses speed boost and gains another bonus for cavalry and myth units, base speed of Hippeus increased
Greek unique units → make them more specialists, Olympian Weapons (Hephaestus) make it possible to train them from their respective military building
Hephaestus → inferior minor god for all three major gods; Forge of Olympus → less cost reduction, add more research speed; Colossus → life steal against buildings, cost Wood instead of Gold
Earthquake → If no buildings are in the epicenter, buildings further away take more damage
Heroes → Age 1 and 2 heroes die too quickly, Age 3 hero costs too much for its strength; solutions: https://www.youtube.com/watch?v=JeBmsCimLWo&t=1134s
Egyptian
Citadel → too strong as defensive building
Chariot Archer → too nerfed
Atlantean
Caladria → slow curse is too strong against harassment
Lance of Stone, Poseidon’s Secret → too strong; less bonus damage, no snare, less cost reduction, less speed
Bite of the Shark → less divine damage, maybe more hack damage as compensation
Weightless Mace → less bonus damage and less speed
Hesperides Tree → Dryads are too good for no Gold cost and no pop
Implode → Damage ceiling is too high; add damage cap of some sort
Alluvival Clay → too much benefit for the cost
Helios → feels underpowered
Norse
Loki → increased bonus damage is too good; https://www.youtube.com/watch?v=JeBmsCimLWo&t=3185s
Forseti & Bragi → Healing Spring too strong, many god techs too strong; https://www.youtube.com/watch?v=JeBmsCimLWo&t=3479s
Huskarl → too strong with Hall of Thanes
Baldr → weak god power and god techs; https://www.youtube.com/watch?v=JeBmsCimLWo&t=3767s
Hamask → too weak; rework; https://www.youtube.com/watch?v=JeBmsCimLWo&t=3914s
Feast of Renown → too good; reduce healing, reduce Food gain, or remove stacking
China