Age of Mythology: Retold Update 17.64528 ~ January 2025

New Year 2025 Event!

2025 is here and with it the New Year 2025 Event! Complete 25 challenges to earn new profile icons from January 23rd to February 26th! One new challenge will be added each day from the event’s start, and challenges will remain available until the end of the event for all who want to complete them. Plus, unlocked challenges can be completed in any order and simultaneously!

January 23rd – February 26th

Day 1 :lock: Train 25 Scout units in a single match.
:trophy: Profile Icon Unlock – Scout
Day 2 :lock:Win 5 Skirmish or Multiplayer games.
:trophy:Profile Icon Unlock – Ajax
Day 3 :lock:Train 25 Hero units as the Greeks in any amount of Skirmish or Multiplayer Games.
:trophy:Profile Icon Unlock – Omniscience
Day 4 :lock:Cast Ragnarök power as the Norse.
:trophy:Profile Icon Unlock – Gjallarhorn
Day 5 :lock:Collect 2025 Food, Wood and Gold each in a single match.
:trophy:Profile Icon Unlock – Tartarian Gate
Day 6 :lock:Train 25 myth units in a single match.
:trophy:Profile Icon Unlock – Dwarf Miner
Day 7 :lock:Play 5 scenarios from the Arena of the Gods.
:trophy:Profile Icon Unlock – Vision
Day 8 :lock:Train 2025 Animals of Set in any amount of Skirmish or Multiplayer Games.
:trophy:Profile Icon Unlock – Champion War Elephant
Day 9 :lock:Deal 2025 damage using Meteor or Tornado as the Egyptians in a single match.
:trophy:Profile Icon Unlock – Legend
Day 10 :lock:Build all 5 Monuments as the Egyptians in a single match.
:trophy:Profile Icon Unlock – Isis
Day 11 :lock:Play 5 Deathmatch games.
:trophy:Profile Icon Unlock – Anubite
Day 12 :lock:Collect 2025 favor points using the Norse in a single match.
:trophy:Profile Icon Unlock – Long Serpent
Day 13 :lock:Cast 25 god powers in any amount of Skirmish or Multiplayer Games.
:trophy:Profile Icon Unlock – Titan Smash
Day 14 :lock:Reach The Wonder Age 5 times with 5 different Major Gods in any amount of Skirmish or Multiplayer Games.
:trophy:Profile Icon Unlock – Servant
Day 15 :lock:Deal 2025 damage using Implode as the Atlanteans in a single match.
:trophy:Profile Icon Unlock – Oranos
Day 16 :lock:Cast the Sentinel God Power 5 times as Hades in any amount of Skirmish or Multiplayer Games.
:trophy:Profile Icon Unlock – Heal
Day 17 :lock:Deal 2025 damage using infantry units in a single match.
:trophy:Profile Icon Unlock – Petrification
Day 18 :lock:Win 10 Skirmish or Multiplayer games.
:trophy:Profile Icon Unlock – Will of Kronos
Day 19 :lock:Deal 2025 damage using Lightning Storm or Earthquake as the Greeks in a single match.
:trophy:Profile Icon Unlock – Divine Shield
Day 20 :lock:Summon Nidhogg or Fenrir as the Norse in a single match.
:trophy:Profile Icon Unlock – Thor
Day 21 :lock:Train 25 Throwing Axemen, 10 Raiding Cavalry and 5 Portable Ram as the Norse in any amount of Skirmish or Multiplayer matches.
:trophy:Profile Icon Unlock – Caravan Greek
Day 22 :lock:Complete any campaign mission on the ludicrous difficulty setting.
:trophy:Profile Icon Unlock – Valhalla’s Chosen
Day 23 :lock:Deal 2025 damage using myth units in a single match.
:trophy:Profile Icon Unlock – Transfiguration
Day 24 :lock: Promote 25 units using the Atlanteans in a single match.
:trophy:Profile Icon Unlock – Buck
Day 25 :lock:Fully upgrade the Military Academy, Archery Range and Stable as the Greeks in a single match.
:trophy:Profile Icon Unlock – Zeus
2 Likes

Some buffs to towers, which are welcome, but I don’t really agree with the nerf to citadel center - it was a questionable GP to begin with, now you just get a TC with extra HP and pop. Meh.

The rest of the changes are solid. I still don’t like the overall design of VoTK for Elephants, but it is what it is.

Greek nerfs and Norse buffs… it makes no sense

Greek buffs
Greek Ranged Heroes do more damage. Hippeus have more Hack armor. Also some buffs to Ares, Hephaestus and Hera.

Greek nerfs
Athena and Dionysus got nerfs. Hetairos less base damage but more damage against Archers.

1 Like

The most balanced pantheons are the Norses followed by the Greeks and then the Egyptians and the least balanced and most broken pantheon in the game are the Atlanteans.

The Hetairos is still broken and needs a bigger nerf since a military unit cannot have area damage because that makes it a mythic unit that does not cost favor and is immune to heroes which is unfair because it unbalances the game and favors the spam of Hetairos.

Hetairos are worse against everything except Archers now that is big.

They still can get nerfed a bit imo :stuck_out_tongue:

Still haven’t fixed issue with bluetooth headphones. Worse still, the hands free telephony thing just mutes the entire game!

Team: Sir, the community is urgently requesting these changes to improve the game!

Developer: Okay, fix the connection issues and the walls. The rest of the updates will be things they haven’t even mentioned on the forums in the past few months.

Team: Yes, sir!

Developer: Also, they’re asking for buffs for Loki. Release this nerf instead and ignore the rest of their requests, even about Fimbulwinter.

1 Like

They dont read or they dont care about our requestings. The game is for them to play I guess?

You make me laugh on this forum, on what basis do you think your personal opinion carries enough weight to influence the decisions of the whole team of developers :rofl: besides the forum doesn’t have to represent what? Go 5% maybe 7% of players in total being nice?

Plus your personal opinions are subject to debate as many disagree, one complains that atlantes are too strong the other that fimbulwinter must be nerfed.

Personally, I don’t have any problem with that, fimbulwinter isn’t that strong once you’ve learnt how to ring the forum bells for example, but maybe that’s too much to ask :joy:

In team games with multiple Norse players with Wonders standing that team can keep Fimbulwinter active non-stop and those Wolves summoned from it are stronger thanks to the Wonder so they can do good damage.

1 Like

I don’t think fimbulwinter is a problem. If you know your Norse opponent is building a wonder you should stop him from finishing the construction of the wonder and you should move your villagers to the edges of the map. I think the real problem is the Atlanteans since they are so broken in everything. The Atlanteans only have advantages in all their units, powers, villagers, buildings, mythic units, heroes. If you don’t defeat an Atlantean before the Atlantean advances to the 4th age it is practically a guaranteed defeat since when you go to attack him the Atlantean will implode and you will lose your entire army. And the Atlanteans have the best siege weapons and the best archers and mythic units in the game. All it takes is one counterattack from the Atlantean and the game will end in GG.

Obviously if you can prevent opponents Wonders from going up there will be no problem but when they do go up it is then a big problem in team games from all the complaints I have seen and heard.

Your towns and anything in them will keep getting attacked by Wolves including Caravans that help you keep getting Gold when Gold Mines are gone will still be a problem no matter what.

I haven’t played any Comp Stomps for a while because I hate the Wonder system I don’t like playing against it and I don’t like using it either. I wish they would add Disable Wonder option just like they have with Titans. Add that option will make me and others like me be more interested in playing the game. I currently just play for event rewards and the scenario editor for making screenshots of stuff.

Those who say Fimbulwinter isn’t excessively strong are exactly the players who take advantage of this broken power… There needs to be at least a percentage limit on the number of town centers affected by the power. It can’t affect 100% of the town and village centers in the game; that’s dishonest.

Even in the old AoM:TT, the developers were smart enough to limit the number of town centers affected by the power…

When I refer to community requests, this is exactly the kind of thing I have in mind. What’s so hard about adding an option for this? So many people asking, and they struggle to do the basics.

So it’s more an issue with the wonders than the spell Fimbulwinter itself. Wonders are extremely expensive and time-consuming to create, and are supposed to be end-game buildings that unlock situations.

Honestly, any player who has completed a wonder will always have a huge advantage over the others, no matter which civilisation they choose. I’ve almost never seen a player manage to complete a wonder even in a team game, it must happen in low elo where everyone plays ultra passively, but then again that’s not the problem with the game it’s the problem with the players.

Fimbulwinter in itself, if it’s not accompanied by a wonder, is the easiest spell in the game to counter. Nerfering it would be really illogical and would render the pick completely useless. It lasts 15-20 seconds, you press the bell on your forum to bring in the villagers (yes, yes, I think everyone can do it) and that’s it.

1 Like

I think no one talked about the base fimbul winter. It’s always about the wonder empowered one. Strangely some GPs get way more powerful than others with wonder. This is still a balance issue for sure.

If someone presses fimbul winter with wonder like 3-4 times in like (at least it feels like it) 5 min. It’s not enough to ring the bell all TCs get demolished without real interactivity.

I had a couple of these longer games and yes surely I am not a good player but I still want to have fun and sometimes play with others. This shouldn’t be a criteria.
Especially since it’s so easy to fix:

  • make the CD much higher even with wonder. The rest can stay the same if there are no better ideas. But that’s the easiest and quickest solution. The CD for a global GP is just way too low.

And yes, I mention global intentionally cause I would nerf all global GPs for Wonder Age. Like Shifting Sands and Underworld.

Wonder Age should be game ending, yes. But it should still be fun and primarily buff myth units and favour costs…